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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/69335, first published .
A Resource-Efficient, High-Dose, Gamified Neurorehabilitation Program for Chronic Stroke at Home: Retrospective Real-World Analysis

A Resource-Efficient, High-Dose, Gamified Neurorehabilitation Program for Chronic Stroke at Home: Retrospective Real-World Analysis

A Resource-Efficient, High-Dose, Gamified Neurorehabilitation Program for Chronic Stroke at Home: Retrospective Real-World Analysis

Journals

  1. Yang Y, Hong Teo H, Jin King Y. Toward Intelligent Human–Robot Interaction for Upper Limb Rehabilitation: A Review of Emerging Modalities and Strategies. IEEE Access 2025;13:185513 View
  2. Knill A, Arbuckle S, Chan-Cortés M, Tosto-Mancuso J, Branscheidt M. Hochdosierte Neurorehabilitation im häuslichen Umfeld. neuroreha 2025;17(04):190 View
  3. Costa A, Schmalzried E, Tong J, Khanyan B, Wang W, Jin Z, Bergese S. Stroke Rehabilitation, Novel Technology and the Internet of Medical Things. Brain Sciences 2026;16(2):124 View
  4. Xu X, Xiao H, Zhang M, Li P, Fang L. Meta-synthesis of qualitative studies on home-based exercise rehabilitation experiences among stroke patients: a continuity of care perspective. Frontiers in Rehabilitation Sciences 2026;7 View
  5. Cardis R, Lugrin C, Mensi S, Serino A, Farasse A, Pignat J, Leeb R. Make it fun but keep it simple: EEG reveals the impact of easy yet engaging games for stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation 2026 View

Conference Proceedings

  1. Virkki J, Shaikh A. Proceedings of the 10th Annual International GamiFIN Conference 2026. Engineering the Technical Layer of Gamification View