Serious Games for Health and Medicine
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Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability
JMIR Serious Games 2018 (Oct 15); 6(4):e10213
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Virtual Reality Clinical Research: Promises and Challenges
JMIR Serious Games 2018 (Oct 17); 6(4):e10839
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Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review
JMIR Serious Games 2018 (Nov 07); 6(4):e10965
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Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process
JMIR Serious Games 2018 (Nov 21); 6(4):e18
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Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept Study
JMIR Serious Games 2018 (Nov 28); 6(4):e10993
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Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game
JMIR Serious Games 2018 (Nov 29); 6(4):e10252
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How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study
JMIR Serious Games 2018 (Dec 21); 6(4):e11249
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Serious Games for Education
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A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial
JMIR Serious Games 2018 (Oct 26); 6(4):e17
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Potential of an Interactive Drug Prevention Mobile Phone App (Once Upon a High): Questionnaire Study Among Students
JMIR Serious Games 2018 (Dec 04); 6(4):e19
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Formative Evaluation and Development of Games
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A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study
JMIR Serious Games 2018 (Oct 30); 6(4):e10519
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Usability of Games and Gamification
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Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development
JMIR Serious Games 2018 (Nov 06); 6(4):e11336
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