Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/36720, first published .
The Long-term Effects of Immersive Virtual Reality Reminiscence in People With Dementia: Longitudinal Observational Study

The Long-term Effects of Immersive Virtual Reality Reminiscence in People With Dementia: Longitudinal Observational Study

The Long-term Effects of Immersive Virtual Reality Reminiscence in People With Dementia: Longitudinal Observational Study

Original Paper

1Department of Neurology, Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung Medical University, Kaohsiung, Taiwan

2Department of Neurology, Kaohsiung Medical University Hospital, Kaohsiung, Taiwan

3School of Post-Baccalaureate Medicine, Kaohsiung Medical University, Kaohsiung, Taiwan

4Neuroscience Research Center, Kaohsiung Medical University, Kaohsiung, Taiwan

Corresponding Author:

Yuan-Han Yang, PhD

Department of Neurology

Kaohsiung Municipal Ta-Tung Hospital

Kaohsiung Medical University

68 Jhonghua 3rd Road

Cianjin District

Kaohsiung, 80145

Taiwan

Phone: 886 7 2911101 ext 8913

Fax:886 7 3162158

Email: endlessyhy@gmail.com


Background: Novel nonpharmacological therapies are being developed to prevent cognitive decline and reduce behavioral and psychological symptoms in patients with dementia. Virtual reality (VR) reminiscence was reported to improve anxiety, apathy, and cognitive function immediately after intervention in individuals at residential aged care facilities. However, its effect on elderly patients with dementia and how long this effect could last remain unknown.

Objective: The aim of this paper is to investigate the effect of immersive VR reminiscence in people with dementia both immediately after and 3-6 months after intervention.

Methods: A pilot study was conducted in 2 dementia care units. VR reminiscence therapy sessions were conducted twice per week for a 3-month period. Cognitive function, global status, depressive symptoms, and caregiver burden were assessed before and immediately after VR intervention in 20 participants. Subsequently, 7 participants were reassessed 3-6 months after the VR intervention. Wilcoxon sign-rank test was used for statistical comparisons of the changes.

Results: There were no significant changes in cognitive function, global status, and caregiver burden immediately after the VR intervention, but there was a significant reduction in depressive symptoms (P=.008). Moreover, compared with the cognitive function immediately after VR, it kept declining 3-6 months after.

Conclusions: Immersive VR reminiscence can improve mood and preserve cognitive function in elderly patients with dementia during the period of the intervention. Studies using a control group and comparing the use of VR with traditional forms of reminiscence should be conducted in the future to confirm and expand on these findings.

JMIR Serious Games 2022;10(3):e36720

doi:10.2196/36720

Keywords



Over the past few decades, as the elderly population has rapidly increased, the prevalence of dementia has also continuously increased in high-income countries, and cognitive decline has had a strong impact on society and the economy [1]. Behavioral and psychological symptoms of dementia (BPSD) are frequently noted in patients with dementia, causing distress, reducing the individual’s quality of life, exacerbating cognitive and functional impairment, and increasing caregiver stress [2]. Although pharmacological interventions are recommended for the treatment of cognitive impairment and BPSD in Alzheimer disease (AD) and other types of dementia, polypharmacy may cause side effects in the elderly population. Novel and effective nonpharmacological therapies are therefore required.

Virtual reality (VR) is a computer-generated environment that has been developed in recent years. Using headsets, it can provide a fully immersive, highly engaging, and realistic experience. VR is often used for recreational purposes, but it is increasingly being used in medical training, rehabilitation, and therapy [3-5]. Current research suggests that immersive VR is safe and well tolerated, and it can promote engagement and provide an enjoyable experience for people with dementia [6-8].

Reminiscence therapy, one of the most popular psychosocial interventions, involves the discussion of past activities, events, and experiences, usually with the aid of tangible prompts, such as photographs or music [9]. Reminiscence therapy has been shown to have some positive effects for people with dementia by increasing their quality of life, cognition, communication, and mood, although the noted effects were small [9]. Reminiscence therapy using immersive VR may be more effective as it would be more realistic than traditional reminiscence therapy and could lead to increased engagement. In previous studies, immersive VR reminiscence therapy was shown to reduce anxiety and apathy while improving semantic verbal fluency, immediately after a short intervention program in elderly individuals residing in aged care facilities with different cognitive statuses [10,11]. However, the long-term effects in people with dementia remain unknown.

