Abstract
Background: Pediatric patients undergoing surgery frequently experience significant anxiety, which can result in adverse effects such as prolonged sedation and behavioral changes associated with pharmacological interventions such as oral midazolam. Video games offer a nonpharmacological distraction method that shows promise in alleviating procedural anxiety without significant adverse effects. However, the effectiveness of video games compared to midazolam in managing perioperative anxiety remains uncertain.
Objective: This study aimed to evaluate the effectiveness of video game interventions in reducing perioperative anxiety in pediatric patients undergoing general anesthesia.
Methods: We conducted a comprehensive search across PubMed, Embase, Web of Science, and the Cochrane Library, supplemented by reference screening. Primary outcomes included anxiety levels assessed during parent separation and mask induction procedures, while secondary outcomes encompassed emergence delirium, postoperative behavior, and length of stay in the postanesthesia care unit (PACU). The risk of bias was assessed using the Risk of Bias 2 scale. Data were synthesized descriptively and through meta-analysis, with the certainty of the evidence evaluated using the Grading of Recommendations Assessment, Development, and Evaluation (GRADE) criteria.
Results: Six randomized controlled trials involving 612 participants were included in the analysis. Children who participated in video game interventions reported significantly lower anxiety levels during parent separation (standardized mean difference, SMD −0.31, 95% CI −0.50 to −0.12; P=.001), with high certainty, and during mask induction (SMD −0.29, 95% CI −0.52 to −0.05; P=.02), with moderate certainty, compared to those receiving oral midazolam. Additionally, significant differences in postoperative behavior changes in children were observed compared to oral midazolam (SMD −0.35, 95% CI −0.62 to −0.09; P=.008). Children in the video game intervention groups also had a shorter length of stay in the PACU (mean difference, MD −19.43 min, 95% CI −31.71 to −7.16; P=.002). However, no significant differences were found in emergence delirium (MD −2.01, 95% CI −4.62 to 0.59; P=.13).
Conclusions: Video game interventions were more effective than midazolam in reducing perioperative anxiety among pediatric patients, improving postoperative behavior, and shortening the length of stay in the PACU. However, video games alone did not outperform midazolam in managing emergence delirium. Further high-quality research is needed for more conclusive results.
Trial Registration: PROSPERO CRD42023486085; https://tinyurl.com/yc3suavb
doi:10.2196/67007
Keywords
Introduction
Background
Perioperative anxiety is a significant concern for pediatric patients undergoing surgery [
]. This anxiety, characterized by worry, nervousness, or unease about uncertain outcomes, can lead to various negative effects, including increased preoperative distress, postoperative pain, and longer recovery times [ ]. Research shows that high levels of preoperative anxiety are linked to greater postoperative pain and higher analgesic consumption [ ], delayed hospital discharge [ ], and the emergence of negative behavioral changes [ ], such as nightmares, separation anxiety, and increased fear of medical procedures. Therefore, effectively managing perioperative anxiety is crucial for improving surgical outcomes and enhancing overall patient well-being.Traditional methods for managing perioperative anxiety often rely on pharmacological interventions, with oral midazolam being a commonly used anxiolytic agent. Administered at a typical dosage of 0.25 to 0.5 mg/kg, midazolam is effective in reducing anxiety in children, inducing sedation and anxiolysis within 20 to 30 minutes [
, ]. Studies have shown that midazolam premedication can significantly improve cooperation during anesthesia induction and decrease postoperative behavioral disturbances [ , ]. However, the use of pharmacological agents is not without drawbacks. Potential adverse effects of midazolam include respiratory depression [ ], paradoxical reactions [ ], prolonged recovery periods [ ], and postoperative cognitive dysfunction [ ]. These concerns highlight the need to explore alternative, nonpharmacological interventions that can effectively manage perioperative anxiety without adverse effects.In recent years, there has been growing interest in nonpharmacological interventions for managing anxiety in children undergoing surgery, such as music [
], clown doctors [ ], preoperative preparation videos [ ], virtual reality tools [ ], augmented reality tools [ ], and video games [ ]. Video games, in particular, have been shown to be engaging and effective in reducing anxiety levels in various medical contexts [ ]. A study indicated that video games can decrease both pain and anxiety in pediatric surgery patients [ ]. Their interactive and immersive nature captivates children’s attention, providing a sense of control and normalcy in a potentially intimidating hospital environment. Patel et al [ ] reported that distraction with hand-held video games significantly reduced preoperative anxiety levels compared to standard care. Additionally, video games offer the benefits of no adverse effects and enhancing patient cooperation during medical procedures.The potential benefits of video games in clinical settings extend beyond distraction. They can also enhance patient engagement and compliance [
], reduce the need for sedative medications [ ], and improve overall patient satisfaction with the surgical experience [ ]. The versatility and appeal of video games make them a promising tool for anxiety management, warranting a systematic comparison with traditional pharmacological treatments such as oral midazolam. Given their increasing popularity and potential benefits, it is essential to compare their efficacy against traditional pharmacological treatments such as oral midazolam.Objectives
The primary objective of this systematic review and meta-analysis is to compare the efficacy of video games and midazolam in reducing perioperative anxiety in pediatric patients during critical moments, such as parent separation and mask induction. Additionally, we conducted a subgroup analysis of midazolam dosages related to anxiety. Furthermore, the review aims to assess the impact of these interventions on secondary outcomes, including emergence delirium, postoperative behavior, and length of stay in the postanesthesia care unit (PACU). This is the first systematic review and meta-analysis to evaluate the effects of video games on outcomes related to managing perioperative anxiety in children.
