Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study](https://asset.jmir.pub/assets/be5b4729b307fd0d32f69ac864f2d637.png 480w,https://asset.jmir.pub/assets/be5b4729b307fd0d32f69ac864f2d637.png 960w,https://asset.jmir.pub/assets/be5b4729b307fd0d32f69ac864f2d637.png 1920w,https://asset.jmir.pub/assets/be5b4729b307fd0d32f69ac864f2d637.png 2500w)
Olufunmilola Abraham, Tanvee Thakur, Randall Brown
JMIR Serious Games 2020 (Jul 03); 8(3):e18207Download Citation: END BibTex RIS
![Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review](https://asset.jmir.pub/assets/6b0ab2270ec7a7695c056856e363d561.png 480w,https://asset.jmir.pub/assets/6b0ab2270ec7a7695c056856e363d561.png 960w,https://asset.jmir.pub/assets/6b0ab2270ec7a7695c056856e363d561.png 1920w,https://asset.jmir.pub/assets/6b0ab2270ec7a7695c056856e363d561.png 2500w)
Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
Teresa Hagan Thomas, Varshini Sivakumar, Dmitriy Babichenko, Victoria L B Grieve, Mary Lou Klem
JMIR Serious Games 2020 (Jul 30); 8(3):e18687Download Citation: END BibTex RIS
![User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study](https://asset.jmir.pub/assets/ec09a433b60a7ae25853692982a0f729.png 480w,https://asset.jmir.pub/assets/ec09a433b60a7ae25853692982a0f729.png 960w,https://asset.jmir.pub/assets/ec09a433b60a7ae25853692982a0f729.png 1920w,https://asset.jmir.pub/assets/ec09a433b60a7ae25853692982a0f729.png 2500w)
Luis Duarte Andrade Ferreira, Henrique Ferreira, Sofia Cavaco, Mónica Cameirão, Sergi Bermúdez i Badia
JMIR Serious Games 2020 (Aug 05); 8(3):e17565Download Citation: END BibTex RIS
![Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study](https://asset.jmir.pub/assets/53c5efd622e12849cc5ebf759133b93b.png 480w,https://asset.jmir.pub/assets/53c5efd622e12849cc5ebf759133b93b.png 960w,https://asset.jmir.pub/assets/53c5efd622e12849cc5ebf759133b93b.png 1920w,https://asset.jmir.pub/assets/53c5efd622e12849cc5ebf759133b93b.png 2500w)
Nathan Moore, Soojeong Yoo, Philip Poronnik, Martin Brown, Naseem Ahmadpour
JMIR Serious Games 2020 (Aug 07); 8(3):e20797Download Citation: END BibTex RIS
![A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design](https://asset.jmir.pub/assets/9d22c6e77dbfbeecd94f7f2d80c3dcfb.png 480w,https://asset.jmir.pub/assets/9d22c6e77dbfbeecd94f7f2d80c3dcfb.png 960w,https://asset.jmir.pub/assets/9d22c6e77dbfbeecd94f7f2d80c3dcfb.png 1920w,https://asset.jmir.pub/assets/9d22c6e77dbfbeecd94f7f2d80c3dcfb.png 2500w)
Rebecca White Hennessy, Deanna Rumble, Mike Christian, David A Brown, Zina Trost
JMIR Serious Games 2020 (Aug 10); 8(3):e17799Download Citation: END BibTex RIS
Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’![Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study](https://asset.jmir.pub/assets/ae52cf729ad0a3084f94b7afebe85ef2.png 480w,https://asset.jmir.pub/assets/ae52cf729ad0a3084f94b7afebe85ef2.png 960w,https://asset.jmir.pub/assets/ae52cf729ad0a3084f94b7afebe85ef2.png 1920w,https://asset.jmir.pub/assets/ae52cf729ad0a3084f94b7afebe85ef2.png 2500w)
Brendan Joseph Concannon, Shaniff Esmail, Mary Roduta Roberts
JMIR Serious Games 2020 (Jul 09); 8(3):e18313Download Citation: END BibTex RIS
![Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design](https://asset.jmir.pub/assets/82dd6e4cae2c434abd329f1422d008f8.png 480w,https://asset.jmir.pub/assets/82dd6e4cae2c434abd329f1422d008f8.png 960w,https://asset.jmir.pub/assets/82dd6e4cae2c434abd329f1422d008f8.png 1920w,https://asset.jmir.pub/assets/82dd6e4cae2c434abd329f1422d008f8.png 2500w)
Kiki R Buijs-Spanjers, Harianne HM Hegge, Fokie Cnossen, Debbie ADC Jaarsma, Sophia E de Rooij
JMIR Serious Games 2020 (Jul 29); 8(3):e18479Download Citation: END BibTex RIS
![Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study](https://asset.jmir.pub/assets/9f03cd7dd2703fce45d88b8af611da81.png 480w,https://asset.jmir.pub/assets/9f03cd7dd2703fce45d88b8af611da81.png 960w,https://asset.jmir.pub/assets/9f03cd7dd2703fce45d88b8af611da81.png 1920w,https://asset.jmir.pub/assets/9f03cd7dd2703fce45d88b8af611da81.png 2500w)
Panagiotis E Antoniou, George Arfaras, Niki Pandria, Alkinoos Athanasiou, George Ntakakis, Emmanouil Babatsikos, Vasilis Nigdelis, Panagiotis Bamidis
JMIR Serious Games 2020 (Sep 02); 8(3):e17823Download Citation: END BibTex RIS
Quality of Games
View E-collection for ‘Quality of Games’![Quality Criteria for Serious Games: Serious Part, Game Part, and Balance Quality Criteria for Serious Games: Serious Part, Game Part, and Balance](https://asset.jmir.pub/assets/2f151832aec67fba33608d3ce204f277.png 480w,https://asset.jmir.pub/assets/2f151832aec67fba33608d3ce204f277.png 960w,https://asset.jmir.pub/assets/2f151832aec67fba33608d3ce204f277.png 1920w,https://asset.jmir.pub/assets/2f151832aec67fba33608d3ce204f277.png 2500w)
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel
JMIR Serious Games 2020 (Jul 24); 8(3):e19037Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation](https://asset.jmir.pub/assets/38eb70d634af9c1ea41ce19f6510babd.png 480w,https://asset.jmir.pub/assets/38eb70d634af9c1ea41ce19f6510babd.png 960w,https://asset.jmir.pub/assets/38eb70d634af9c1ea41ce19f6510babd.png 1920w,https://asset.jmir.pub/assets/38eb70d634af9c1ea41ce19f6510babd.png 2500w)
Wenge Xu, Hai-Ning Liang, Qiuyu He, Xiang Li, Kangyou Yu, Yuzheng Chen
JMIR Serious Games 2020 (Jul 27); 8(3):e17972Download Citation: END BibTex RIS
![Parents of Adolescents Perspectives of Physical Activity, Gaming and Virtual Reality: Qualitative Study Parents of Adolescents Perspectives of Physical Activity, Gaming and Virtual Reality: Qualitative Study](https://asset.jmir.pub/assets/74e468a5e69a0dcb879ede00ac8f13e1.png 480w,https://asset.jmir.pub/assets/74e468a5e69a0dcb879ede00ac8f13e1.png 960w,https://asset.jmir.pub/assets/74e468a5e69a0dcb879ede00ac8f13e1.png 1920w,https://asset.jmir.pub/assets/74e468a5e69a0dcb879ede00ac8f13e1.png 2500w)
Lucy McMichael, Nuša Farič, Katie Newby, Henry W W Potts, Adrian Hon, Lee Smith, Andrew Steptoe, Abi Fisher
JMIR Serious Games 2020 (Aug 25); 8(3):e14920Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’![An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study](https://asset.jmir.pub/assets/7a850f5f889151dbbda36c715b7a75ad.png 480w,https://asset.jmir.pub/assets/7a850f5f889151dbbda36c715b7a75ad.png 960w,https://asset.jmir.pub/assets/7a850f5f889151dbbda36c715b7a75ad.png 1920w,https://asset.jmir.pub/assets/7a850f5f889151dbbda36c715b7a75ad.png 2500w)
An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study
Dieter Lerner, Stefan Mohr, Jonas Schild, Martin Göring, Thomas Luiz
JMIR Serious Games 2020 (Jul 31); 8(3):e18822Download Citation: END BibTex RIS
Serious Games for Political and Societal Change
View E-collection for ‘Serious Games for Political and Societal Change’![Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study](https://asset.jmir.pub/assets/77a8da407d7bb89c56cdce23f97a2e86.png 480w,https://asset.jmir.pub/assets/77a8da407d7bb89c56cdce23f97a2e86.png 960w,https://asset.jmir.pub/assets/77a8da407d7bb89c56cdce23f97a2e86.png 1920w,https://asset.jmir.pub/assets/77a8da407d7bb89c56cdce23f97a2e86.png 2500w)
Xin Tong, Diane Gromala, Seyedeh Pegah Kiaei Ziabari, Christopher D Shaw
JMIR Serious Games 2020 (Aug 07); 8(3):e17354Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study](https://asset.jmir.pub/assets/6db1279d96e8a666cd95a9d86e83f15b.png 480w,https://asset.jmir.pub/assets/6db1279d96e8a666cd95a9d86e83f15b.png 960w,https://asset.jmir.pub/assets/6db1279d96e8a666cd95a9d86e83f15b.png 1920w,https://asset.jmir.pub/assets/6db1279d96e8a666cd95a9d86e83f15b.png 2500w)
Noor Syamilah Zakaria, M Iqbal Saripan, Neerushah Subarimaniam, Alyani Ismail