Therefore, we conducted a study to investigate the immediate and 3-6–month effects of immersive VR reminiscence therapy in people with dementia.


Recruitment

The participants were recruited from 2 dementia care units in Kaohsiung city, Taiwan. Potentially suitable participants were identified by the staff at the dementia care units based on the inclusion and exclusion criteria. The inclusion criteria were (1) those diagnosed with all-cause dementia by experienced physicians, based on the National Institute on Aging and Alzheimer's Association diagnostic criteria [12]; and (2) attended the dementia care units between July 2020 and March 2021. Participants were excluded if (1) they had poor recognition of the VR images even after adjusting the mounting position of the headset; and (2) their cognitive function was too low or their BPSD was too severe, making assessment difficult.

Ethics Approval

The participants and their relatives were informed of the details of the study prior to their inclusion, and appropriate written informed consent was obtained. The Kaohsiung Medical University Hospital Institutional Review Board (KMUHIRB-SV(II)-20190049) approved the study protocol.

VR Apparatus

The VIVE Pro VR head-mounted display (HMD) was used to deliver the immersive VR experience to the participants. It is a stand-alone HMD providing stereoscopic vision at a resolution of 2880 x 1600 per eye with a 90 Hz refresh rate. Two controllers were paired with the HMD to enable the participants to interact with the VR environment.

Preparation of VR Content

Computer graphics VR images were created based on a historical type of residence that was commonly found throughout Taiwan in 1960-1980 AD (Figure 1). Photographs, narration, and music of personal past significance to the participants were provided by the family or caregivers on an individual basis. These materials were transformed into digital forms and integrated into the VR content. The participants could use the controllers to turn on the radio to play the music and to look through the photo album and browse the photographs with a voice narrating the past meaningful situation and events about the photographs. They could also use the controller to hold rice to feed chickens, which was traditional in many old villages.

Figure 1. Scenes from the computer generated virtual reality reminiscence. Computer graphics images based on (A) a historical type of residence that was commonly found throughout Taiwan between 1960-1980 AD. (B) The participants could use the controllers to turn on the radio to play music and (C) to open the photo album to browse the photographs with a voice narrating. (D) They could also use the controllers to hold rice to feed chickens, which was traditional in older villages.
View this figure

Implementation

The VR intervention was administered twice per week over a period of 3 months. The participants viewed and interacted with the VR content for approximately 10 to 12 minutes each time. The HMD images were mirrored to a laptop to enable the researcher to see what the participants were viewing and interacting with. The participants remained seated during the VR intervention to reduce motion sickness when using the HMD and to also minimize the risk of falls in the elderly. During VR intervention, there was a conversation between the researcher and the participant regarding the content being viewed. The participants were provided with the controllers to enable them to interact with the VR space, and the researcher was beside them to assist and guide them when needed.

Assessment of Questionnaire and Scores

Before and after the VR intervention, the participants were assessed on their cognitive function using the Cognitive Abilities Screening Instrument (CASI), the Mini-Mental State Examination (MMSE), the global status by Clinical Dementia Rating (CDR), and the depressive symptoms by Center for Epidemiological Studies Depression (CESD). Caregiver burden was evaluated using the Zarit Caregiver Burden Interview (ZBI).

Cognitive Abilities Screening Instrument

The CASI was used to objectively assess overall cognitive function. The CASI has a score range of 0 to 100 and provides a quantitative assessment of attention, concentration, orientation, short-term memory, long-term memory, language abilities, visual construction, list-generating fluency, abstraction, and judgment [13]. Pilot testing has demonstrated its usefulness in monitoring disease progression and in providing profiles of cognitive impairment [13].

Mini-Mental State Examination

Cognitive impairment was also assessed using the MMSE, which assesses orientation, immediate recall, calculation or attention, delayed recall, naming, repetition, 3-stage command, reading, writing, and constructional praxis. The total score is 30, and a lower score indicates more severe cognitive impairment [14].

