Published on in Vol 1, No 1 (2013): Inaugural Issue
Journals
- Rosetti M, Gómez-Tello M, Victoria G, Apiquian R. A video game for the neuropsychological screening of children. Entertainment Computing 2017;20:1 View
- Lindbergh C, Dishman R, Miller L. Functional Disability in Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Neuropsychology Review 2016;26(2):129 View
- Manera V, Ben-Sadoun G, Aalbers T, Agopyan H, Askenazy F, Benoit M, Bensamoun D, Bourgeois J, Bredin J, Bremond F, Crispim-Junior C, David R, De Schutter B, Ettore E, Fairchild J, Foulon P, Gazzaley A, Gros A, Hun S, Knoefel F, Olde Rikkert M, Phan Tran M, Politis A, Rigaud A, Sacco G, Serret S, Thümmler S, Welter M, Robert P. Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel. Frontiers in Psychology 2017;8 View
- Valladares-Rodriguez S, Fernández-Iglesias M, Anido-Rifón L, Facal D, Pérez-Rodríguez R. Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study. PeerJ 2018;6:e5478 View
- Abd Razak M, Ahmad N, Chan Y, Mohamad Kasim N, Yusof M, Abdul Ghani M, Omar M, Abd Aziz F, Jamaluddin R. Validity of screening tools for dementia and mild cognitive impairment among the elderly in primary health care: a systematic review. Public Health 2019;169:84 View
- Bayahya A, AlHalabi W, Al-Amri S, Albeshri A, El-Missiry A. Computer Generated Environment Utilizing Machine Learning Algorithms to Evaluate Dementia Patients. Procedia Computer Science 2019;163:275 View
- Sobral M, Pestana M. Virtual reality and dementia: A bibliometric analysis. The European Journal of Psychiatry 2020;34(3):120 View
- Ip E, Barnard R, Marshall S, Lu L, Sink K, Wilson V, Chamberlain D, Rapp S. Development of a video-simulation instrument for assessing cognition in older adults. BMC Medical Informatics and Decision Making 2017;17(1) View
- Wang S, Yin H, Li G, Jia Y, Leng M, Meng Q, Wang C, Chen L. Detection of Mild Cognitive Impairment Based on Virtual Reality: A Scoping Review. Current Alzheimer Research 2020;17(2):126 View
- Patrick K, Azar M, Bosenbark D, Schultheis M. Reliability of a virtual reality driving simulator for individuals with neurological disorders. Technology and Disability 2020;32(1):25 View
- Zhuang L, Yang Y, Gao J. Cognitive assessment tools for mild cognitive impairment screening. Journal of Neurology 2021;268(5):1615 View
- Zygouris S, Ntovas K, Giakoumis D, Votis K, Doumpoulakis S, Segkouli S, Karagiannidis C, Tzovaras D, Tsolaki M, de Jager C. A Preliminary Study on the Feasibility of Using a Virtual Reality Cognitive Training Application for Remote Detection of Mild Cognitive Impairment. Journal of Alzheimer's Disease 2017;56(2):619 View
- Körber M, Gold C, Lechner D, Bengler K. The influence of age on the take-over of vehicle control in highly automated driving. Transportation Research Part F: Traffic Psychology and Behaviour 2016;39:19 View
- Valladares-Rodríguez S, Pérez-Rodríguez R, Anido-Rifón L, Fernández-Iglesias M. Trends on the application of serious games to neuropsychological evaluation: A scoping review. Journal of Biomedical Informatics 2016;64:296 View
- Cabinio M, Rossetto F, Isernia S, Saibene F, Di Cesare M, Borgnis F, Pazzi S, Migliazza T, Alberoni M, Blasi V, Baglio F. The Use of a Virtual Reality Platform for the Assessment of the Memory Decline and the Hippocampal Neural Injury in Subjects with Mild Cognitive Impairment: The Validity of Smart Aging Serious Game (SASG). Journal of Clinical Medicine 2020;9(5):1355 View