Methods
This systematic review follows the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) 2020 guidelines (
) [ ]. Additionally, we formally registered this systematic review and meta-analysis with the International Prospective Register of Systematic Reviews (PROSPERO, CRD42023486085).Search Strategy
We conducted a comprehensive literature search in PubMed, Embase, Web of Science, and the Cochrane Library up to June 30, 2024. The search strategy included Medical Subject Headings and text words related to “video game,” “midazolam,” and “anxiety.” Search terms were tailored for each database to ensure comprehensiveness. The detailed search strategies for each database are provided in
. Furthermore, the reference lists of the included studies were scrutinized for articles not initially identified in the primary search. There were no restrictions on the publication date, but articles were limited to those published in English.Study Eligibility Criteria
Inclusion criteria for this study were as follows: (1) Population: Children (≤18 years old) undergoing surgical procedures under general anesthesia. (2) Intervention: Video games utilized as a perioperative intervention to alleviate anxiety. (3) Comparators: Midazolam as a perioperative intervention for anxiety relief. (4) Outcomes: Primary outcomes included anxiety levels during parent separation and mask induction, while secondary outcomes comprised emergence delirium, postoperative behavior, and length of stay in the PACU. Various measurement methods were accepted, including self-report, proxy report, and observation. (5) Study design: Only randomized controlled trials were considered eligible for inclusion.
The exclusion criteria were as follows: (1) studies not involving pediatric surgical patients under general anesthesia; (2) patients who received anxiolytic premedication or had cognitive impairments such as psychiatric disorders or autism; and (3) nonrandomized controlled trials, reviews, meta-analyses, and single case reports.
Study Selection and Data Extraction
We combined the search results from the four databases and removed duplicate articles. Two investigators (ZYL and SSD) independently screened titles/abstracts and full texts using a shared spreadsheet (Microsoft Excel). To implement the double-blind process, each reviewer maintained a separate decision sheet. Discrepancies in evaluations triggered a re-examination of the conflicting articles. The investigators then discussed the articles’ eligibility for inclusion or exclusion. If disagreements persisted, a third senior author was consulted for resolution during the systematic review.
For the review, two investigators (ZYL and SSD) extracted the data from the eligible articles. The data included the name of the first author, publication year, participant information (sample size and age), study location (country), intervention and control group details, and instruments and time points of outcome assessment. Disagreements between reviewers were resolved through discussion. In cases of missing or unclear data, the study authors were contacted twice via email.
