Search Articles

View query in Help articles search

Search Results (1 to 1 of 1 Results)

Download search results: CSV END BibTex RIS


Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability

Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability

Combining Wisepill technology and youths’ interest in digital gaming, we aimed to develop an intervention to link on-time Wisepill openings to in-game incentives to increase ART adherence among AYA living with HIV. As part of our gaming design process, we sought to better identify factors associated with nonadherence and identify digital gaming preferences among AYA and their health care providers.

Amanda D Derryck Castel, Saba Qasmieh, Daniel Greenberg, Nicole Ellenberger, Tyriesa Howard Howell, Caleb Griffith, Brittany C Wilbourn, Kavitha Ganesan, Nadia Hussein, Gabriel Ralte, Natella Rakhmanina

JMIR Serious Games 2018;6(4):e10213