- Valladares-Rodriguez S, Fernández-Iglesias M, Anido-Rifón L, Facal D, Rivas-Costa C, Pérez-Rodríguez R. Touchscreen games to detect cognitive impairment in senior adults. A user-interaction pilot study. International Journal of Medical Informatics 2019;127:52 View
- Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David B. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16 View
- Lazarou I, Stavropoulos T, Meditskos G, Andreadis S, Kompatsiaris I, Tsolaki M. Long-Term Impact of Intelligent Monitoring Technology on People with Cognitive Impairment: An Observational Study. Journal of Alzheimer's Disease 2019;70(3):757 View
- Manera V, Petit P, Derreumaux A, Orvieto I, Romagnoli M, Lyttle G, David R, Robert P. ‘Kitchen and cooking,’ a serious game for mild cognitive impairment and Alzheimer’s disease: a pilot study. Frontiers in Aging Neuroscience 2015;7 View
- Khan T, Nyholm D, Westin J, Dougherty M. A computer vision framework for finger-tapping evaluation in Parkinson's disease. Artificial Intelligence in Medicine 2014;60(1):27 View
- Oliveira C, Lopes Filho B, Sugarman M, Esteves C, Lima M, Moret-Tatay C, Irigaray T, Argimon I. Development and Feasibility of a Virtual Reality Task for the Cognitive Assessment of Older Adults: The ECO-VR. The Spanish Journal of Psychology 2016;19 View
- Tarnanas I, Tsolaki A, Wiederhold M, Wiederhold B, Tsolaki M. Five‐year biomarker progression variability for Alzheimer's disease dementia prediction: Can a complex instrumental activities of daily living marker fill in the gaps?. Alzheimer's & Dementia: Diagnosis, Assessment & Disease Monitoring 2015;1(4):521 View
- Vallejo V, Wyss P, Chesham A, Mitache A, Müri R, Mosimann U, Nef T. Evaluation of a new serious game based multitasking assessment tool for cognition and activities of daily living: Comparison with a real cooking task. Computers in Human Behavior 2017;70:500 View
- Vallejo V, Wyss P, Rampa L, Mitache A, Müri R, Mosimann U, Nef T, Fuh J. Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease. PLOS ONE 2017;12(5):e0175999 View
- Valladares-Rodriguez S, Perez-Rodriguez R, Facal D, Fernandez-Iglesias M, Anido-Rifon L, Mouriño-Garcia M. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults. PeerJ 2017;5:e3508 View
- Tarnanas I, Tsolaki M, Nef T, M. Müri R, Mosimann U. Can a novel computerized cognitive screening test provide additional information for early detection of Alzheimer's disease?. Alzheimer's & Dementia 2014;10(6):790 View
- Bamparopoulos G, Konstantinidis E, Bratsas C, Bamidis P. Towards exergaming commons: composing the exergame ontology for publishing open game data. Journal of Biomedical Semantics 2016;7(1) View
- Dove E, Astell A. The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review. Journal of Medical Internet Research 2017;19(1):e3 View
- Wen D, Lan X, Zhou Y, Li G, Hsu S, Jung T. The Study of Evaluation and Rehabilitation of Patients With Different Cognitive Impairment Phases Based on Virtual Reality and EEG. Frontiers in Aging Neuroscience 2018;10 View
- Aubin G, Béliveau M, Klinger E. An exploration of the ecological validity of the Virtual Action Planning–Supermarket (VAP-S) with people with schizophrenia. Neuropsychological Rehabilitation 2018;28(5):689 View
- Besnard J, Foloppe D, Banville F, Richard P, Allain P. Intérêts de la réalité virtuelle pour l’évaluation et la prise en charge des perturbations cognitives et comportementales associées au vieillissement pathologique. NPG Neurologie - Psychiatrie - Gériatrie 2016;16(96):313 View
- Strong J. Immersive Virtual Reality and Persons with Dementia: A Literature Review. Journal of Gerontological Social Work 2020;63(3):209 View
