2014
Vol. 2 (2014)
Vol 2, No 1 (2014): Jan-Jun
Serious Games for Health and Medicine
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Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
JMIR Serious Games 2014 (Jan 28); 2(1):e1
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DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss
JMIR Serious Games 2014 (Feb 07); 2(1):e2
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Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression
JMIR Serious Games 2014 (Feb 18); 2(1):e3
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A Functional Magnetic Resonance Imaging Assessment of Small Animals’ Phobia Using Virtual Reality as a Stimulus
JMIR Serious Games 2014 (Jun 27); 2(1):e6
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Exergames, Active Games and Gamification of Physical Activity
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Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses
JMIR Serious Games 2014 (Apr 04); 2(1):e4
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Vol 2, No 2 (2014): Jul-Dec
Serious Games for Health and Medicine
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What Serious Video Games Can Offer Child Obesity Prevention
JMIR Serious Games 2014 (Jul 16); 2(2):e8
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The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction
JMIR Serious Games 2014 (Jul 29); 2(2):e7
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Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study
JMIR Serious Games 2014 (Aug 07); 2(2):e5
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Diabetes Island: Preliminary Impact of a Virtual World Self-Care Educational Intervention for African Americans With Type 2 Diabetes
JMIR Serious Games 2014 (Aug 08); 2(2):e10
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Exergames, Active Games and Gamification of Physical Activity
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Just a Fad? Gamification in Health and Fitness Apps
JMIR Serious Games 2014 (Aug 04); 2(2):e9
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Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial
JMIR Serious Games 2014 (Nov 12); 2(2):e12
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Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity
JMIR Serious Games 2014 (Nov 25); 2(2):e13
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Quality of Games
View E-collection for ‘Quality of Games’How to Systematically Assess Serious Games Applied to Health Care
JMIR Serious Games 2014 (Nov 11); 2(2):e11
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