Serious Games for Health and Medicine
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Serious Games for Education
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Corrigenda and Addenda
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Games for Medical Education and Training
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Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
JMIR Serious Games 2020 (May 07); 8(2):e17222
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Gamification
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Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
JMIR Serious Games 2020 (May 18); 8(2):e16983
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Game Design and Efficacy of Game Elements
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Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study
JMIR Serious Games 2020 (May 25); 8(2):e15967
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Usability of Games and Gamification
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User Needs Assessment for Games
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Games for Cognitive Assessment
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Exergames, Active Games and Gamification of Physical Activity
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