2013
Vol. 1 (2013)
Vol 1, No 1 (2013)
Digital Mental Health Interventions, e-Mental Health and Cyberpsychology
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Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study
JMIR Serious Games 2013 (Aug 06); 1(1):e1
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Serious Games for Health and Medicine
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Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study
JMIR Serious Games 2013 (Sep 18); 1(1):e2
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Editorial
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Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
JMIR Serious Games 2013 (Dec 12); 1(1):e3
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