- Chua S, Tan N, Wong W, Allen Jr J, Quah J, Malhotra R, Østbye T. Virtual Reality for Screening of Cognitive Function in Older Persons: Comparative Study. Journal of Medical Internet Research 2019;21(8):e14821 View
- Romero-Ayuso D, Castillero-Perea Á, González P, Navarro E, Molina-Massó J, Funes M, Ariza-Vega P, Toledano-González A, Triviño-Juárez J. Assessment of cognitive instrumental activities of daily living: a systematic review. Disability and Rehabilitation 2021;43(10):1342 View
- Gamito P, Oliveira J, Alghazzawi D, Fardoun H, Rosa P, Sousa T, Maia I, Morais D, Lopes P, Brito R. The Art Gallery Test: A Preliminary Comparison between Traditional Neuropsychological and Ecological VR-Based Tests. Frontiers in Psychology 2017;8 View
- Ouellet É, Boller B, Corriveau-Lecavalier N, Cloutier S, Belleville S. The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory. Journal of Neuroscience Methods 2018;303:126 View
- Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9 View
- Soufian M, Nefti-Mezian S, Drake J. Toward Kinecting cognition by behaviour recognition-based deep learning and big data. Universal Access in the Information Society 2022;21(1):33 View
- Fernández Montenegro J, Villarini B, Angelopoulou A, Kapetanios E, Garcia-Rodriguez J, Argyriou V. A Survey of Alzheimer’s Disease Early Diagnosis Methods for Cognitive Assessment. Sensors 2020;20(24):7292 View
- Ferreira-Brito F, Alves S, Santos O, Guerreiro T, Caneiras C, Carriço L, Verdelho A. Photo-Realistic Interactive Virtual Environments for Neurorehabilitation in Mild Cognitive Impairment (NeuroVRehab.PT): A Participatory Design and Proof-of-Concept Study. Journal of Clinical Medicine 2020;9(12):3821 View
- Jin R, Pilozzi A, Huang X. Current Cognition Tests, Potential Virtual Reality Applications, and Serious Games in Cognitive Assessment and Non-Pharmacological Therapy for Neurocognitive Disorders. Journal of Clinical Medicine 2020;9(10):3287 View
- Iliadou P, Paliokas I, Zygouris S, Lazarou E, Votis K, Tzovaras D, Tsolaki M. A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls. Journal of Alzheimer's Disease 2021;79(4):1747 View
- Lim J, Wong W, Teh T, Lim S, Allen J, Quah J, Malhotra R, Tan N. A Fully-Immersive and Automated Virtual Reality System to Assess the Six Domains of Cognition: Protocol for a Feasibility Study. Frontiers in Aging Neuroscience 2021;12 View
- Colombini G, Duradoni M, Carpi F, Vagnoli L, Guazzini A. LEAP Motion Technology and Psychology: A Mini-Review on Hand Movements Sensing for Neurodevelopmental and Neurocognitive Disorders. International Journal of Environmental Research and Public Health 2021;18(8):4006 View
- Kang J, Kim N, Lee S, Woo S, Park G, Yeon B, Park J, Youn J, Ryu S, Lee J, Cho S. Effect of Cognitive Training in Fully Immersive Virtual Reality on Visuospatial Function and Frontal-Occipital Functional Connectivity in Predementia: Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(5):e24526 View
- Skurla M, Rahman A, Salcone S, Mathias L, Shah B, Forester B, Vahia I. Virtual reality and mental health in older adults: a systematic review. International Psychogeriatrics 2022;34(2):143 View
- Juan-González J, García A, Molina J, López-Jaquero V, Navarro E, Romero-Ayuso D, González P. UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living. Journal of Ambient Intelligence and Humanized Computing 2023;14(3):1339 View
- Lasaponara S, Marson F, Doricchi F, Cavallo M. A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far. Brain Sciences 2021;11(5):528 View
