Published on in Vol 1, No 1 (2013): Inaugural Issue

Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Journals

  1. Rosetti M, Gómez-Tello M, Victoria G, Apiquian R. A video game for the neuropsychological screening of children. Entertainment Computing 2017;20:1 View
  2. Lindbergh C, Dishman R, Miller L. Functional Disability in Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Neuropsychology Review 2016;26(2):129 View
  3. Manera V, Ben-Sadoun G, Aalbers T, Agopyan H, Askenazy F, Benoit M, Bensamoun D, Bourgeois J, Bredin J, Bremond F, Crispim-Junior C, David R, De Schutter B, Ettore E, Fairchild J, Foulon P, Gazzaley A, Gros A, Hun S, Knoefel F, Olde Rikkert M, Phan Tran M, Politis A, Rigaud A, Sacco G, Serret S, Thümmler S, Welter M, Robert P. Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel. Frontiers in Psychology 2017;8 View
  4. Valladares-Rodriguez S, Fernández-Iglesias M, Anido-Rifón L, Facal D, Pérez-Rodríguez R. Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study. PeerJ 2018;6:e5478 View
  5. Abd Razak M, Ahmad N, Chan Y, Mohamad Kasim N, Yusof M, Abdul Ghani M, Omar M, Abd Aziz F, Jamaluddin R. Validity of screening tools for dementia and mild cognitive impairment among the elderly in primary health care: a systematic review. Public Health 2019;169:84 View
  6. Bayahya A, AlHalabi W, Al-Amri S, Albeshri A, El-Missiry A. Computer Generated Environment Utilizing Machine Learning Algorithms to Evaluate Dementia Patients. Procedia Computer Science 2019;163:275 View
  7. Sobral M, Pestana M. Virtual reality and dementia: A bibliometric analysis. The European Journal of Psychiatry 2020;34(3):120 View
  8. Ip E, Barnard R, Marshall S, Lu L, Sink K, Wilson V, Chamberlain D, Rapp S. Development of a video-simulation instrument for assessing cognition in older adults. BMC Medical Informatics and Decision Making 2017;17(1) View
  9. Wang S, Yin H, Li G, Jia Y, Leng M, Meng Q, Wang C, Chen L. Detection of Mild Cognitive Impairment Based on Virtual Reality: A Scoping Review. Current Alzheimer Research 2020;17(2):126 View
  10. Patrick K, Azar M, Bosenbark D, Schultheis M. Reliability of a virtual reality driving simulator for individuals with neurological disorders. Technology and Disability 2020;32(1):25 View
  11. Zhuang L, Yang Y, Gao J. Cognitive assessment tools for mild cognitive impairment screening. Journal of Neurology 2021;268(5):1615 View
  12. Zygouris S, Ntovas K, Giakoumis D, Votis K, Doumpoulakis S, Segkouli S, Karagiannidis C, Tzovaras D, Tsolaki M, de Jager C. A Preliminary Study on the Feasibility of Using a Virtual Reality Cognitive Training Application for Remote Detection of Mild Cognitive Impairment. Journal of Alzheimer's Disease 2017;56(2):619 View
  13. Körber M, Gold C, Lechner D, Bengler K. The influence of age on the take-over of vehicle control in highly automated driving. Transportation Research Part F: Traffic Psychology and Behaviour 2016;39:19 View
  14. Valladares-Rodríguez S, Pérez-Rodríguez R, Anido-Rifón L, Fernández-Iglesias M. Trends on the application of serious games to neuropsychological evaluation: A scoping review. Journal of Biomedical Informatics 2016;64:296 View
  15. Cabinio M, Rossetto F, Isernia S, Saibene F, Di Cesare M, Borgnis F, Pazzi S, Migliazza T, Alberoni M, Blasi V, Baglio F. The Use of a Virtual Reality Platform for the Assessment of the Memory Decline and the Hippocampal Neural Injury in Subjects with Mild Cognitive Impairment: The Validity of Smart Aging Serious Game (SASG). Journal of Clinical Medicine 2020;9(5):1355 View