Clinical Dementia Rating

The global status of dementia was defined according to the CDR. The CDR is a widely used clinical staging instrument for characterizing the manifestation and severity of dementia. It is generated from a semistructured interview with the patient and a knowledgeable informant evaluating six cognitive domains (memory, orientation, judgment and problem solving, community affairs, home and hobbies, and personal care). The overall CDR is derived by providing ratings for each of the six domains, where a score of 0 indicates normal; a score of 0.5 signifies uncertain or very mild impairment; and a score of 1, 2, or 3 corresponds to mild, moderate, or severe impairment [15]. The scores for the six domains can then be added together (CDR Sum of Boxes [CDR-SB]).

Center for Epidemiological Studies Depression

Depressive symptoms were assessed using the CESD, a 20-item self-administered questionnaire. On a 4-point Likert scale ranging from 0 (none) to 3 (5 days or more), the participants were asked to rate the frequency with which each item occurred every week. Higher scores indicate more severe depressive symptoms [16].

Zarit Caregiver Burden Interview

The ZBI is a well-known self-reporting measure of perceived burden among caregivers. The instrument measures the caregiver’s emotion, psychological health, well-being, social and family life, finances, and degree of control over one’s life. The version used contains 22 items, and each item on the questionnaire is a statement that the caregiver is asked to endorse on a 5-point Likert scale (0: never; 1: rarely; 2: sometimes; 3: quite frequently; and 4: nearly always) [17]. Higher scores indicate higher caregiver burden.

Statistical Analysis

Data were collected from July 2020 to March 2021. In the results, the data are presented as mean (SD) or as a proportion. Comparisons of scores before and immediately after VR intervention, as well as immediately after and 3-6 months after VR intervention, were performed using the Wilcoxon sign-rank test. Analyses were performed using SPSS 26.0 (IBM Corporation). A 2-tailed P value of <.05 was considered to indicate a statistically significant difference.


Baseline Demographic Characteristics, Cognitive Function, and Global Status

A total of 25 individuals were enrolled in the study at the beginning; 2 (8%) were excluded because they left the dementia care units, and 3 (12%) were excluded as they were unable to receive a postintervention evaluation due to physical problems. The baseline demographic characteristics, cognitive function, and global status of the 20 participants who completed the study are shown in Table 1. The participants’ mean age was 79.0 (SD 7.8) years; 45% (9/20) were male and 55% (11/20) were female. The mean education level was 10.8 (SD 4.3) years. The mean CASI score was 55.5 (SD 15.6), and the mean MMSE score was 15.4 (SD 5.5). According to CDR, 2/20 (10%) participants had very mild dementia, 15/20 (75%) participants had mild dementia, and 3/20 (15%) participants had moderate dementia.

Table 1. Baseline demographic characteristics, cognitive function, and global status of the participants.
CharacteristicsValues (N=20)
Age (years), mean (SD)79.0 (7.8)
Sex, n (%)

Male9 (45)

Female11 (45)
Education (years), mean (SD)10.8 (4.3)
CASIa, mean (SD)55.5 (15.6)
MMSEb, mean (SD)15.4 (5.5)
CDRc, n (%)

0.52 (10)

115 (75)

23 (15)
CDR sum of boxes, mean (SD)7.3 (3.0)

aCASI: Cognitive Assessment Screening Instrument.

bMMSE: Mini-Mental State Examination.

cCDR: Clinical Dementia Rating.

The Immediate Effect of VR Reminiscence

The immediate effects of immersive VR on cognition, global status, depressive symptoms, and caregiver burden are shown in Table 2. There were no significant differences in the MMSE, CASI and its subdomains, CDR-SB, and ZBI scores before and immediately after VR intervention, while the scores for CESD significantly decreased from 6.15 (SD 5.73) to 3.15 (SD 4.26; P=.008).

