Games for Cognitive Assessment
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Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control Trial
JMIR Serious Games 2020 (Oct 08); 8(4):e18455
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Usability of Games and Gamification
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Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study
JMIR Serious Games 2020 (Oct 14); 8(4):e18127
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A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
JMIR Serious Games 2020 (Oct 28); 8(4):e18153
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Serious Games for Education
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Web-Based Virtual Learning Environment for Medicine Administration in Pediatrics and Neonatology: Content Evaluation
JMIR Serious Games 2020 (Oct 21); 8(4):e18258
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Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training
JMIR Serious Games 2020 (Nov 25); 8(4):e24166
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Using Serious Games for Antismoking Health Campaigns: Experimental Study
JMIR Serious Games 2020 (Dec 02); 8(4):e18528
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Serious Games for Health and Medicine
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A Tablet App for Handwriting Skill Screening at the Preliteracy Stage: Instrument Validation Study
JMIR Serious Games 2020 (Oct 22); 8(4):e20126
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Evaluation of a Serious Video Game to Facilitate Conversations About Human Papillomavirus Vaccination for Preteens: Pilot Randomized Controlled Trial
JMIR Serious Games 2020 (Dec 03); 8(4):e16883
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A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”
JMIR Serious Games 2020 (Dec 03); 8(4):e24986
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Physicians’ Perceptions of a Situation Awareness–Oriented Visualization Technology for Viscoelastic Blood Coagulation Management (Visual Clot): Mixed Methods Study
JMIR Serious Games 2020 (Dec 04); 8(4):e19036
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Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program
JMIR Serious Games 2020 (Dec 11); 8(4):e18473
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A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study
JMIR Serious Games 2020 (Dec 14); 8(4):e22007
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Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial
JMIR Serious Games 2020 (Dec 14); 8(4):e23734
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Use of Virtual Reality to Assess Dynamic Posturography and Sensory Organization: Instrument Validation Study
JMIR Serious Games 2020 (Dec 16); 8(4):e19580
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Health Care Providers’ Performance, Mindset, and Attitudes Toward a Neonatal Resuscitation Computer-Based Simulator: Empirical Study
JMIR Serious Games 2020 (Dec 21); 8(4):e21855
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Games for Medical Education and Training
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Use of a Low-Cost Portable 3D Virtual Reality Simulator for Psychomotor Skill Training in Minimally Invasive Surgery: Task Metrics and Score Validity
JMIR Serious Games 2020 (Oct 27); 8(4):e19723
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Exergames, Active Games and Gamification of Physical Activity
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Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study
JMIR Serious Games 2020 (Oct 28); 8(4):e16693
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Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study
JMIR Serious Games 2020 (Nov 17); 8(4):e19968
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Viewpoints and Personal Experiences on Gaming and Games
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The Impact of Artificial Intelligence on the Chess World
JMIR Serious Games 2020 (Dec 10); 8(4):e24049
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Games for Rehabilitation
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Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review
JMIR Serious Games 2020 (Dec 11); 8(4):e19071
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