  16. Valladares-Rodriguez S, Fernández-Iglesias M, Anido-Rifón L, Facal D, Rivas-Costa C, Pérez-Rodríguez R. Touchscreen games to detect cognitive impairment in senior adults. A user-interaction pilot study. International Journal of Medical Informatics 2019;127:52 View
  17. Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David B. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16 View
  18. Lazarou I, Stavropoulos T, Meditskos G, Andreadis S, Kompatsiaris I, Tsolaki M. Long-Term Impact of Intelligent Monitoring Technology on People with Cognitive Impairment: An Observational Study. Journal of Alzheimer's Disease 2019;70(3):757 View
  19. Manera V, Petit P, Derreumaux A, Orvieto I, Romagnoli M, Lyttle G, David R, Robert P. ‘Kitchen and cooking,’ a serious game for mild cognitive impairment and Alzheimer’s disease: a pilot study. Frontiers in Aging Neuroscience 2015;7 View
  20. Khan T, Nyholm D, Westin J, Dougherty M. A computer vision framework for finger-tapping evaluation in Parkinson's disease. Artificial Intelligence in Medicine 2014;60(1):27 View
  21. Oliveira C, Lopes Filho B, Sugarman M, Esteves C, Lima M, Moret-Tatay C, Irigaray T, Argimon I. Development and Feasibility of a Virtual Reality Task for the Cognitive Assessment of Older Adults: The ECO-VR. The Spanish Journal of Psychology 2016;19 View
  22. Tarnanas I, Tsolaki A, Wiederhold M, Wiederhold B, Tsolaki M. Five‐year biomarker progression variability for Alzheimer's disease dementia prediction: Can a complex instrumental activities of daily living marker fill in the gaps?. Alzheimer's & Dementia: Diagnosis, Assessment & Disease Monitoring 2015;1(4):521 View
  23. Vallejo V, Wyss P, Chesham A, Mitache A, Müri R, Mosimann U, Nef T. Evaluation of a new serious game based multitasking assessment tool for cognition and activities of daily living: Comparison with a real cooking task. Computers in Human Behavior 2017;70:500 View
  24. Vallejo V, Wyss P, Rampa L, Mitache A, Müri R, Mosimann U, Nef T, Fuh J. Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease. PLOS ONE 2017;12(5):e0175999 View
  25. Valladares-Rodriguez S, Perez-Rodriguez R, Facal D, Fernandez-Iglesias M, Anido-Rifon L, Mouriño-Garcia M. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults. PeerJ 2017;5:e3508 View
  26. Tarnanas I, Tsolaki M, Nef T, M. Müri R, Mosimann U. Can a novel computerized cognitive screening test provide additional information for early detection of Alzheimer's disease?. Alzheimer's & Dementia 2014;10(6):790 View
  27. Bamparopoulos G, Konstantinidis E, Bratsas C, Bamidis P. Towards exergaming commons: composing the exergame ontology for publishing open game data. Journal of Biomedical Semantics 2016;7(1) View
  28. Dove E, Astell A. The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review. Journal of Medical Internet Research 2017;19(1):e3 View
  29. Wen D, Lan X, Zhou Y, Li G, Hsu S, Jung T. The Study of Evaluation and Rehabilitation of Patients With Different Cognitive Impairment Phases Based on Virtual Reality and EEG. Frontiers in Aging Neuroscience 2018;10 View
  30. Aubin G, Béliveau M, Klinger E. An exploration of the ecological validity of the Virtual Action Planning–Supermarket (VAP-S) with people with schizophrenia. Neuropsychological Rehabilitation 2018;28(5):689 View
  31. Besnard J, Foloppe D, Banville F, Richard P, Allain P. Intérêts de la réalité virtuelle pour l’évaluation et la prise en charge des perturbations cognitives et comportementales associées au vieillissement pathologique. NPG Neurologie - Psychiatrie - Gériatrie 2016;16(96):313 View
  32. Strong J. Immersive Virtual Reality and Persons with Dementia: A Literature Review. Journal of Gerontological Social Work 2020;63(3):209 View