Study Quality Assessment
The revised Cochrane risk of bias tool for randomized trials was employed to analyze the risk of bias in randomized studies included in this review, as recommended elsewhere [
]. The tool comprises five domains with different questions: (1) bias arising from the randomization process; (2) bias due to deviations from intended interventions; (3) bias due to missing outcome data; (4) bias in measurement of the outcome; and (5) bias in selection of the reported result. The risk of bias in each domain was categorized into three levels: “low risk of bias,” “some concerns,” and “high risk of bias.”Data Synthesis and Analysis
For the meta-analysis, eligible studies were analyzed to combine results, ensuring clinical and methodological homogeneity of the intervention and follow-up period. We utilized Review Manager 5.4 (The Cochrane Collaboration) for conducting the meta-analysis and heterogeneity testing. Where necessary, data transformations were performed prior to analysis, including converting standard errors of the mean (SEMs) to standard deviations (SDs) using the formula SD=SEM× and transforming medians (IQRs) to means (SDs) with the method given by Wan et al [
], assuming normal or log-normal distributions, to ensure compatibility for meta-analysis. For outcome-specific effect measures, standardized mean differences (SMDs) were calculated for perioperative anxiety and postoperative behavioral outcomes due to heterogeneity in measurement scales across studies, while mean differences (MDs) were used for emergence delirium and length of stay in the PACU, as these outcomes shared consistent measurement units; all effect estimates are reported with 95% CIs. To enhance clinical interpretability, SMDs were converted back to the original measurement scale by multiplying them with the pooled standard deviation (SDpooled) of the included studies. Forest plots were generated to visualize the results. Given the anticipated clinical and methodological diversity across studies, including variations in participant characteristics, surgical procedures, cultural contexts, and intervention protocols, we selected a random-effects model a priori for all meta-analyses. Heterogeneity among the studies was assessed using the χ2 test, with a significance threshold set at P<.10 [ ]. Additionally, the I² test was employed to quantify the extent of variability, categorizing it as 0%‐40% as potentially unimportant, 30%‐60% as moderate, 50%‐90% as substantial, and 75%‐100% as considerable, taking into account the magnitude and direction of effects as well as the strength of the evidence [ ] . Statistical significance was determined through two-tailed tests, with a threshold of P<.05. Additionally, we conducted a subgroup analysis of midazolam dosages related to perioperative anxiety.We utilized the Grading of Recommendations Assessment, Development, and Evaluation (GRADE) framework to assess the evidence level of the included outcomes [
]. This evaluation was performed with GRADEpro software (McMaster University and Evidence Prime Inc). The following five domains of the GRADE criteria were analyzed: methodological limitations (risk of bias), inconsistency, indirectness, imprecision, and publication bias. Each domain involves a qualitative assessment of the evidence for each outcome, allowing the classification of confidence in the estimated effects as high, moderate, low, or very low.Results
Search Results and Selection
We conducted a comprehensive search across four databases, identifying a total of 346 articles. After removing duplicates, 256 studies remained for screening. Following a review of titles and abstracts, irrelevant studies were excluded, leaving 24 full-text articles for further assessment. Ultimately, 6 studies met the inclusion criteria and were included in our meta-analysis [
, , - ]. The detailed screening process is presented in .
Characteristics and Results of Individual Studies
The meta-analysis encompasses 6 studies from France (2 studies) and the United States (4 studies) that assessed interventions aimed at reducing preoperative anxiety and managing postoperative behavior among pediatric patients. The patient cohort, totaling 612 subjects aged 3 to 12 years, was predominantly classified as having an American Society of Anesthesiologists score of I-II. These studies compared the effectiveness of age-appropriate video games (316 participants) against standard midazolam dosages of 0.3 mg/kg or 0.5 mg/kg (296 participants) administered before anesthesia. Anxiety levels were systematically assessed at multiple time points utilizing either the Modified Yale Preoperative Anxiety Scale (mYPAS) or its abbreviated version, the mYPAS-Short Form. The mYPAS includes 27 items related to activity, arousal, vocalization, dependence on parents, and emotional status. The total score ranges from 23 to 100, with scores above 30 indicating anxiety and scores above 40 indicating high anxiety [
]. Postoperative behavioral outcomes were evaluated through the implementation of either the posthospital behavior questionnaire (PHBQ) or the posthospitalization behavior change questionnaire for ambulatory surgery. The PHBQ comprises 27 items among 6 subscales (general anxiety and regression, separation anxiety, eating disturbance, aggression toward authority, apathy/withdrawal, and anxiety about sleep) [ ]. Caregivers were also given the response option of not applicable. Furthermore, the incidence of emergence delirium was quantitatively measured using the validated pediatric anesthesia emergence delirium (PAED) scale. The PAED Scale [ ] consists of 5 items scored from 0 to 4 (with 3 reverse-scored items). The 5 items relate to the observation of eye contact with caregivers, purposeful actions, awareness of surroundings, restlessness, and inconsolability. Detailed characteristics and results of these studies are summarized in .Risk of Bias Assessment
We assessed the risk of bias for the 6 included randomized controlled trials using the RoB 2 tool (version 2 of the Cochrane risk-of-bias tool for randomized trials). The analysis revealed that 1 article was rated as low risk [
], 3 articles exhibited some concerns and were thus categorized as medium risk [ , , ], and 2 articles were classified as high risk [ , ]. The concerns predominantly stemmed from issues such as inadequate blinding of participants and deviations from intended interventions. Specifically, the 2 studies identified as having a high risk of bias faced significant issues related to deviations from intended interventions and inaccuracies in the measurement of outcomes [ , ]. These findings are detailed in .
