Serious Games for Education
View E-collection for ‘Serious Games for Education’![Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation](https://asset.jmir.pub/assets/f3bb5c5a2ce6c8bd368e7ebbdb55423a.png 480w,https://asset.jmir.pub/assets/f3bb5c5a2ce6c8bd368e7ebbdb55423a.png 960w,https://asset.jmir.pub/assets/f3bb5c5a2ce6c8bd368e7ebbdb55423a.png 1920w,https://asset.jmir.pub/assets/f3bb5c5a2ce6c8bd368e7ebbdb55423a.png 2500w)
Seung-Hun Chon, Sabrina Hilgers, Ferdinand Timmermann, Thomas Dratsch, Patrick Sven Plum, Felix Berlth, Rabi Datta, Hakan Alakus, Hans Anton Schlößer, Christoph Schramm, Daniel Pinto dos Santos, Christiane Bruns, Robert Kleinert
JMIR Serious Games 2018 (Jul 04); 6(3):e10693Download Citation: END BibTex RIS
![The Modification of Vital Signs According to Nursing Students’ Experiences Undergoing Cardiopulmonary Resuscitation Training via High-Fidelity Simulation: Quasi-Experimental Study The Modification of Vital Signs According to Nursing Students’ Experiences Undergoing Cardiopulmonary Resuscitation Training via High-Fidelity Simulation: Quasi-Experimental Study](https://asset.jmir.pub/assets/22bb64d6f690ed62ebf69f1377d13216.png 480w,https://asset.jmir.pub/assets/22bb64d6f690ed62ebf69f1377d13216.png 960w,https://asset.jmir.pub/assets/22bb64d6f690ed62ebf69f1377d13216.png 1920w,https://asset.jmir.pub/assets/22bb64d6f690ed62ebf69f1377d13216.png 2500w)
David Fernández-Ayuso, Rosa Fernández-Ayuso, Cristino Del-Campo-Cazallas, José Luis Pérez-Olmo, Borja Matías-Pompa, Josué Fernández-Carnero, Cesar Calvo-Lobo
JMIR Serious Games 2018 (Aug 15); 6(3):e11061Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment](https://asset.jmir.pub/assets/da2fb7f813158dd4a0bf43716c37ca43.png 480w,https://asset.jmir.pub/assets/da2fb7f813158dd4a0bf43716c37ca43.png 960w,https://asset.jmir.pub/assets/da2fb7f813158dd4a0bf43716c37ca43.png 1920w,https://asset.jmir.pub/assets/da2fb7f813158dd4a0bf43716c37ca43.png 2500w)
Matthew Shepherd, Sally Merry, Ian Lambie, Andrew Thompson
JMIR Serious Games 2018 (Jul 05); 6(3):e13Download Citation: END BibTex RIS
![Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research](https://asset.jmir.pub/assets/7a532ffdc575e7ee6b119ef78f6baf6f.png 480w,https://asset.jmir.pub/assets/7a532ffdc575e7ee6b119ef78f6baf6f.png 960w,https://asset.jmir.pub/assets/7a532ffdc575e7ee6b119ef78f6baf6f.png 1920w,https://asset.jmir.pub/assets/7a532ffdc575e7ee6b119ef78f6baf6f.png 2500w)
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research
Shaun W Jerdan, Mark Grindle, Hugo C van Woerden, Maged N Kamel Boulos
JMIR Serious Games 2018 (Jul 06); 6(3):e14Download Citation: END BibTex RIS
![Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis](https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 480w,https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 960w,https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 1920w,https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 2500w)
Sean Grant, Asya Spears, Eric R Pedersen
JMIR Serious Games 2018 (Jul 26); 6(3):e15Download Citation: END BibTex RIS
![3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study 3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study](https://asset.jmir.pub/assets/52b41d9c6eb6deb1349ee6826db8aa80.png 480w,https://asset.jmir.pub/assets/52b41d9c6eb6deb1349ee6826db8aa80.png 960w,https://asset.jmir.pub/assets/52b41d9c6eb6deb1349ee6826db8aa80.png 1920w,https://asset.jmir.pub/assets/52b41d9c6eb6deb1349ee6826db8aa80.png 2500w)
3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study
JMIR Serious Games 2018 (Aug 24); 6(3):e11631Download Citation: END BibTex RIS
![Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study](https://asset.jmir.pub/assets/7d4f938ee35d2f33428f9edcfac1b891.png 480w,https://asset.jmir.pub/assets/7d4f938ee35d2f33428f9edcfac1b891.png 960w,https://asset.jmir.pub/assets/7d4f938ee35d2f33428f9edcfac1b891.png 1920w,https://asset.jmir.pub/assets/7d4f938ee35d2f33428f9edcfac1b891.png 2500w)
Megan E Applegate, Christopher R France, David W Russ, Samuel T Leitkam, James S Thomas
JMIR Serious Games 2018 (Sep 10); 6(3):e10522Download Citation: END BibTex RIS
![The Untapped Potential of the Gaming Community: Narrative Review The Untapped Potential of the Gaming Community: Narrative Review](https://asset.jmir.pub/assets/b374d7396be45310106299a3880048f1.png 480w,https://asset.jmir.pub/assets/b374d7396be45310106299a3880048f1.png 960w,https://asset.jmir.pub/assets/b374d7396be45310106299a3880048f1.png 1920w,https://asset.jmir.pub/assets/b374d7396be45310106299a3880048f1.png 2500w)
The Untapped Potential of the Gaming Community: Narrative Review
William Goodman, Ethna McFerran, Richard Purves, Ian Redpath, Rebecca J Beeken
JMIR Serious Games 2018 (Sep 25); 6(3):e10161Download Citation: END BibTex RIS