JMIR Serious Games 2020 (Aug 10); 8(3):e18247Download Citation: END BibTex RIS
![Effect of Computer Debriefing on Acquisition and Retention of Learning After Screen-Based Simulation of Neonatal Resuscitation: Randomized Controlled Trial Effect of Computer Debriefing on Acquisition and Retention of Learning After Screen-Based Simulation of Neonatal Resuscitation: Randomized Controlled Trial](https://asset.jmir.pub/assets/af72151bab656721018c62b0aaf8866d.png 480w,https://asset.jmir.pub/assets/af72151bab656721018c62b0aaf8866d.png 960w,https://asset.jmir.pub/assets/af72151bab656721018c62b0aaf8866d.png 1920w,https://asset.jmir.pub/assets/af72151bab656721018c62b0aaf8866d.png 2500w)
Daphne Michelet, Jessy Barre, Jennifer Truchot, Marie-Aude Piot, Philippe Cabon, Antoine Tesniere
JMIR Serious Games 2020 (Aug 11); 8(3):e18633Download Citation: END BibTex RIS
![A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study](https://asset.jmir.pub/assets/1ce23853523dd09e92a6215038b621a2.png 480w,https://asset.jmir.pub/assets/1ce23853523dd09e92a6215038b621a2.png 960w,https://asset.jmir.pub/assets/1ce23853523dd09e92a6215038b621a2.png 1920w,https://asset.jmir.pub/assets/1ce23853523dd09e92a6215038b621a2.png 2500w)
A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study
Imma Boada, Antonio Rodriguez Benitez, Santiago Thió-Henestrosa, Josep Soler
JMIR Serious Games 2020 (Aug 19); 8(3):e16655Download Citation: END BibTex RIS
Gamification
View E-collection for ‘Gamification’![The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis](https://asset.jmir.pub/assets/0cc349a592edb4a10c7c80f9b1bbc3c0.png 480w,https://asset.jmir.pub/assets/0cc349a592edb4a10c7c80f9b1bbc3c0.png 960w,https://asset.jmir.pub/assets/0cc349a592edb4a10c7c80f9b1bbc3c0.png 1920w,https://asset.jmir.pub/assets/0cc349a592edb4a10c7c80f9b1bbc3c0.png 2500w)
The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis
Julie F Vermeir, Melanie J White, Daniel Johnson, Geert Crombez, Dimitri M L Van Ryckeghem
JMIR Serious Games 2020 (Aug 10); 8(3):e18644Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’![Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study](https://asset.jmir.pub/assets/ae06ec7bda9e3dabcff5edd2491191c7.png 480w,https://asset.jmir.pub/assets/ae06ec7bda9e3dabcff5edd2491191c7.png 960w,https://asset.jmir.pub/assets/ae06ec7bda9e3dabcff5edd2491191c7.png 1920w,https://asset.jmir.pub/assets/ae06ec7bda9e3dabcff5edd2491191c7.png 2500w)
Susanne M van der Veen, Alexander Stamenkovic, Megan E Applegate, Samuel T Leitkam, Christopher R France, James S Thomas
JMIR Serious Games 2020 (Aug 19); 8(3):e18888Download Citation: END BibTex RIS
![Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review](https://asset.jmir.pub/assets/6a7c68381c54f8d3d96a8c98232a7e8c.png 480w,https://asset.jmir.pub/assets/6a7c68381c54f8d3d96a8c98232a7e8c.png 960w,https://asset.jmir.pub/assets/6a7c68381c54f8d3d96a8c98232a7e8c.png 1920w,https://asset.jmir.pub/assets/6a7c68381c54f8d3d96a8c98232a7e8c.png 2500w)
Bianca Steiner, Lena Elgert, Birgit Saalfeld, Klaus-Hendrik Wolf
JMIR Serious Games 2020 (Aug 25); 8(3):e19914Download Citation: END BibTex RIS
Game Development
View E-collection for ‘Game Development’![Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study](https://asset.jmir.pub/assets/76a8213cf4a8ae492caa4621ce6efe13.png 480w,https://asset.jmir.pub/assets/76a8213cf4a8ae492caa4621ce6efe13.png 960w,https://asset.jmir.pub/assets/76a8213cf4a8ae492caa4621ce6efe13.png 1920w,https://asset.jmir.pub/assets/76a8213cf4a8ae492caa4621ce6efe13.png 2500w)
Jiabin Shen, Henry Xiang, John Luna, Alice Grishchenko, Jeremy Patterson, Robert V Strouse, Maxwell Roland, Jennifer P Lundine, Christine H Koterba, Kimberly Lever, Jonathan I Groner, Yungui Huang, En-Ju Deborah Lin
JMIR Serious Games 2020 (Aug 25); 8(3):e16947Download Citation: END BibTex RIS