Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/66793, first published .
Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method

Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method

Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method

Authors of this article:

Jie Yao1 Author Orcid Image ;   Di Song1 Author Orcid Image ;   Tao Xiao2 Author Orcid Image ;   Jiali Zhao1 Author Orcid Image

Journals

  1. Bai S, Zeng H, Zhong Q, Cao L, He M. Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review. Journal of Medical Internet Research 2025;27:e74955 View
  2. Ahmed M, Salomon I. Redefining personalized health: gamifying epigenetic fitness through DNA-based challenges. Discover Nano 2025;20(1) View
  3. Cao C, Zheng M. 1 + 1 > 2 : The combined impact of immersive technologies and gamification on the sustainability of users’ sports event tourism behaviours. Journal of Hospitality and Tourism Technology 2025 View