Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability](https://asset.jmir.pub/assets/4067c178bef2b448a5bef311f37efa7f.png 480w,https://asset.jmir.pub/assets/4067c178bef2b448a5bef311f37efa7f.png 960w,https://asset.jmir.pub/assets/4067c178bef2b448a5bef311f37efa7f.png 1920w,https://asset.jmir.pub/assets/4067c178bef2b448a5bef311f37efa7f.png 2500w)
Amanda D Castel, Saba Qasmieh, Daniel Greenberg, Nicole Ellenberger, Tyriesa Howard Howell, Caleb Griffith, Brittany C Wilbourn, Kavitha Ganesan, Nadia Hussein, Gabriel Ralte, Natella Rakhmanina
JMIR Serious Games 2018 (Oct 15); 6(4):e10213Download Citation: END BibTex RIS
![Virtual Reality Clinical Research: Promises and Challenges Virtual Reality Clinical Research: Promises and Challenges](https://asset.jmir.pub/assets/273a99e11daf9a42ffc2827d1d3fd57e.png 480w,https://asset.jmir.pub/assets/273a99e11daf9a42ffc2827d1d3fd57e.png 960w,https://asset.jmir.pub/assets/273a99e11daf9a42ffc2827d1d3fd57e.png 1920w,https://asset.jmir.pub/assets/273a99e11daf9a42ffc2827d1d3fd57e.png 2500w)
Virtual Reality Clinical Research: Promises and Challenges
Bernie Garrett, Tarnia Taverner, Diane Gromala, Gordon Tao, Elliott Cordingley, Crystal Sun
JMIR Serious Games 2018 (Oct 17); 6(4):e10839Download Citation: END BibTex RIS
![Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review](https://asset.jmir.pub/assets/c9940afddde4cc8a74f09c7888fb7439.png 480w,https://asset.jmir.pub/assets/c9940afddde4cc8a74f09c7888fb7439.png 960w,https://asset.jmir.pub/assets/c9940afddde4cc8a74f09c7888fb7439.png 1920w,https://asset.jmir.pub/assets/c9940afddde4cc8a74f09c7888fb7439.png 2500w)
Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review
JMIR Serious Games 2018 (Nov 07); 6(4):e10965Download Citation: END BibTex RIS
Lies Notebaert, Ben Grafton, Patrick JF Clarke, Daniel Rudaizky, Nigel TM Chen, Colin MacLeod
JMIR Serious Games 2018 (Nov 28); 6(4):e10993Download Citation: END BibTex RIS
![Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game](https://asset.jmir.pub/assets/8160fa14c4edddf912b9c5f56a293996.png 480w,https://asset.jmir.pub/assets/8160fa14c4edddf912b9c5f56a293996.png 960w,https://asset.jmir.pub/assets/8160fa14c4edddf912b9c5f56a293996.png 1920w,https://asset.jmir.pub/assets/8160fa14c4edddf912b9c5f56a293996.png 2500w)
Elizabeth A Edwards, Hope Caton, Jim Lumsden, Carol Rivas, Liz Steed, Yutthana Pirunsarn, Sandra Jumbe, Chris Newby, Aditi Shenvi, Samaresh Mazumdar, Jim Q Smith, Darrel Greenhill, Chris J Griffiths, Robert T Walton
JMIR Serious Games 2018 (Nov 29); 6(4):e10252Download Citation: END BibTex RIS
![How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study](https://asset.jmir.pub/assets/0271d401f4d6b6f062990a4238b9d19d.png 480w,https://asset.jmir.pub/assets/0271d401f4d6b6f062990a4238b9d19d.png 960w,https://asset.jmir.pub/assets/0271d401f4d6b6f062990a4238b9d19d.png 1920w,https://asset.jmir.pub/assets/0271d401f4d6b6f062990a4238b9d19d.png 2500w)
Mathijs Lucassen, Rajvinder Samra, Ioanna Iacovides, Theresa Fleming, Matthew Shepherd, Karolina Stasiak, Louise Wallace
JMIR Serious Games 2018 (Dec 21); 6(4):e11249Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial](https://asset.jmir.pub/assets/2e9fca04ab947318e5d9cc70d866b6df.png 480w,https://asset.jmir.pub/assets/2e9fca04ab947318e5d9cc70d866b6df.png 960w,https://asset.jmir.pub/assets/2e9fca04ab947318e5d9cc70d866b6df.png 1920w,https://asset.jmir.pub/assets/2e9fca04ab947318e5d9cc70d866b6df.png 2500w)
Kiki R Buijs-Spanjers, Harianne HM Hegge, Carolien J Jansen, Evert Hoogendoorn, Sophia E de Rooij
JMIR Serious Games 2018 (Oct 26); 6(4):e17Download Citation: END BibTex RIS
![Potential of an Interactive Drug Prevention Mobile Phone App (Once Upon a High): Questionnaire Study Among Students Potential of an Interactive Drug Prevention Mobile Phone App (Once Upon a High): Questionnaire Study Among Students](https://asset.jmir.pub/assets/4247db3fc771dc7124d37432b311c335.png 480w,https://asset.jmir.pub/assets/4247db3fc771dc7124d37432b311c335.png 960w,https://asset.jmir.pub/assets/4247db3fc771dc7124d37432b311c335.png 1920w,https://asset.jmir.pub/assets/4247db3fc771dc7124d37432b311c335.png 2500w)
Máté Kapitány-Fövény, Eszter Vagdalt, Zsófia Ruttkay, Róbert Urbán, Mara J Richman, Zsolt Demetrovics
JMIR Serious Games 2018 (Dec 04); 6(4):e19Download Citation: END BibTex RIS
Formative Evaluation and Development of Games
View E-collection for ‘Formative Evaluation and Development of Games’![A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study](https://asset.jmir.pub/assets/5518bd123d33b7c0e41e823c0e2fd9d4.png 480w,https://asset.jmir.pub/assets/5518bd123d33b7c0e41e823c0e2fd9d4.png 960w,https://asset.jmir.pub/assets/5518bd123d33b7c0e41e823c0e2fd9d4.png 1920w,https://asset.jmir.pub/assets/5518bd123d33b7c0e41e823c0e2fd9d4.png 2500w)
Martin Thirkettle, Jennifer Lewis, Darren Langdridge, Graham Pike
JMIR Serious Games 2018 (Oct 30); 6(4):e10519Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’![Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development](https://asset.jmir.pub/assets/44367e2895a77825b2b17acfe23c76bb.png 480w,https://asset.jmir.pub/assets/44367e2895a77825b2b17acfe23c76bb.png 960w,https://asset.jmir.pub/assets/44367e2895a77825b2b17acfe23c76bb.png 1920w,https://asset.jmir.pub/assets/44367e2895a77825b2b17acfe23c76bb.png 2500w)
Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development
JMIR Serious Games 2018 (Nov 06); 6(4):e11336Download Citation: END BibTex RIS