Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/66793, first published .
Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method

Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method

Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method

Authors of this article:

Jie Yao1 Author Orcid Image ;   Di Song1 Author Orcid Image ;   Tao Xiao2 Author Orcid Image ;   Jiali Zhao1 Author Orcid Image

Journals

  1. Bai S, Zeng H, Zhong Q, Cao L, He M. Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review. Journal of Medical Internet Research 2025;27:e74955 View
  2. Ahmed M, Salomon I. Redefining personalized health: gamifying epigenetic fitness through DNA-based challenges. Discover Nano 2025;20(1) View
  3. Cao C, Zheng M. 1 + 1 > 2 : The combined impact of immersive technologies and gamification on the sustainability of users’ sports event tourism behaviours. Journal of Hospitality and Tourism Technology 2025 View

Conference Proceedings

  1. Liang Z, Chen S, Hoang N, Melcer E. 2025 IEEE 11th World Forum on Internet of Things (WF-IoT). Sleep, Sensors, and the Smartwatch: Co-Design Interaction Modalities for On-Wrist Health Apps View