Vol 4, No 1 (2016): Jan-Jun
Serious Games for Health and Medicine
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Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation
JMIR Serious Games 2016 (May 26); 4(1):e3
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A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
JMIR Serious Games 2016 (May 27); 4(1):e7
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Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women
JMIR Serious Games 2016 (Jun 02); 4(1):e8
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Formative Evaluation and Development of Games
View E-collection for ‘Formative Evaluation and Development of Games’Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’Vol 4, No 2 (2016): Jul-Dec
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’
Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study
JMIR Serious Games 2016 (Sep 09); 4(2):e14
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Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
JMIR Serious Games 2016 (Sep 15); 4(2):e16
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Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study
JMIR Serious Games 2016 (Oct 24); 4(2):e18
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Quittr: The Design of a Video Game to Support Smoking Cessation
JMIR Serious Games 2016 (Dec 01); 4(2):e19
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Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game
JMIR Serious Games 2016 (Dec 06); 4(2):e20
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Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
JMIR Serious Games 2016 (Oct 04); 4(2):e17
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