Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/50669, first published .
The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

Journals

  1. Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
  2. Goumopoulos C, Danousis M, Drakakis E. Feasibility and Initial Impact of a Multi-Technology Exergaming Intervention on Motor and Cognitive Function in Older Adults: A Pilot Randomized Controlled Trial. International Journal of Human–Computer Interaction 2025:1 View
  3. Chang C, Wei C, Lien W, Lhotská L, Cernohorsky J, Lin Y. How does it affect the willingness to continue rehabilitation training? A usability evaluation of a multi-sensory rehabilitation interactive game system (MRIGS) for older adults with mild dementia. Computers in Biology and Medicine 2025;197:111020 View

Books/Policy Documents

  1. Liou M, Lin Y, Lin Y, Ho G. Culture and Computing. View