Serious Games for Health and Medicine
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Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
JMIR Serious Games 2020 (Jul 30); 8(3):e18687
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Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’Quality of Games
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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
JMIR Serious Games 2020 (Jul 24); 8(3):e19037
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Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’Usability of Games and Gamification
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An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study
JMIR Serious Games 2020 (Jul 31); 8(3):e18822
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Serious Games for Political and Societal Change
View E-collection for ‘Serious Games for Political and Societal Change’Serious Games for Education
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A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study
JMIR Serious Games 2020 (Aug 19); 8(3):e16655
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Gamification
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The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis
JMIR Serious Games 2020 (Aug 10); 8(3):e18644
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