2018
Vol. 6 (2018)
Vol 6, No 1 (2018): Jan-Mar
Exergames, Active Games and Gamification of Physical Activity
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The Praise and Price of Pokémon GO: A Qualitative Study of Children’s and Parents’ Experiences
JMIR Serious Games 2018 (Jan 03); 6(1):e1
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Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial
JMIR Serious Games 2018 (Mar 27); 6(1):e4
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Serious Games for Health and Medicine
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User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness
JMIR Serious Games 2018 (Jan 16); 6(1):e2
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Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review
JMIR Serious Games 2018 (Feb 28); 6(1):e3
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Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study
JMIR Serious Games 2018 (Mar 20); 6(1):e5
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Vol 6, No 2 (2018): April-June
Serious Games for Health and Medicine
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Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis
JMIR Serious Games 2018 (Apr 05); 6(2):e6
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Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study
JMIR Serious Games 2018 (Apr 16); 6(2):e7
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Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial
JMIR Serious Games 2018 (May 10); 6(2):e9
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Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study
JMIR Serious Games 2018 (May 11); 6(2):e8
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Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial
JMIR Serious Games 2018 (May 23); 6(2):e10
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A Mobile Game to Support Smoking Cessation: Prototype Assessment
JMIR Serious Games 2018 (Jun 07); 6(2):e11
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Physical Wellness Among Gaming Adults: Cross-Sectional Study
JMIR Serious Games 2018 (Jun 12); 6(2):e12
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Vol 6, No 3 (2018): Jul-Sep
Serious Games for Education
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Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation
JMIR Serious Games 2018 (Jul 04); 6(3):e10693
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The Modification of Vital Signs According to Nursing Students’ Experiences Undergoing Cardiopulmonary Resuscitation Training via High-Fidelity Simulation: Quasi-Experimental Study
JMIR Serious Games 2018 (Aug 15); 6(3):e11061
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Serious Games for Health and Medicine
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Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment
JMIR Serious Games 2018 (Jul 05); 6(3):e13
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Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research
JMIR Serious Games 2018 (Jul 06); 6(3):e14
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Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis
JMIR Serious Games 2018 (Jul 26); 6(3):e15
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3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study
JMIR Serious Games 2018 (Aug 24); 6(3):e11631
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Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study
JMIR Serious Games 2018 (Sep 10); 6(3):e10522
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Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study
JMIR Serious Games 2018 (Sep 13); 6(3):e16
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