Published on in Vol 13 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/50669, first published
.

Journals
- Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
- Goumopoulos C, Danousis M, Drakakis E. Feasibility and Initial Impact of a Multi-Technology Exergaming Intervention on Motor and Cognitive Function in Older Adults: A Pilot Randomized Controlled Trial. International Journal of Human–Computer Interaction 2025:1 View
- Chang C, Wei C, Lien W, Lhotská L, Cernohorsky J, Lin Y. How does it affect the willingness to continue rehabilitation training? A usability evaluation of a multi-sensory rehabilitation interactive game system (MRIGS) for older adults with mild dementia. Computers in Biology and Medicine 2025;197:111020 View
Books/Policy Documents
- Liou M, Lin Y, Lin Y, Ho G. Culture and Computing. View
Conference Proceedings
- Huang B, Li S, Lin Y. 2025 IEEE 14th Global Conference on Consumer Electronics (GCCE). Validation of Measurement Stability in a Smart Handgrip Device: Comparison with the Jamar Hydraulic Hand Dynamometer View
- Ho G, Lin Y, Tan P, Lin Y, Liou M, Lee W. 2025 IEEE 14th Global Conference on Consumer Electronics (GCCE). A Wearable Machine Learning System for Personalized Grip Training Prediction View