Table 2. The immediate effect of virtual reality (VR) reminiscence on cognition, global status, depressive symptoms, and caregiver burden. The comparison of scores before and after VR were evaluated by Wilcoxon sing-rank test.
CharacteristicsBefore VR, mean (SD)Immediately after VR, mean (SD)P value
MMSEa15.40 (5.47)14.95 (5.13).48
CASIb55.47 (15.64)54.46 (16.64).22

Remote memory (0-10)8.75 (1.80)8.25 (2.51).13

Orientation (0-18)6.65 (3.86)6.85 (3.68).52

Attention (0-8)5.85 (1.43)5.65 (1.63).54

Concentration (0-10)5.85 (2.91)5.95 (3.12).77

Recent memory (0-12)1.59 (1.55)1.66 (1.88).46

Fluency (0-10)3.30 (2.00)3.40 (2.42).95

Language (0-10)7.58 (2.39)7.45 (1.99).70

Abstraction (0-6)3.00 (1.69)2.80 (1.32).30

Judgment (0-6)4.65 (1.27)4.75 (1.21).74

Visual construction (0-10)8.25 (2.75)7.70 (3.33).10
CDRc sum of boxes7.26 (3.00)7.33 (2.43).64
CESDd6.15 (5.73)3.15 (4.26).008e
ZBIf34.65 (15.98)31.20 (14.05).14

aMMSE: Mini-Mental State Examination.

bCASI: Cognitive Assessment Screening Instrument.

cCDR: Clinical Dementia Rating.

dCESD: Center for Epidemiological Studies Depression.

eSignificant value is shown in italics.

fZBI: Zarit Caregiver Burden Interview.

The Long-term Effect of VR Reminiscence

Among the 20 participants, 7 (35%) were followed up 3-6 months after the VR intervention. No significant changes in MMSE, CASI and CDR-SB were noted before and immediately after VR in these 7 participants; however, the CASI score significantly decreased 3-6 months after VR, compared to immediately after VR (52.14, SD 15.71 vs 57.50, SD 12.40; P=.03; Tables 3 and 4; Figure 2).

Table 3. Cognition and global status before and immediately after virtual reality (VR) reminiscence in 7 participants. The comparison of scores were evaluated by Wilcoxon sign-rank test.
CharacteristicsBefore VR, mean (SD)Immediately after VR, mean (SD)P value
MMSEa15.57 (4.76)16.29 (4.07).67
CASIb58.80 (12.48)57.50 (12.40).50
CDRc sum of boxes6.50 (1.61)6.86 (1.28).10

aMMSE: Mini-Mental State Examination.

bCASI: Cognitive Assessment Screening Instrument.

cCRD: Clinical Dementia Rating.

Table 4. Cognition and global status immediately after and 3-6 months after virtual reality (VR) reminiscence in 7 participants. The comparison of scores were evaluated by Wilcoxon sign-rank test.
CharacteristicsImmediately after VR, mean (SD)3-6 months after VR, mean (SD)P value
MMSEa16.29 (4.07)16.00 (5.23).75
CASIb57.50 (12.40)52.14 (15.71).03c
CDRd sum of boxes6.86 (1.28)7.93 (2.86).31

aMMSE: Mini-Mental State Examination.

bCASI: Cognitive Assessment Screening Instrument.

cSignificant value shown in italics.

dCDR: Clinical Dementia Rating.

Figure 2. Mini-Mental State Examination (MMSE) and Cognitive Abilities Screening Instrument (CASI) scores before, immediately after, and 3-6 months after virtual reality (VR) reminiscence in 7 participants. Data are shown as mean (SD) for quantitative variables. A comparison of a) MMSE and b) CASI scores before and immediately after VR as well as immediately after VR and 3-6 months after VR were evaluated by Wilcoxon sign-rank test (P<.05 is statistically significant); i: immediately.
View this figure

Principal Results

In this paper, we investigated the potential effects of immersive VR reminiscence therapy in people with dementia, as well as studying how long the effects could last. Although there were no obvious changes in cognition, global status, and caregiver burden after the VR intervention, the depressive symptoms improved significantly after VR therapy. Compared to the CASI scores immediately after VR, the scores after 3-6 months were significantly decreased. In other words, immersive VR reminiscence may improve mood and preserve cognitive function in elderly patients with dementia during the period of intervention. To the best of our knowledge, this is the first study to explore not only the possible effects of immersive VR reminiscence but also the effect period in people with dementia.

