Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation](https://asset.jmir.pub/assets/bd167ede2ac27139437bd2c93d4a2895.png 480w,https://asset.jmir.pub/assets/bd167ede2ac27139437bd2c93d4a2895.png 960w,https://asset.jmir.pub/assets/bd167ede2ac27139437bd2c93d4a2895.png 1920w,https://asset.jmir.pub/assets/bd167ede2ac27139437bd2c93d4a2895.png 2500w)
Philipp Brauner, Martina Ziefle
JMIR Serious Games 2020 (Apr 01); 8(2):e14182Download Citation: END BibTex RIS
![Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster](https://asset.jmir.pub/assets/082a00b0670fa21a9a1deb71913438ff.png 480w,https://asset.jmir.pub/assets/082a00b0670fa21a9a1deb71913438ff.png 960w,https://asset.jmir.pub/assets/082a00b0670fa21a9a1deb71913438ff.png 1920w,https://asset.jmir.pub/assets/082a00b0670fa21a9a1deb71913438ff.png 2500w)
Ismael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Jorge Luis Lozano-Salas, Juan Martínez-Miranda, Edwin Emeth Delgado-Pérez, Lizeth Stefania Estrada-Zamarron
JMIR Serious Games 2020 (Apr 13); 8(2):e16431Download Citation: END BibTex RIS
![Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review](https://asset.jmir.pub/assets/bd9b759156956d1c72cfc96a2e17aad5.png 480w,https://asset.jmir.pub/assets/bd9b759156956d1c72cfc96a2e17aad5.png 960w,https://asset.jmir.pub/assets/bd9b759156956d1c72cfc96a2e17aad5.png 1920w,https://asset.jmir.pub/assets/bd9b759156956d1c72cfc96a2e17aad5.png 2500w)
Olufunmilola Abraham, Sarah LeMay, Sarah Bittner, Tanvee Thakur, Haley Stafford, Randall Brown
JMIR Serious Games 2020 (Apr 29); 8(2):e16096Download Citation: END BibTex RIS
![Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study](https://asset.jmir.pub/assets/1dd6206702cb097000aecb1b63693caa.png 480w,https://asset.jmir.pub/assets/1dd6206702cb097000aecb1b63693caa.png 960w,https://asset.jmir.pub/assets/1dd6206702cb097000aecb1b63693caa.png 1920w,https://asset.jmir.pub/assets/1dd6206702cb097000aecb1b63693caa.png 2500w)
Philip Lindner, Alexander Rozental, Alice Jurell, Lena Reuterskiöld, Gerhard Andersson, William Hamilton, Alexander Miloff, Per Carlbring
JMIR Serious Games 2020 (Apr 29); 8(2):e17807Download Citation: END BibTex RIS
![Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study](https://asset.jmir.pub/assets/4a08ce23627e99bbe3457604b4382035.png 480w,https://asset.jmir.pub/assets/4a08ce23627e99bbe3457604b4382035.png 960w,https://asset.jmir.pub/assets/4a08ce23627e99bbe3457604b4382035.png 1920w,https://asset.jmir.pub/assets/4a08ce23627e99bbe3457604b4382035.png 2500w)
Meredith J Pensak, Lisbet S Lundsberg, Nancy L Stanwood, Abigail S Cutler, Aileen M Gariepy
JMIR Serious Games 2020 (May 04); 8(2):e17295Download Citation: END BibTex RIS
![Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study](https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 480w,https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 960w,https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 1920w,https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 2500w)
Rebecca A Mairs, Marthinus J Bekker, Tony Patolo, Sarah A Hopkins, Esther T Cowley-Malcolm, Lana M Perese, Gerhard B Sundborn, Sally N Merry
JMIR Serious Games 2020 (Jun 10); 8(2):e15647Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study](https://asset.jmir.pub/assets/8d2bd26e05d617bf4d689d9411d41eef.png 480w,https://asset.jmir.pub/assets/8d2bd26e05d617bf4d689d9411d41eef.png 960w,https://asset.jmir.pub/assets/8d2bd26e05d617bf4d689d9411d41eef.png 1920w,https://asset.jmir.pub/assets/8d2bd26e05d617bf4d689d9411d41eef.png 2500w)
Esther Lázaro, Imanol Amayra, Juan Francisco López-Paz, Oscar Martínez, Manuel Pérez Alvarez, Sarah Berrocoso, Mohammad Al-Rashaida, Maitane García, Paula Luna, Paula Pérez-Núñez, Alicia Aurora Rodriguez, Paula Fernández, Pamela Parada Fernández, Mireia Oliva-Macías
JMIR Serious Games 2020 (Apr 02); 8(2):e12971Download Citation: END BibTex RIS
![Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational Study Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational Study](https://asset.jmir.pub/assets/a87ad5b698cdcfabf4fd892c06484fc4.png 480w,https://asset.jmir.pub/assets/a87ad5b698cdcfabf4fd892c06484fc4.png 960w,https://asset.jmir.pub/assets/a87ad5b698cdcfabf4fd892c06484fc4.png 1920w,https://asset.jmir.pub/assets/a87ad5b698cdcfabf4fd892c06484fc4.png 2500w)
Andrej Flogie, Boris Aberšek, Metka Kordigel Aberšek, Cecilia Sik Lanyi, Igor Pesek
JMIR Serious Games 2020 (Apr 16); 8(2):e13190Download Citation: END BibTex RIS
Corrigenda and Addenda
View E-collection for ‘Corrigenda and Addenda’Sarah Verschueren, Connor Buffel, Geert Vander Stichele
JMIR Serious Games 2020 (Apr 28); 8(2):e18515Download Citation: END BibTex RIS
Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’![Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study](https://asset.jmir.pub/assets/bd41ed42e422646fb4da58d298c43ed7.png 480w,https://asset.jmir.pub/assets/bd41ed42e422646fb4da58d298c43ed7.png 960w,https://asset.jmir.pub/assets/bd41ed42e422646fb4da58d298c43ed7.png 1920w,https://asset.jmir.pub/assets/bd41ed42e422646fb4da58d298c43ed7.png 2500w)
Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
Wouter IJgosse, Harry van Goor, Camiel Rosman, Jan-Maarten Luursema
JMIR Serious Games 2020 (May 07); 8(2):e17222Download Citation: END BibTex RIS
![Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module](https://asset.jmir.pub/assets/bf68499548eed758bf51382238185208.png 480w,https://asset.jmir.pub/assets/bf68499548eed758bf51382238185208.png 960w,https://asset.jmir.pub/assets/bf68499548eed758bf51382238185208.png 1920w,https://asset.jmir.pub/assets/bf68499548eed758bf51382238185208.png 2500w)
Mélanie Suppan, Birgit Gartner, Eric Golay, Loric Stuby, Marion White, Philippe Cottet, Mohamed Abbas, Anne Iten, Stephan Harbarth, Laurent Suppan
JMIR Serious Games 2020 (Jun 12); 8(2):e20173Download Citation: END BibTex RIS
Gamification
View E-collection for ‘Gamification’![Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review](https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 480w,https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 960w,https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 1920w,https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 2500w)
Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
Ilaria Montagni, Inass Mabchour, Christophe Tzourio
JMIR Serious Games 2020 (May 18); 8(2):e16983Download Citation: END BibTex RIS
Game Design and Efficacy of Game Elements
View E-collection for ‘Game Design and Efficacy of Game Elements’![Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study](https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 480w,https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 960w,https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 1920w,https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 2500w)
Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study
Jonne Arjoranta, Tuomas Kari, Markus Salo
JMIR Serious Games 2020 (May 25); 8(2):e15967Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’![Development and Preliminary Usability Evaluation of a Somatosensory Square Dance System for Older Chinese Persons: Mixed Methods Study Development and Preliminary Usability Evaluation of a Somatosensory Square Dance System for Older Chinese Persons: Mixed Methods Study](https://asset.jmir.pub/assets/71bc0501bb7acf327c273c900065a3ba.png 480w,https://asset.jmir.pub/assets/71bc0501bb7acf327c273c900065a3ba.png 960w,https://asset.jmir.pub/assets/71bc0501bb7acf327c273c900065a3ba.png 1920w,https://asset.jmir.pub/assets/71bc0501bb7acf327c273c900065a3ba.png 2500w)
Chin-Wen Yu, Pei-Luen Patrick Rau, Xueqian Liu
JMIR Serious Games 2020 (May 28); 8(2):e16000Download Citation: END BibTex RIS
User Needs Assessment for Games
View E-collection for ‘User Needs Assessment for Games’![Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University](https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 480w,https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 960w,https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 1920w,https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 2500w)
Sophie Laura Holzmann, Hanna Schäfer, David Alexander Plecher, Lynne Stecher, Gudrun Johanna Klinker, Georg Groh, Hans Hauner, Christina Holzapfel
JMIR Serious Games 2020 (Jun 03); 8(2):e16216Download Citation: END BibTex RIS
Games for Cognitive Assessment
View E-collection for ‘Games for Cognitive Assessment’![Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study](https://asset.jmir.pub/assets/dbd324fbc3d63a414705dde9688f7137.png 480w,https://asset.jmir.pub/assets/dbd324fbc3d63a414705dde9688f7137.png 960w,https://asset.jmir.pub/assets/dbd324fbc3d63a414705dde9688f7137.png 1920w,https://asset.jmir.pub/assets/dbd324fbc3d63a414705dde9688f7137.png 2500w)
Bruno Bonnechère, Jean-Christophe Bier, Olivier Van Hove, Sally Sheldon, Sékou Samadoulougou, Fati Kirakoya-Samadoulougou, Malgorzata Klass
JMIR Serious Games 2020 (Jun 12); 8(2):e17121Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study](https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 480w,https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 960w,https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 1920w,https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 2500w)
Rosa Sze Man Wong, Frederick Ka Wing Ho, Keith Tsz Suen Tung, King-Wa Fu, Patrick Ip
JMIR Serious Games 2020 (Jun 12); 8(2):e17112Download Citation: END BibTex RIS
![Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis](https://asset.jmir.pub/assets/d48f8a7d133e1f27ec14a9e514e4b307.png 480w,https://asset.jmir.pub/assets/d48f8a7d133e1f27ec14a9e514e4b307.png 960w,https://asset.jmir.pub/assets/d48f8a7d133e1f27ec14a9e514e4b307.png 1920w,https://asset.jmir.pub/assets/d48f8a7d133e1f27ec14a9e514e4b307.png 2500w)
Erin O'Loughlin, Catherine M Sabiston, Lisa Kakinami, Jennifer J McGrath, Mia Consalvo, Jennifer L O'Loughlin, Tracie A Barnett
JMIR Serious Games 2020 (Jun 15); 8(2):e16261Download Citation: END BibTex RIS
![Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study](https://asset.jmir.pub/assets/417236d991fcfe72c6df52b5220ac184.png 480w,https://asset.jmir.pub/assets/417236d991fcfe72c6df52b5220ac184.png 960w,https://asset.jmir.pub/assets/417236d991fcfe72c6df52b5220ac184.png 1920w,https://asset.jmir.pub/assets/417236d991fcfe72c6df52b5220ac184.png 2500w)
Federica Pallavicini, Alessandro Pepe
JMIR Serious Games 2020 (Jun 17); 8(2):e15635Download Citation: END BibTex RIS