Meta-Analysis
Pediatric Anxiety
Data on pediatric anxiety at the time of parent separation were obtained from 4 studies, totaling 226 participants [
, - ]. Overall, children who engaged in video games exhibited significantly lower anxiety levels compared to those in the control group, showing a statistically significant effect (SMD −0.31, 95% CI −0.50 to −0.12; P=.001) with high certainty ( ). According to the Cohen criteria [ ], this corresponds to a small-to-moderate effect size. After conversion to the original anxiety scale, the estimated MD was −5.23 points. Additionally, no significant heterogeneity was found among the included studies (I²=0%; P=.39). Subgroup analysis further confirmed that children playing video games reported lower anxiety levels in both the 0.3 mg/kg midazolam subgroup (SMD −0.22, 95% CI −0.44 to −0.01; P=.04), corresponding to a small effect size and translating to a MD of −3.81 points on the original anxiety scale, and the 0.5 mg/kg midazolam subgroup (SMD −0.58, 95% CI −0.97 to −0.20; P=.003), corresponding to a moderate-to-large effect size and equating to a MD of −8.98 points. The heterogeneity test for subgroup differences indicated some variability (I²=60.7%; P=.11) ( ).Data on pediatric anxiety during mask induction were collected from 6 studies involving 316 participants [
, , - ]. The results indicated a significant difference in anxiety reduction between children playing video games and those receiving midazolam (SMD −0.29, 95% CI −0.52 to −0.05; P=.02), indicating a small-to-moderate effect, with an estimated MD of −5.73 points after conversion to the original anxiety scale and moderate certainty ( ). However, moderate heterogeneity was observed among the studies (I²=55%; P=.05). Subgroup analysis revealed no significant difference in the 0.3 mg/kg midazolam subgroup (SMD −0.11, 95% CI −0.47 to 0.25; P=.54), indicating a very small effect, with an estimated MD of −2.17 points. In contrast, a statistically significant effect was found in the 0.5 mg/kg midazolam subgroup (SMD −0.47, 95% CI −0.71 to −0.23; P<.001), indicating a moderate-to-large effect, equating to an estimated MD of −9.28 points. The heterogeneity test for subgroup differences indicated some variability (I²=62.3%; P=.10) ( ).Outcomes | Relative effect (95% CI) | No. of Participants (no. of studies) | Quality of the evidence (GRADE | )
Anxiety T1 | SMD | −0.31 (−0.5 to −0.12)437 (4 studies) | ⊕⊕⊕⊕ high |
Anxiety T2 | SMD −0.29 (−0.52 to −0.05) | 612 (6 studies) | ⊕⊕⊕⊝ moderate |
Emergence delirium | MD | −2.01 (−4.62 to 0.59)309 (3 studies) | ⊕⊝⊝⊝ very low |
Postoperative Behavior | SMD −0.35 (−0.62 to −0.09) | 227 (3 studies) | ⊕⊕⊕⊕ high |
Length of stay in the PACU | MD −19.43 minutes (−31.71 to −7.16) | 309 (3 studies) | ⊕⊕⊕⊕ high |
aCI: confidence interval.
bGrading of Recommendations Assessment, Development, and Evaluation Working Group grades of evidence.
cAnxiety T1: anxiety at the time of parent separation.
dSMD: standardized mean difference.
eHigh quality: Further research is very unlikely to change our confidence in the estimate of effect.
fAnxiety T2: anxiety at the time of mask induction.
gModerate quality: Further research is likely to have an important impact on our confidence in the estimate of effect and may change the estimate.
hDowngraded by 1 level due to moderate concerns about inconsistency, including notable heterogeneity in effect estimates across trials, reflecting variations in both the magnitude and direction of effect sizes (50%< I²< 75%).
iMD: mean difference.
jVery low quality: We are very uncertain about the estimate.
kDowngraded by 1 level due to significant concerns about imprecision, the confidence interval suggests the possibility of a null effect or benefit for either intervention.
lDowngraded by 2 levels due to serious concerns about inconsistency, with substantial heterogeneity in effect estimates across trials (I²≥ 75%).
mPACU: postanesthesia care unit.

Emergence Delirium
Data on emergence delirium were collected from 3 studies, comprising a total of 160 participants [
, , ]. The results showed no significant differences between children who played video games and those who received midazolam (MD −2.01, 95% CI −4.62 to 0.59; P=.13), with a very low certainty ( ). Additionally, substantial heterogeneity was observed (I²=86%; P=.001) ( ).
