Vol 8, No 1 (2020): Jan-Mar
Viewpoints and Personal Experiences on Gaming and Games
View E-collection for ‘Viewpoints and Personal Experiences on Gaming and Games’Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned
JMIR Serious Games 2020 (Jan 06); 8(1):e15422
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Serious Games for Education
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Serious Games for Health and Medicine
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Games for Medical Education and Training
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Vol 8, No 2 (2020): Apr-Jun
Serious Games for Health and Medicine
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Serious Games for Education
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Corrigenda and Addenda
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Games for Medical Education and Training
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Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
JMIR Serious Games 2020 (May 07); 8(2):e17222
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Gamification
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Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
JMIR Serious Games 2020 (May 18); 8(2):e16983
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