- Bayahya A, Alhalabi W, AlAmri S. Smart Health System to Detect Dementia Disorders Using Virtual Reality. Healthcare 2021;9(7):810 View
- Lee B, Lee T, Jeon H, Lee S, Kim K, Cho W, Hwang J, Chae Y, Jung J, Kang H, Kim N, Shin C, Jang J. Synergy through Integration of Wearable EEG and Virtual Reality for Mild Cognitive Impairment and Mild Dementia Screening: Protocol Design and Feasibility Study (Preprint). JMIR Formative Research 2021 View
- Weitzner D, Calamia M, Parsons T. Test-retest reliability and practice effects of the virtual environment grocery store (VEGS). Journal of Clinical and Experimental Neuropsychology 2021;43(6):547 View
- Kang M, Roh H, Son S, Chae H, Choi S, Lee E, Seok J, Jang S, Kim W. Development of Virtual Reality Neurocognitive Test for Mild Cognitive Impairment: Preliminary Study. Journal of Korean Neuropsychiatric Association 2022;61(3):186 View
- Zhu K, Lin R, Li H. Study of virtual reality for mild cognitive impairment: A bibliometric analysis using CiteSpace. International Journal of Nursing Sciences 2022;9(1):129 View
- Hsu W, Goverover Y, Bove R. Capturing cognitive changes in multiple sclerosis by performance-based functional and virtual reality assessments. Annals of Physical and Rehabilitation Medicine 2023;66(3):101677 View
- Pieri L, Tosi G, Romano D. Virtual reality technology in neuropsychological testing: A systematic review. Journal of Neuropsychology 2023;17(2):382 View
- Yoshii K, Kimura D, Kosugi A, Shinkawa K, Takase T, Kobayashi M, Yamada Y, Nemoto M, Watanabe R, Ota M, Higashi S, Nemoto K, Arai T, Nishimura M. Screening of Mild Cognitive Impairment Through Conversations With Humanoid Robots: Exploratory Pilot Study. JMIR Formative Research 2023;7:e42792 View
- Liu Q, Song H, Yan M, Ding Y, Wang Y, Chen L, Yin H. Virtual reality technology in the detection of mild cognitive impairment: A systematic review and meta-analysis. Ageing Research Reviews 2023;87:101889 View
- Park J. Does the virtual shopping training improve executive function and instrumental activities of daily living of patients with mild cognitive impairment?. Asian Journal of Psychiatry 2022;69:102977 View
- Bayahya A, Alhalabi W, Alamri S. Older Adults Get Lost in Virtual Reality: Visuospatial Disorder Detection in Dementia Using a Voting Approach Based on Machine Learning Algorithms. Mathematics 2022;10(12):1953 View
- Odeleye B, Loukas G, Heartfield R, Sakellari G, Panaousis E, Spyridonis F. Virtually secure: A taxonomic assessment of cybersecurity challenges in virtual reality environments. Computers & Security 2023;124:102951 View
- Kohm K, Babu S, Pagano C, Robb A. Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 2022;28(11):3907 View
- Ghorbani F, Farshi Taghavi M, Delrobaei M. Towards an intelligent assistive system based on augmented reality and serious games. Entertainment Computing 2022;40:100458 View
- Porffy L, Mehta M, Patchitt J, Boussebaa C, Brett J, D’Oliveira T, Mouchlianitis E, Shergill S. A Novel Virtual Reality Assessment of Functional Cognition: Validation Study. Journal of Medical Internet Research 2022;24(1):e27641 View
- Son C, Park J. Ecological Effects of VR-Based Cognitive Training on ADL and IADL in MCI and AD patients: A Systematic Review and Meta-Analysis. International Journal of Environmental Research and Public Health 2022;19(23):15875 View
- Kim E, Han J, Choi H, Prié Y, Vigier T, Bulteau S, Kwon G. Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review. JMIR Serious Games 2021;9(4):e30249 View