Postoperative Behavior
Data on postoperative behavior were available from 3 studies, comprising a total of 112 participants [
, , ]. A significant difference was found between the video game group and the midazolam group (SMD −0.35, 95% CI −0.62 to −0.09; P=.008), corresponding to a small-to-moderate effect size. After conversion to the original postoperative behavior scale, this equates to an estimated MD of −1.59 points. The quality of evidence was classified as high ( ). No substantial heterogeneity was observed (I²=0%; P=.41) ( ).Length of Stay in the PACU
Data on the length of stay in the PACU were available from 3 studies, totaling 160 participants [
, , ]. Children who received video game interventions had significantly shorter PACU stays (MD −19.43 min, 95%CI −31.71 to −7.16 min; P=.002). The quality of the evidence was rated as high ( ), and moderate heterogeneity was observed across the studies (I²=50%; P=.14) ( ).Discussion
Principal Findings
This systematic review and meta-analysis assessed the effectiveness of video games compared to midazolam in reducing preoperative anxiety in pediatric patients. We identified 6 studies involving 612 children, which produced mixed outcomes. Our meta-analysis indicates that video games were more effective than midazolam in reducing anxiety during both parental separation and mask induction, critical moments of heightened stress for children undergoing surgery.
At the time of parental separation, the subgroup analysis demonstrated that video games outperformed midazolam at both the 0.3 mg/kg and 0.5 mg/kg doses, with a more pronounced effect observed in the 0.5 mg/kg group. This finding may be linked to the challenges of administering oral medications to pediatric patients, as well as midazolam’s potential paradoxical effects, which can lead to increased agitation instead of calming the child. Additionally, factors such as the age and mood of the children may contribute to this variability [
]. One study found that approximately 14% of children who received oral midazolam prior to surgery still exhibited extreme anxiety and lack of compliance during anesthesia induction [ ].At the time of mask induction, a significant difference was found between video games and midazolam, suggesting that video games may be more effective in reducing anxiety during this phase. However, the subgroup analysis revealed no significant differences between the two interventions at the 0.3 mg/kg dose. This lack of difference may be due to the insufficient potency of this lower dose, which might not effectively reduce anxiety in children [
]. Additionally, the engaging nature of video games could provide enough distraction to manage anxiety, resulting in comparable outcomes to midazolam [ ]. In contrast, at the 0.5 mg/kg dose, video games demonstrated superiority over midazolam. This superiority may be attributed to the potential for paradoxical reactions to midazolam, which can lead to increased agitation in some children, as well as the higher potency of this dose introducing variability in effectiveness [ ]. These factors, along with individual differences in responses to medication, likely contributed to the greater effectiveness of video games during this critical moment.Significant differences were noted in postoperative behavior and length of stay in the PACU, suggesting that video games may offer an effective interactive distraction that helps children cope better in the postoperative period [
]. This engagement can serve to divert their attention from discomfort and anxiety associated with recovery, potentially leading to improved behavioral outcomes. The immersive nature of video games can facilitate a sense of control and agency, which is especially important for children facing medical procedures. Additionally, video games may promote relaxation and positive emotional states, further enhancing their ability to manage pain and anxiety [ ]. Furthermore, the reduction in length of stay in the PACU observed in children receiving video game interventions suggests that these distractions may contribute to a more efficient recovery process. One possible mechanism is the attenuation of stress-related physiological responses, such as reduced sympathetic nervous system activation, which can facilitate faster stabilization of vital signs postoperatively. Moreover, by lowering perioperative anxiety and distress, video games may help mitigate the need for additional sedatives or analgesics, which could otherwise prolong PACU stays. Additionally, improved postoperative cooperation and reduced agitation may enable earlier discharge from the PACU, optimizing resource utilization in clinical settings. This highlights the potential for video game interventions not only to enhance patient experience but also to improve hospital workflow efficiency [ ].We found no significant differences between video games and midazolam regarding emergence delirium, indicating that nonpharmacological interventions may have limited effects on these outcomes. Several factors could contribute to this lack of difference, including the possibility that both interventions are similarly effective or that the nature of emergence delirium is such that it may not be easily alleviated by distractions alone [
]. Additionally, the context in which these interventions are applied may play a role, as factors such as individual patient characteristics [ ] and the surgical environment [ ] could influence outcomes. However, the evidence was classified as very low quality, and the substantial heterogeneity and inconsistency across studies weaken the strength of this conclusion, necessitating caution in interpretation. Further high-quality research is needed to confirm these findings and better understand the potential impact of nonpharmacological interventions on emergence delirium. Robust studies with larger sample sizes and standardized methodologies will be essential to draw more definitive conclusions.Limitations
The credibility of our findings is limited by several factors. High levels of heterogeneity in the type, duration, and frequency of video games used in the studies made direct comparisons challenging. Bias was also a concern, as many studies lacked blinding, which may have skewed the results. Additionally, the small sample sizes in several studies likely affected statistical power, further limiting the generalizability of our findings. The subjectivity of various assessment scales is noteworthy; for instance, Seiden [
] reported mean baseline mYPAS values ranging from 23 to 45, while Levay [ ] reported scores from 23 to 65. This variability may arise from the fact that mYPAS or other assessments were often administered by staff members, introducing potential bias.Furthermore, the limited number of studies highlights the need for more high-quality research to strengthen our conclusions. Additionally, our review did not consider the potential impact of caregiver anxiety. A systematic review indicates that parent’s and children’s experiences are closely interconnected, with caregiver anxiety potentially exacerbating a child’s anxiety and leading to long-term psychosocial effects, such as increased fear and guilt [
]. Future research should investigate the role of caregiver anxiety in pediatric surgical settings and explore effective interventions to alleviate it, ultimately enhancing the overall well-being of both children and their families during these critical experiences.Conclusions
In summary, video games offer an accessible, low-cost, and well-tolerated intervention for reducing perioperative anxiety in pediatric patients undergoing general anesthesia, making them a promising nonpharmacological alternative to midazolam in certain contexts. However, to achieve a more comprehensive approach to pediatric perioperative care, a multimodal strategy should be implemented. This approach would integrate both pharmacological and nonpharmacological interventions tailored to each child’s unique needs and specific clinical situation. Additionally, further high-quality, large-scale studies are essential to confirm these findings, reduce heterogeneity, and investigate the integration of caregiver anxiety management into pediatric perioperative protocols. By addressing the emotional needs of both children and their caregivers, we can enhance overall outcomes and better support families during surgical experiences.