Comparison With Prior Work

Although the use of VR is being developed in many different fields, evidence regarding reminiscence interventions with immersive VR in patients with dementia remains limited. Niki et al [10] found that immersive VR reminiscence could reduce anxiety in the elderly living in a nursing home, without causing serious side effects. However, most of their participants had preserved cognitive function at baseline. Saredakis et al [11] recruited 17 older adults residing in an aged care facility for tailored VR reminiscence and found that it could improve apathy and semantic verbal fluency immediately after the intervention. However, more than half of the participants in that study had no or minimal cognitive impairment. Contrary to these previous studies, we recruited participants who were attending dementia care units to explore the effect of immersive VR reminiscence in individuals with dementia.

People with dementia have a high incidence of depression, which reduces the quality of life for both patients and caregivers and is associated with increased costs and reduced cognition [18]. Although reminiscence therapy may have some benefits in reducing depression in people with dementia, its effectiveness should be tested further [19]. In a multicenter randomized controlled trial, reminiscence therapy failed to improve depressive symptoms in older adults with dementia [20,21], whereas in our study, VR reminiscence significantly reduced depressive symptoms. As an interesting and enjoyable tool, VR intervention may be more effective than traditional reminiscence in improving mood. Further studies comparing VR reminiscence with traditional forms of reminiscence should be conducted in the future.

Based on previous studies, it was not known how long the effects of VR could last. Therefore, we reassessed 7 of the study participants 3-6 months after the VR intervention, and we found that their cognitive function kept declining after discontinuing the intervention. Because more than half of the etiology of dementia is AD, a degenerative disease with an average MMSE decrease of 1.15 points and a CASI decrease of 4.27 points per year [22], the fact that there was no obvious change in cognition during the VR intervention implies that the VR reminiscence therapy may maintain cognition or reduce cognitive decline in people with dementia. Further studies with maintained VR intervention should be conducted to confirm this.

It is reasonable that enough sessions of VR are required to obtain therapeutic effects. In a previous study promoting VR reminiscence in people with dementia, there were no significant changes in the psychological and behavioral symptoms and in the quality of life after a short course of intervention, even though the caregivers assessed the experience as potentially beneficial for most participants [23]. Park et al [24] suggested that reminiscence therapy of more than 8 sessions might be required to obtain any therapeutic effects. Therefore, in our study, the VR intervention was administered twice per week with a period of 3 months.

Our study design was different from that of most previous studies, and our participants could use the controllers to interact with the virtual environment. Interactive VR has been found to increase the sense of presence and to have a positive effect on the immersive experience [25]. Recent research has found that the use of VR in providing interactions may be an alternative way of delivering stimulation to people with dementia who do not participate in other lifestyle activities [26], and interactions can be recorded during the VR experience. In future studies, recording of the participants’ limb movement while they use the controllers could enable analysis of the speed and accuracy of their movements.

Limitations

There were some limitations to this study. First, there was no control group or a group receiving traditional reminiscence therapy; therefore, the results of this study must be carefully interpreted. Second, the number of subjects was small, especially in the reassessed cases. Studies with larger sample sizes should be conducted in the future to validate our findings. Third, the staff at the dementia care units identified the potentially suitable participants for the study; therefore, the effects may not be applicable to all cases of dementia. Fourth, our VR reminiscence was not totally personalized because computer graphics take a lot of time to create and are expensive. Some VR images were different from those in the subjects’ own memories, and using personalized content has been demonstrated to be more effective than using generic content [27]. To combat this, we collected personal photographs and music from the participants’ past experiences, which could be used to tailor the VR experience. Despite the reported limitations, this study is a pilot study to explore not only the potential effect of immersive VR reminiscence but also how long the effect existed in people with dementia. We also objectively evaluated the possible effects on caregiver burden. During the COVID-19 pandemic, digital therapeutics such as VR are important for facilitating remote health care and for reducing the risk of cluster infections.

Conclusions

Our study found that immersive VR reminiscence may improve mood and preserve cognitive function in elderly patients with dementia during the period of the intervention. Studies using a control group and comparing the use of VR with traditional forms of reminiscence should be conducted in the future to confirm and develop these findings.

Acknowledgments

This study was supported by grants from National Health Research Institutes Grant (PH-110-GP-08, PH-111-GP-08), Ministry of Science and Technology (MOST 108-2745-8-037-011-), Kaohsiung Medical University Research Center (KMU-TC110B03), and Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung, Taiwan (KMTTH-110-027). We also thank HamaStar Technology Co, Ltd for their assistance.

