Serious Games for Health and Medicine
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Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study
JMIR Serious Games 2020 (Jul 03); 8(3):e18207
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Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
JMIR Serious Games 2020 (Jul 30); 8(3):e18687
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User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study
JMIR Serious Games 2020 (Aug 05); 8(3):e17565
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Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study
JMIR Serious Games 2020 (Aug 07); 8(3):e20797
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A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design
JMIR Serious Games 2020 (Aug 10); 8(3):e17799
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Games for Medical Education and Training
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Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study
JMIR Serious Games 2020 (Jul 09); 8(3):e18313
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Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design
JMIR Serious Games 2020 (Jul 29); 8(3):e18479
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Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study
JMIR Serious Games 2020 (Sep 02); 8(3):e17823
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Quality of Games
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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
JMIR Serious Games 2020 (Jul 24); 8(3):e19037
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Exergames, Active Games and Gamification of Physical Activity
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Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation
JMIR Serious Games 2020 (Jul 27); 8(3):e17972
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Parents of Adolescents Perspectives of Physical Activity, Gaming and Virtual Reality: Qualitative Study
JMIR Serious Games 2020 (Aug 25); 8(3):e14920
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Usability of Games and Gamification
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An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study
JMIR Serious Games 2020 (Jul 31); 8(3):e18822
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Serious Games for Political and Societal Change
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Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study
JMIR Serious Games 2020 (Aug 07); 8(3):e17354
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Serious Games for Education
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Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study
JMIR Serious Games 2020 (Aug 10); 8(3):e18247
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Effect of Computer Debriefing on Acquisition and Retention of Learning After Screen-Based Simulation of Neonatal Resuscitation: Randomized Controlled Trial
JMIR Serious Games 2020 (Aug 11); 8(3):e18633
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A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study
JMIR Serious Games 2020 (Aug 19); 8(3):e16655
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Gamification
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The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis
JMIR Serious Games 2020 (Aug 10); 8(3):e18644
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Games for Rehabilitation
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Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study
JMIR Serious Games 2020 (Aug 19); 8(3):e18888
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Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
JMIR Serious Games 2020 (Aug 25); 8(3):e19914
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Game Development
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Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study
JMIR Serious Games 2020 (Aug 25); 8(3):e16947
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