Acknowledgments
This study was supported by the Noncommunicable Chronic Diseases-National Science and Technology Major Project (2023ZD0501801) and the Sichuan Province Health Research Project (ZH2025 -103).
Data Availability
All data generated or analyzed during this study are included in this published paper and its supplementary information files.
Authors' Contributions
Conceptualization: ZYL, SSD, TZ, GC
Data curation: ZYL, SSD
Formal analysis: ZYL, SSD, RHZ
Funding acquisition: ZYL, SSD, TZ, GC
Investigation: ZYL, SSD, RHZ
Methodology: ZYL, SSD, TZ, GC
Project administration: ZYL, SSD, TZ, GC
Resources: ZYL, SSD, TZ, GC
Supervision: ZYL, SSD, TZ, GC
Validation: ZYL, SSD
Visualization: ZYL, SSD
Writing – original draft: ZYL, SSD
Writing – review & editing: TZ, GC
Conflicts of Interest
None declared.
Search strategy.
DOCX File, 16 KBCharacteristics of the studies included in the review.
DOCX File, 16 KBThe PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) checklist.
PDF File, 104 KBReferences
- Mathias EG, Pai MS. Anxiety and pain in children undergoing surgery: a scoping review. J Perianesth Nurs. Aug 2022;37(4):545-550. [CrossRef] [Medline]
- Fischer S, Vinall J, Pavlova M, et al. Role of anxiety in young children’s pain memory development after surgery. Pain. Apr 2019;160(4):965-972. [CrossRef] [Medline]
- Kain ZN, Mayes LC, Caldwell-Andrews AA, Karas DE, McClain BC. Preoperative anxiety, postoperative pain, and behavioral recovery in young children undergoing surgery. Pediatrics. Aug 2006;118(2):651-658. [CrossRef] [Medline]
- Sveinsdóttir H, Zoëga S, Ingadóttir B, Blöndal K. Symptoms of anxiety and depression in surgical patients at the hospital, 6 weeks and 6 months postsurgery: a questionnaire study. Nurs Open. Jan 2021;8(1):210-223. [CrossRef] [Medline]
- Kain ZN, Caldwell-Andrews AA, Maranets I, et al. Preoperative anxiety and emergence delirium and postoperative maladaptive behaviors. Anesth Analg. Dec 2004;99(6):1648-1654. [CrossRef] [Medline]
- Cox RG, Nemish U, Ewen A, Crowe MJ. Evidence-based clinical update: does premedication with oral midazolam lead to improved behavioural outcomes in children? Can J Anaesth. Dec 2006;53(12):1213-1219. [CrossRef] [Medline]
- Gropper MA. Miller’s Anesthesia. 9th ed. 2020. ISBN: 2019948954
- McGraw T, Kendrick A. Oral midazolam premedication and postoperative behaviour in children. Paediatr Anaesth. 1998;8(2):117-121. [CrossRef] [Medline]
- Heikal S, Stuart G. Anxiolytic premedication for children. BJA Educ. Jul 2020;20(7):220-225. [CrossRef] [Medline]
- Dixon D. Respiratory depression following midazolam. Anaesthesia. Sep 1985;40(9):922-922. [CrossRef] [Medline]
- Moon YE. Paradoxical reaction to midazolam in children. Korean J Anesthesiol. Jul 2013;65(1):2-3. [CrossRef] [Medline]
- Brosius KK, Bannister CF. Oral midazolam premedication in preadolescents and adolescents. Anesth Analg. Jan 2002;94(1):31-36. [CrossRef] [Medline]
- Millar K, Asbury AJ, Bowman AW, et al. A randomised placebo-controlled trial of the effects of midazolam premedication on children’s postoperative cognition. Anaesthesia. Sep 2007;62(9):923-930. [CrossRef] [Medline]
- Bradt J, Dileo C, Shim M. Music interventions for preoperative anxiety. Cochrane Database Syst Rev. Jun 6, 2013;2013(6):CD006908. [CrossRef] [Medline]
- Manyande A, Cyna AM, Yip P, Chooi C, Middleton P. Non-pharmacological interventions for assisting the induction of anaesthesia in children. Cochrane Database Syst Rev. Jul 14, 2015;2015(7):CD006447. [CrossRef] [Medline]