Conflicts of Interest

None declared.

  1. Brookmeyer R, Johnson E, Ziegler-Graham K, Arrighi HM. Forecasting the global burden of Alzheimer's disease. Alzheimers Dement 2007 Jul;3(3):186-191. [CrossRef] [Medline]
  2. Black W, Almeida OP. A systematic review of the association between the Behavioral and Psychological Symptoms of Dementia and burden of care. Int Psychogeriatr 2004 Sep;16(3):295-315. [CrossRef] [Medline]
  3. Dascal J, Reid M, IsHak WW, Spiegel B, Recacho J, Rosen B, et al. Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials. Innov Clin Neurosci 2017;14(1-2):14-21 [FREE Full text] [Medline]
  4. Rose T, Nam CS, Chen KB. Immersion of virtual reality for rehabilitation - Review. Appl Ergon 2018 May;69:153-161. [CrossRef] [Medline]
  5. Carl E, Stein AT, Levihn-Coon A, Pogue JR, Rothbaum B, Emmelkamp P, et al. Virtual reality exposure therapy for anxiety and related disorders: A meta-analysis of randomized controlled trials. J Anxiety Disord 2019 Jan;61:27-36. [CrossRef] [Medline]
  6. Kim O, Pang Y, Kim J. The effectiveness of virtual reality for people with mild cognitive impairment or dementia: a meta-analysis. BMC Psychiatry 2019 Jul 12;19(1):219 [FREE Full text] [CrossRef] [Medline]
  7. Brimelow RE, Dawe B, Dissanayaka N. Preliminary Research: Virtual Reality in Residential Aged Care to Reduce Apathy and Improve Mood. Cyberpsychol Behav Soc Netw 2020 Mar;23(3):165-170. [CrossRef] [Medline]
  8. Manera V, Chapoulie E, Bourgeois J, Guerchouche R, David R, Ondrej J, et al. A Feasibility Study with Image-Based Rendered Virtual Reality in Patients with Mild Cognitive Impairment and Dementia. PLoS One 2016 Mar 18;11(3):e0151487 [FREE Full text] [CrossRef] [Medline]
  9. Woods B, O'Philbin L, Farrell EM, Spector AE, Orrell M. Reminiscence therapy for dementia. Cochrane Database Syst Rev 2018 Mar 01;3:CD001120 [FREE Full text] [CrossRef] [Medline]
  10. Niki K, Yahara M, Inagaki M, Takahashi N, Watanabe A, Okuda T, et al. Immersive Virtual Reality Reminiscence Reduces Anxiety in the Oldest-Old Without Causing Serious Side Effects: A Single-Center, Pilot, and Randomized Crossover Study. Front Hum Neurosci 2020;14:598161 [FREE Full text] [CrossRef] [Medline]
  11. Saredakis D, Keage HA, Corlis M, Loetscher T. Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study. J Med Internet Res 2020 Jun 26;22(6):e17632 [FREE Full text] [CrossRef] [Medline]
  12. McKhann GM, Knopman DS, Chertkow H, Hyman BT, Jack CR, Kawas CH, et al. The diagnosis of dementia due to Alzheimer's disease: recommendations from the National Institute on Aging-Alzheimer's Association workgroups on diagnostic guidelines for Alzheimer's disease. Alzheimers Dement 2011 May;7(3):263-269 [FREE Full text] [CrossRef] [Medline]
  13. Teng EL, Hasegawa K, Homma A, Imai Y, Larson E, Graves A, et al. The Cognitive Abilities Screening Instrument (CASI): a practical test for cross-cultural epidemiological studies of dementia. Int Psychogeriatr 1994;6(1):45-58; discussion 62. [CrossRef] [Medline]
  14. Folstein MF, Folstein SE, McHugh PR. "Mini-mental state". A practical method for grading the cognitive state of patients for the clinician. J Psychiatr Res 1975 Nov;12(3):189-198. [CrossRef] [Medline]
  15. Morris JC. The Clinical Dementia Rating (CDR): current version and scoring rules. Neurology 1993 Nov;43(11):2412-2414. [CrossRef] [Medline]
  16. Cheng C, Yen C, Ko C, Yen J. Factor structure of the Center for Epidemiologic Studies Depression Scale in Taiwanese adolescents. Compr Psychiatry 2012 Apr;53(3):299-307. [CrossRef] [Medline]