- Konstantinidis E, Bamidis P, Billis A, Kartsidis P, Petsani D, Papageorgiou S. Physical Training In-Game Metrics for Cognitive Assessment: Evidence from Extended Trials with the Fitforall Exergaming Platform. Sensors 2021;21(17):5756 View
- Borgnis F, Baglio F, Pedroli E, Rossetto F, Uccellatore L, Oliveira J, Riva G, Cipresso P. Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review. Frontiers in Psychology 2022;13 View
- Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View
- Lee B, Lee T, Jeon H, Lee S, Kim K, Cho W, Hwang J, Chae Y, Jung J, Kang H, Kim N, Shin C, Jang J. Synergy Through Integration of Wearable EEG and Virtual Reality for Mild Cognitive Impairment and Mild Dementia Screening. IEEE Journal of Biomedical and Health Informatics 2022;26(7):2909 View
- Meulenberg C, de Bruin E, Marusic U. A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services. Frontiers in Psychology 2022;13 View
- Kohm K, Porter J, Robb A. Sensitivity to Hand Offsets and Related Behavior in Virtual Environments over Time. ACM Transactions on Applied Perception 2022;19(4):1 View
- Robb A, Kohm K, Porter J. Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality. ACM Transactions on Applied Perception 2022;19(4):1 View
- Wolf A, Tripanpitak K, Umeda S, Otake-Matsuura M. Eye-tracking paradigms for the assessment of mild cognitive impairment: a systematic review. Frontiers in Psychology 2023;14 View
- Kim S, Park J, Choi H, Loeser M, Ryu H, Seo K. Digital Marker for Early Screening of Mild Cognitive Impairment Through Hand and Eye Movement Analysis in Virtual Reality Using Machine Learning: First Validation Study. Journal of Medical Internet Research 2023;25:e48093 View
- Xue C, Li A, Wu R, Chai J, Qiang Y, Zhao J, Yang Q. VRNPT: A Neuropsychological Test Tool for Diagnosing Mild Cognitive Impairment Using Virtual Reality and EEG Signals. International Journal of Human–Computer Interaction 2024;40(20):6268 View
- Ortega Morán J, Pagador J, Gilete Preciado V, Moyano-Cuevas J, Rodríguez Domínguez T, Santurino Muñoz M, Sánchez Margallo F. A Serious Game for Cognitive Stimulation of Older People With Mild Cognitive Impairment: Design and Pilot Usability Study. JMIR Aging 2024;7:e41437 View
- Tapia J, Duñabeitia J. Rethinking Driving Assessment: A Hypothesis-Driven Proposal for Cognitive Evaluation. OBM Neurobiology 2023;07(04):1 View
- Bossavit B, Fernández-Leiva A. A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health. Multimedia Tools and Applications 2024;83(2):3963 View
- Buele J, Varela-Aldás J, Palacios-Navarro G. Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
- Catania V, Rundo F, Panerai S, Ferri R. Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review. Bioengineering 2023;11(1):35 View
- Padilla A, Toepfer M, Peer A, Ponto K, Pickett K, Mason A. Effects of Habituation on Spatiotemporal Gait Measures in Younger Adults. PRESENCE: Virtual and Augmented Reality 2023;32:129 View
- Alfeo F, Lanciano T, Abbatantuono C, Gintili G, De Caro M, Curci A, Taurisano P. Cognitive, Emotional, and Daily Functioning Domains Involved in Decision-Making among Patients with Mild Cognitive Impairment: A Systematic Review. Brain Sciences 2024;14(3):278 View
- Siette J, Guion J, Ijaz K, Strutt P, Porte M, Savage G, Richards D. Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults. BMC Medical Informatics and Decision Making 2024;24(1) View
- Pinto J, Pontes D, Peixoto B, Dores A, Barbosa F. Ecological validity of neuropsychological interventions: A systematic review. Applied Neuropsychology: Adult 2024:1 View