- Kim J, Chiesa N, Raazi M, Wright KD. A systematic review of technology-based preoperative preparation interventions for child and parent anxiety. Can J Anesth/J Can Anesth. Aug 2019;66(8):966-986. [CrossRef]
- Simonetti V, Tomietto M, Comparcini D, Vankova N, Marcelli S, Cicolini G. Effectiveness of virtual reality in the management of paediatric anxiety during the peri‑operative period: a systematic review and meta-analysis. Int J Nurs Stud. Jan 2022;125:104115. [CrossRef] [Medline]
- Rizzo MG Jr, Costello JP II, Luxenburg D, Cohen JL, Alberti N, Kaplan LD. Augmented reality for perioperative anxiety in patients undergoing surgery: a randomized clinical trial. JAMA Netw Open. Aug 1, 2023;6(8):e2329310. [CrossRef] [Medline]
- Sajeev MF, Kelada L, Yahya Nur AB, et al. Interactive video games to reduce paediatric procedural pain and anxiety: a systematic review and meta-analysis. Br J Anaesth. Oct 2021;127(4):608-619. [CrossRef] [Medline]
- Gates M, Hartling L, Shulhan-Kilroy J, et al. Digital technology distraction for acute pain in children: a meta-analysis. Pediatrics. Feb 2020;145(2):e20191139. [CrossRef] [Medline]
- Patel A, Schieble T, Davidson M, et al. Distraction with a hand-held video game reduces pediatric preoperative anxiety. Paediatr Anaesth. Oct 2006;16(10):1019-1027. [CrossRef] [Medline]
- Kaos MD, Beauchamp MR, Bursick S, et al. Efficacy of online multi-player versus single-player exergames on adherence behaviors among children: a nonrandomized control trial. Ann Behav Med. Sep 13, 2018;52(10):878-889. [CrossRef] [Medline]
- Seiden SC, McMullan S, Sequera-Ramos L, et al. Tablet-based interactive distraction (TBID) vs oral midazolam to minimize perioperative anxiety in pediatric patients: a noninferiority randomized trial. Paediatr Anaesth. Dec 2014;24(12):1217-1223. [CrossRef] [Medline]
- Page MJ, McKenzie JE, Bossuyt PM, et al. The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ. Mar 29, 2021;372:n71. [CrossRef] [Medline]
- Sterne JAC, Savović J, Page MJ, et al. RoB 2: a revised tool for assessing risk of bias in randomised trials. BMJ. Aug 28, 2019;366:l4898. [CrossRef] [Medline]
- Wan X, Wang W, Liu J, Tong T. Estimating the sample mean and standard deviation from the sample size, median, range and/or interquartile range. BMC Med Res Methodol. Dec 19, 2014;14:135. [CrossRef] [Medline]
- Patole S. Principles and Practice of Systematic Reviews and Meta-Analysis. 2021. ISBN: 978-3-030-71920-3
- McKenzie JE, Brennan SE, Ryan RE, Thomson HJ, Johnston RV. Chapter 9: summarizing study characteristics and preparing for synthesis. In: Higgins JPT, Thomas J, Chandler J, Cumpston M, Li T, Page MJ, et al, editors. Cochrane Handbook for Systematic Reviews of Interventions Version 65. Cochrane; 2024. URL: www.training.cochrane.org/handbook
- Guyatt GH, Oxman AD, Vist GE, et al. GRADE: an emerging consensus on rating quality of evidence and strength of recommendations. BMJ. Apr 26, 2008;336(7650):924-926. [CrossRef] [Medline]
- Queiroz Siqueira M, Tosseti S, Maréchal C, Cogniat B, Berthilier J, Chassard D. Abstract PR237: Effect of ipad tablet on children and parental anxiety during anesthesia. Anesthesia & Analgesia. 2016;123(3S). [CrossRef]
- Marechal C, Berthiller J, Tosetti S, et al. Children and parental anxiolysis in paediatric ambulatory surgery: a randomized controlled study comparing 0.3 mg kg-1 midazolam to tablet computer based interactive distraction. Br J Anaesth. Feb 2017;118(2):247-253. [CrossRef] [Medline]
- Stewart B, Cazzell MA, Pearcy T. Single-blinded randomized controlled study on use of interactive distraction versus oral midazolam to reduce pediatric preoperative anxiety, emergence delirium, and postanesthesia length of stay. J Perianesth Nurs. Jun 2019;34(3):567-575. [CrossRef] [Medline]
