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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/57802, first published .
Young boy happily uses a tablet for the MOEVGame, learning and evaluating motor skills.

Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study

Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study

Journals

  1. Mia M, Ahamed S, Nemanich S. Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study. JMIR Serious Games 2025;13:e57802 View
  2. Law T. Advocating Virtual-Based Learning and Game-Based Learning: Designing a 3D Educational Game to Support Primary 3 Students’ English Vocabulary Learning, Motivation, and Autonomy in Hong Kong. Curriculum and Teaching 2026;41(2):125 View
  3. Zhang Y, Yamamoto J, Han T, Song Q, Kasamatsu K, Kubota N. Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: 2-Stage Cross-Sectional Development and Usability Study. JMIR Serious Games 2026;14:e96617 View

Conference Proceedings

  1. Shoura E, Khayat G, Aboulsafa E. 2026 IEEE International Conference on Smart Sustainable Systems for Computer and Engineering Applications (3SCEA). An Educational Game Approach for Analyzing Craft Tendencies Among Children Aged 9 to 14 Years: A Conceptual Framework View