Articles published in 2020 in this theme: 9 (scroll down to load remaining articles)
2020
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Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
JMIR Rehabil Assist Technol 2020 (Nov 23); 7(2):e22620
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Parental Experiences of the Pediatric Day Surgery Pathway and the Needs for a Digital Gaming Solution: Qualitative Study
JMIR Med Inform 2020 (Nov 13); 8(11):e23626
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The Effectiveness of Virtual Reality in Managing Acute Pain and Anxiety for Medical Inpatients: Systematic Review
J Med Internet Res 2020 (Nov 02); 22(11):e17980
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Evaluation of the Effectiveness of a Novel Brain-Computer Interface Neuromodulative Intervention to Relieve Neuropathic Pain Following Spinal Cord Injury: Protocol for a Single-Case Experimental Design With Multiple Baselines
JMIR Res Protoc 2020 (Sep 29); 9(9):e20979
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A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design
JMIR Serious Games 2020 (Aug 10); 8(3):e17799
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Synthesizing Multiple Stakeholder Perspectives on Using Virtual Reality to Improve the Periprocedural Experience in Children and Adolescents: Survey Study
J Med Internet Res 2020 (Jul 17); 22(7):e19752
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The Association Between Pain Relief Using Video Games and an Increase in Vagal Tone in Children With Cancer: Analytic Observational Study With a Quasi-Experimental Pre/Posttest Methodology
J Med Internet Res 2020 (Mar 30); 22(3):e16013
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Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation
J Med Internet Res 2020 (Mar 09); 22(3):e14766
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Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review
JMIR Serious Games 2020 (Jan 31); 8(1):e14565
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