  17. Hébert R, Bravo G, Préville M. Reliability, Validity and Reference Values of the Zarit Burden Interview for Assessing Informal Caregivers of Community-Dwelling Older Persons with Dementia. Can. J. Aging 2010 Nov 29;19(4):494-507. [CrossRef]
  18. Enache D, Winblad B, Aarsland D. Depression in dementia. Current Opinion in Psychiatry 2011;24(6):461-472. [CrossRef]
  19. Thomas JM, Sezgin D. Effectiveness of reminiscence therapy in reducing agitation and depression and improving quality of life and cognition in long-term care residents with dementia: A systematic review and meta-analysis. Geriatr Nurs 2021;42(6):1497-1506. [CrossRef] [Medline]
  20. Justo-Henriques SI, Pérez-Sáez E, Alves Apóstolo JL. Multicentre randomised controlled trial about the effect of individual reminiscence therapy in older adults with neurocognitive disorders. Int J Geriatr Psychiatry 2021 May;36(5):704-712. [CrossRef] [Medline]
  21. Pérez-Sáez E, Justo-Henriques SI, Alves Apóstolo JL. Multicenter randomized controlled trial of the effects of individual reminiscence therapy on cognition, depression and quality of life: Analysis of a sample of older adults with Alzheimer's disease and vascular dementia. Clin Neuropsychol 2021 Jan 19:1-22. [CrossRef] [Medline]
  22. Yang Y, Wu M, Chou P, Su H, Lin S, Sung P. Longitudinal Neuropsychological Outcome in Taiwanese Alzheimer's Disease Patients Treated with Medication. Curr Alzheimer Res 2018 Mar 14;15(5):474-481. [CrossRef] [Medline]
  23. Coelho T, Marques C, Moreira D, Soares M, Portugal P, Marques A, et al. Promoting Reminiscences with Virtual Reality Headsets: A Pilot Study with People with Dementia. Int J Environ Res Public Health 2020 Dec 12;17(24):9301 [FREE Full text] [CrossRef] [Medline]
  24. Park K, Lee S, Yang J, Song T, Hong GS. A systematic review and meta-analysis on the effect of reminiscence therapy for people with dementia. Int. Psychogeriatr 2019 Feb 04;31(11):1581-1597. [CrossRef]
  25. Yeo NL, White MP, Alcock I, Garside R, Dean SG, Smalley AJ, et al. What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360° video, and computer generated virtual reality. J Environ Psychol 2020 Dec;72:101500 [FREE Full text] [CrossRef] [Medline]
  26. Baker S, Waycott J, Robertson E, Carrasco R, Neves B, Hampson R, et al. Evaluating the use of interactive virtual reality technology with older adults living in residential aged care. Information Processing & Management 2020 May;57(3):102105 [FREE Full text] [CrossRef]
  27. Yasuda K, Kuwabara K, Kuwahara N, Abe S, Tetsutani N. Effectiveness of personalised reminiscence photo videos for individuals with dementia. Neuropsychol Rehabil 2009 Aug;19(4):603-619. [CrossRef] [Medline]


AD: Alzheimer disease
BPSD: behavioral and psychological symptoms of dementia
CASI: Cognitive Abilities Screening Instrument
CDR-SB: Clinical Dementia Rating-Sum of Boxes
CDR: Clinical Dementia Rating
CESD: Center for Epidemiological Studies Depression
HMD: head-mounted display
MMSE: Mini-Mental State Examination
VR: virtual reality
ZBI: Zarit Caregiver Burden Interview


Edited by N Zary; submitted 21.01.22; peer-reviewed by YT Lin, J Guendouzi; comments to author 12.06.22; revised version received 14.06.22; accepted 09.07.22; published 25.07.22

Copyright

©Ling-Chun Huang, Yuan-Han Yang. Originally published in JMIR Serious Games (https://games.jmir.org), 25.07.2022.

This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.