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Combining Wisepill technology and youths’ interest in digital gaming, we aimed to develop an intervention to link on-time Wisepill openings to in-game incentives to increase ART adherence among AYA living with HIV. As part of our gaming design process, we sought to better identify factors associated with nonadherence and identify digital gaming preferences among AYA and their health care providers.
JMIR Serious Games 2018;6(4):e10213
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