2019
Vol. 7 (2019)
Vol 7, No 1 (2019): Jan-Mar
Serious Games for Health and Medicine
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A Novel Clinician-Orchestrated Virtual Reality Platform for Distraction During Pediatric Intravenous Procedures in Children With Hemophilia: Randomized Controlled Trial
JMIR Serious Games 2019 (Jan 09); 7(1):e10902
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Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
JMIR Serious Games 2019 (Mar 27); 7(1):e12835
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Exergames, Active Games and Gamification of Physical Activity
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Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
JMIR Serious Games 2019 (Feb 01); 7(1):e11326
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Effectiveness of a Behavior Change Technique–Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial
JMIR Serious Games 2019 (Feb 13); 7(1):e11444
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Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
JMIR Serious Games 2019 (Feb 25); 7(1):e10116
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Serious Games for Education
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Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug
JMIR Serious Games 2019 (Feb 01); 7(1):e10915
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Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
JMIR Serious Games 2019 (Mar 05); 7(1):e13028
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Game Development
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Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game
JMIR Serious Games 2019 (Mar 27); 7(1):e11861
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Vol 7, No 2 (2019): Apr-Jun
Serious Games for Health and Medicine
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FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer
JMIR Serious Games 2019 (Apr 08); 7(2):e8540
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Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights
JMIR Serious Games 2019 (May 02); 7(2):e11565
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An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study
JMIR Serious Games 2019 (May 08); 7(2):e13242
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A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial
JMIR Serious Games 2019 (May 23); 7(2):e11716
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Games for Medical Education and Training
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What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine
JMIR Serious Games 2019 (Apr 09); 7(2):e10155
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Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
JMIR Serious Games 2019 (May 01); 7(2):e12713
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Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
JMIR Serious Games 2019 (May 01); 7(2):e13442
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Formative Evaluation and Development of Games
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Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis
JMIR Serious Games 2019 (Apr 16); 7(2):e11909
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Viewpoints and Personal Experiences on Gaming and Games
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Do-It-Yourself Gamified Cognitive Training: Viewpoint
JMIR Serious Games 2019 (May 07); 7(2):e12130
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Theoretical Foundations and Frameworks on Games and Gamification
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Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans
JMIR Serious Games 2019 (May 08); 7(2):e13037
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Games for Cognitive Assessment
View E-collection for ‘Games for Cognitive Assessment’Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search
JMIR Serious Games 2019 (May 09); 7(2):e13620
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Serious Games for Education
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A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design
JMIR Serious Games 2019 (May 29); 7(2):e14342
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