- Levay MM, Sumser MK, Vargo KM, et al. The effect of active distraction compared to midazolam in preschool children in the perioperative setting: a randomized controlled trial. J Pediatr Nurs. 2023;68:35-43. [CrossRef] [Medline]
- MacLaren JE, Thompson C, Weinberg M, et al. Prediction of preoperative anxiety in children: who is most accurate? Anesth Analg. Jun 2009;108(6):1777-1782. [CrossRef] [Medline]
- Jenkins BN, Kain ZN, Kaplan SH, et al. Revisiting a measure of child postoperative recovery: development of the post hospitalization behavior questionnaire for ambulatory surgery. Paediatr Anaesth. Jul 2015;25(7):738-745. [CrossRef] [Medline]
- Sikich N, Lerman J. Development and psychometric evaluation of the pediatric anesthesia emergence delirium scale. Anesthesiology. May 2004;100(5):1138-1145. [CrossRef] [Medline]
- Cohen J. Statistical Power Analysis for the Behavioral Sciences. New York: Academic Press; 1969. ISBN: 79084152
- Jackson BF, Beck LA, Losek JD. Successful flumazenil reversal of paradoxical reaction to midazolam in a child. J Emerg Med. Mar 2015;48(3):e67-e72. [CrossRef] [Medline]
- Kain ZN, MacLaren J, McClain BC, et al. Effects of age and emotionality on the effectiveness of midazolam administered preoperatively to children. Anesthesiology. Oct 2007;107(4):545-552. [CrossRef] [Medline]
- Conway A, Rolley J, Sutherland JR. Midazolam for sedation before procedures. Cochrane Database Syst Rev. May 20, 2016;2016(5):CD009491. [CrossRef] [Medline]
- Ashton H. Guidelines for the rational use of benzodiazepines. When and what to use. Drugs (Abingdon Engl). Jul 1994;48(1):25-40. [CrossRef] [Medline]
- Cascella M, Cascella A, Monaco F, Shariff MN. Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies. J Anesth Analg Crit Care. Sep 11, 2023;3(1):33. [CrossRef] [Medline]
- Griffiths M. Video games and health. BMJ. Jul 16, 2005;331(7509):122-123. [CrossRef] [Medline]
- Wong DDL, Bailey CR. Emergence delirium in children. Anaesthesia. Apr 2015;70(4):383-387. [CrossRef] [Medline]
- Chow CHT, Rizwan A, Xu R, et al. Association of temperament with preoperative anxiety in pediatric patients undergoing surgery: a systematic review and meta-analysis. JAMA Netw Open. Jun 5, 2019;2(6):e195614. [CrossRef] [Medline]
- Vetter D, Barth J, Uyulmaz S, et al. Effects of art on surgical patients: a systematic review and meta-analysis. Ann Surg. Nov 2015;262(5):704-713. [CrossRef] [Medline]
- Gabriel MG, Wakefield CE, Vetsch J, et al. The psychosocial experiences and needs of children undergoing surgery and their parents: a systematic review. J Pediatr Health Care. 2018;32(2):133-149. [CrossRef] [Medline]
Abbreviations
GRADE: Grading of Recommendations, Assessment, Development, and Evaluation |
MD: mean difference |
mYPAS: modified Yale Preoperative Anxiety Scale |
PACU: postanesthesia care unit |
PAED: pediatric anesthesia emergence delirium |
PHBQ: posthospital behavior questionnaire |
PRISMA: Preferred Reporting Items for Systematic Reviews and Meta-Analyses |
RoB 2: version 2 of the Cochrane risk-of-bias tool for randomized trials |
SMD: standardized mean difference |
Edited by Andrew Coristine; submitted 29.09.24; peer-reviewed by Kerry E E Mills, Tom Baranowski; final revised version received 16.02.25; accepted 17.02.25; published 10.03.25.
Copyright© Ziyue Luo, Sisi Deng, Ruihao Zhou, Ling Ye, Tao Zhu, Guo Chen. Originally published in JMIR Serious Games (https://games.jmir.org), 10.3.2025.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.