Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/50669, first published .
The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

Journals

  1. Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
  2. Goumopoulos C, Danousis M, Drakakis E. Feasibility and Initial Impact of a Multi-Technology Exergaming Intervention on Motor and Cognitive Function in Older Adults: A Pilot Randomized Controlled Trial. International Journal of Human–Computer Interaction 2025:1 View
  3. Chang C, Wei C, Lien W, Lhotská L, Cernohorsky J, Lin Y. How does it affect the willingness to continue rehabilitation training? A usability evaluation of a multi-sensory rehabilitation interactive game system (MRIGS) for older adults with mild dementia. Computers in Biology and Medicine 2025;197:111020 View

Books/Policy Documents

  1. Liou M, Lin Y, Lin Y, Ho G. Culture and Computing. View

Conference Proceedings

  1. Huang B, Li S, Lin Y. 2025 IEEE 14th Global Conference on Consumer Electronics (GCCE). Validation of Measurement Stability in a Smart Handgrip Device: Comparison with the Jamar Hydraulic Hand Dynamometer View
  2. Ho G, Lin Y, Tan P, Lin Y, Liou M, Lee W. 2025 IEEE 14th Global Conference on Consumer Electronics (GCCE). A Wearable Machine Learning System for Personalized Grip Training Prediction View