2017
Vol. 5 (2017)
Vol 5, No 1 (2017): Jan-Mar
Serious Games for Health and Medicine
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Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology
JMIR Serious Games 2017 (Jan 10); 5(1):e1
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Game-Based Rehabilitation for Myoelectric Prosthesis Control
JMIR Serious Games 2017 (Feb 09); 5(1):e3
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A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test
JMIR Serious Games 2017 (Mar 02); 5(1):e4
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Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach
JMIR Serious Games 2017 (Mar 24); 5(1):e5
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Exergames, Active Games and Gamification of Physical Activity
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User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design
JMIR Serious Games 2017 (Jan 11); 5(1):e2
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Vol 5, No 2 (2017): Apr-Jun
Exergames, Active Games and Gamification of Physical Activity
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A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study
JMIR Serious Games 2017 (Apr 03); 5(2):e6
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Who Is Still Playing Pokémon Go? A Web-Based Survey
JMIR Serious Games 2017 (Apr 05); 5(2):e7
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User Needs Assessment for Games
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What Older People Like to Play: Genre Preferences and Acceptance of Casual Games
JMIR Serious Games 2017 (Apr 18); 5(2):e8
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Serious Games for Education
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Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study
JMIR Serious Games 2017 (May 03); 5(2):e9
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Serious Games for Health and Medicine
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Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study
JMIR Serious Games 2017 (May 10); 5(2):e10
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Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study
JMIR Serious Games 2017 (May 12); 5(2):e12
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Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment
JMIR Serious Games 2017 (May 16); 5(2):e11
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Gamification in Stress Management Apps: A Critical App Review
JMIR Serious Games 2017 (Jun 07); 5(2):e13
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Vol 5, No 3 (2017): Jul-Sept
Serious Games for Health and Medicine
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Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
JMIR Serious Games 2017 (Jul 04); 5(3):e14
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Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study
JMIR Serious Games 2017 (Jul 31); 5(3):e16
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Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke
JMIR Serious Games 2017 (Aug 07); 5(3):e15
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Exergames, Active Games and Gamification of Physical Activity
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Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study
JMIR Serious Games 2017 (Aug 25); 5(3):e17
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User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study
JMIR Serious Games 2017 (Aug 25); 5(3):e18
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Vol 5, No 4 (2017): Oct-Dec
Usability of Games and Gamification
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Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study
JMIR Serious Games 2017 (Oct 12); 5(4):e19
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Serious Games for Health and Medicine
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Mommio’s Recipe Box: Assessment of the Cooking Habits of Mothers of Preschoolers and Their Perceptions of Recipes for a Video Game
JMIR Serious Games 2017 (Oct 17); 5(4):e20
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