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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/67146, first published .
Elderly woman plays a fitness game on TV, holding a controller.

Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis

Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis

Journals

  1. Zhang J, Wu B, Ding X. Harnessing the transformative potential of gamified virtual reality sports to enhance perceived life expectancy in older men at risk of suicide. Frontiers in Public Health 2025;13 View
  2. Kim D, Shin M, Lee E, Lai T, Yang Y, Park J. Effects of a virtual reality–based multimodal training program on cognitive and physical functions in community-dwelling adults aged 60 years and older: a randomized pre–post controlled study. BMC Geriatrics 2026;26(1) View
  3. Zhang H, Hu W, Li Z, Jiang M, Zhang Q, Kortas J. Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise. Applied Sciences 2026;16(11):5297 View
  4. Ortega M, Horn L, Smith S, Skolky R, Gorman E, Kaplan K. Digital Health Interventions for Older Adults With Prefrailty and Frailty. Topics in Geriatric Rehabilitation 2026;42(3):209 View
  5. Eost-Telling C, McGarrigle L, Shi C, Money A, Yang Y, Lazo Green K, Ahmed S, Christie R, Aminu A, Delbaere K, de Bruin E, Stanmore E, Todd C. Exergaming Interventions for Preventing Falls and Injurious Falls in Older People: Systematic Review and Meta-Analysis of Randomized Controlled Trials. JMIR Aging 2026;9:e89807 View
  6. Dikshita Rabha , Dr. Madhusmita Koch , Dr. Abhijit Dutta . Virtual Reality-Based Cognitive Training on Cognition and Physical Function among Older People with Cognitive Frailty: A Narrative Review. PAIN, JOINTS, SPINE 2026;16(7S):194 View