- Mancuso V, Sarcinella E, Bruni F, Arlati S, Di Santo S, Cavallo M, Cipresso P, Pedroli E. Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures. Frontiers in Human Neuroscience 2024;18 View
- Xie X, Shi R, Yu H, Wan X, Liu T, Duan D, Li D, Wen D. Executive function rehabilitation and evaluation based on brain-computer interface and virtual reality: our opinion. Frontiers in Neuroscience 2024;18 View
- Cui Y, Choi M. Assessment of the Daily Living Activities of Older People (2004–2023): A Bibliometric and Visual Analysis. Healthcare 2024;12(12):1180 View
- Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
- Stasolla F, Di Gioia M, Messina I, Treglia F, Passaro A, Zullo A, Dragone M. Assessing and recovering Alzheimer’s disease: a comparative analysis of standard neuropsychological approaches and virtual reality interventions with the use of digital storytelling. Frontiers in Psychology 2024;15 View
- Bhargava Y, Baths V. Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders. JMIR XR and Spatial Computing 2024;1:e59197 View
- Ojha A, Shayesteh S, Sharifironizi A, Liu Y, Jebelli H. Worker-centric heat strain analysis: Integrating physiological signals with ensemble learning and domain adaptation. Automation in Construction 2024;166:105670 View
- Jawharieh H, Tabbaa L, Ang C, Cheung E, Covaci A. Care Beyond Borders: Investigating Virtual Reality Deployment Opportunities & Challenges Through the Lens of Dementia Care. International Journal of Human–Computer Interaction 2024:1 View
- Bhargava Y, Kottapalli A, Baths V. Validation and comparison of virtual reality and 3D mobile games for cognitive assessment against ACE-III in 82 young participants. Scientific Reports 2024;14(1) View
- Atkins A, Lancaster A, Ault M. “You’re fired”: the influence of heuristic-systematic processing in communication and termination decisions in organizational environments. Journal of Communication Management 2024 View
Books/Policy Documents
- Xefteris S, Konstantinidis E, Billis A, Antoniou P, Styliadis C, Paraskevopoulos E, Kartsidis P, Frantzidιs C, Bamidis P. Data Analytics in Medicine. View
- Sahu A. Computational Methods and Algorithms for Medicine and Optimized Clinical Practice. View
- Groznik V, Sadikov A. Augmented Reality Games II. View
- Verhulst E, Banville F, Richard P, Tabet S, Lussier C, Massicotte É, Allain P. Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration. View
- Martis A, Bassano C, Solari F, Chessa M. New Trends in Image Analysis and Processing – ICIAP 2017. View
- Chessa M, Bassano C, Gusai E, Martis A, Solari F. Computer Vision – ECCV 2018 Workshops. View
- Banville F, Lussier C, Massicotte E, Verhulst E, Couture J, Allain P, Richard P. Human Interface and the Management of Information. Information in Applications and Services. View
- Loachamín-Valencia M, Juan M, Méndez-López M, Pérez-Hernández E. Advances in Computer Entertainment Technology. View
- Xefteris S, Konstantinidis E, Billis A, Antoniou P, Styliadis C, Paraskevopoulos E, Kartsidis P, Frantzidιs C, Bamidis P. Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care. View
- Paliokas I, Kalamaras E, Votis K, Doumpoulakis S, Lakka E, Kotsani M, Freminet A, Benetos A, Ellul I, Polycarpou M, Zygouris S, Megalooikonomou V, Tzovaras D. GeNeDis 2018. View
- Victoroff J, Bigler E. Concussion and Traumatic Encephalopathy. View
- Cavalcante D, da Fonseca G, Joaquim S, Simões S. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
- Borghesi F, Mancuso V, Pedroli E, Cipresso P. Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0. View
- Reggente N. Virtual Reality in Behavioral Neuroscience: New Insights and Methods. View