Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’
View image
The Praise and Price of Pokémon GO: A Qualitative Study of Children’s and Parents’ Experiences
JMIR Serious Games 2018 (Jan 03); 6(1):e1
Download Citation: END BibTex RIS

View image
Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial
JMIR Serious Games 2018 (Mar 27); 6(1):e4
Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’
View image
User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness
JMIR Serious Games 2018 (Jan 16); 6(1):e2
Download Citation: END BibTex RIS

View image
Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review
JMIR Serious Games 2018 (Feb 28); 6(1):e3
Download Citation: END BibTex RIS

View image
Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study
JMIR Serious Games 2018 (Mar 20); 6(1):e5
Download Citation: END BibTex RIS