  33. Chua S, Tan N, Wong W, Allen Jr J, Quah J, Malhotra R, Østbye T. Virtual Reality for Screening of Cognitive Function in Older Persons: Comparative Study. Journal of Medical Internet Research 2019;21(8):e14821 View
  34. Romero-Ayuso D, Castillero-Perea Á, González P, Navarro E, Molina-Massó J, Funes M, Ariza-Vega P, Toledano-González A, Triviño-Juárez J. Assessment of cognitive instrumental activities of daily living: a systematic review. Disability and Rehabilitation 2021;43(10):1342 View
  35. Gamito P, Oliveira J, Alghazzawi D, Fardoun H, Rosa P, Sousa T, Maia I, Morais D, Lopes P, Brito R. The Art Gallery Test: A Preliminary Comparison between Traditional Neuropsychological and Ecological VR-Based Tests. Frontiers in Psychology 2017;8 View
  36. Ouellet É, Boller B, Corriveau-Lecavalier N, Cloutier S, Belleville S. The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory. Journal of Neuroscience Methods 2018;303:126 View
  37. Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9 View
  38. Soufian M, Nefti-Mezian S, Drake J. Toward Kinecting cognition by behaviour recognition-based deep learning and big data. Universal Access in the Information Society 2022;21(1):33 View
  39. Fernández Montenegro J, Villarini B, Angelopoulou A, Kapetanios E, Garcia-Rodriguez J, Argyriou V. A Survey of Alzheimer’s Disease Early Diagnosis Methods for Cognitive Assessment. Sensors 2020;20(24):7292 View
  40. Ferreira-Brito F, Alves S, Santos O, Guerreiro T, Caneiras C, Carriço L, Verdelho A. Photo-Realistic Interactive Virtual Environments for Neurorehabilitation in Mild Cognitive Impairment (NeuroVRehab.PT): A Participatory Design and Proof-of-Concept Study. Journal of Clinical Medicine 2020;9(12):3821 View
  41. Jin R, Pilozzi A, Huang X. Current Cognition Tests, Potential Virtual Reality Applications, and Serious Games in Cognitive Assessment and Non-Pharmacological Therapy for Neurocognitive Disorders. Journal of Clinical Medicine 2020;9(10):3287 View
  42. Iliadou P, Paliokas I, Zygouris S, Lazarou E, Votis K, Tzovaras D, Tsolaki M. A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls. Journal of Alzheimer's Disease 2021;79(4):1747 View
  43. Lim J, Wong W, Teh T, Lim S, Allen J, Quah J, Malhotra R, Tan N. A Fully-Immersive and Automated Virtual Reality System to Assess the Six Domains of Cognition: Protocol for a Feasibility Study. Frontiers in Aging Neuroscience 2021;12 View
  44. Colombini G, Duradoni M, Carpi F, Vagnoli L, Guazzini A. LEAP Motion Technology and Psychology: A Mini-Review on Hand Movements Sensing for Neurodevelopmental and Neurocognitive Disorders. International Journal of Environmental Research and Public Health 2021;18(8):4006 View
  45. Kang J, Kim N, Lee S, Woo S, Park G, Yeon B, Park J, Youn J, Ryu S, Lee J, Cho S. Effect of Cognitive Training in Fully Immersive Virtual Reality on Visuospatial Function and Frontal-Occipital Functional Connectivity in Predementia: Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(5):e24526 View
  46. Skurla M, Rahman A, Salcone S, Mathias L, Shah B, Forester B, Vahia I. Virtual reality and mental health in older adults: a systematic review. International Psychogeriatrics 2022;34(2):143 View
  47. Juan-González J, García A, Molina J, López-Jaquero V, Navarro E, Romero-Ayuso D, González P. UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living. Journal of Ambient Intelligence and Humanized Computing 2023;14(3):1339 View
  48. Lasaponara S, Marson F, Doricchi F, Cavallo M. A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far. Brain Sciences 2021;11(5):528 View
  49. Bayahya A, Alhalabi W, AlAmri S. Smart Health System to Detect Dementia Disorders Using Virtual Reality. Healthcare 2021;9(7):810 View
  50. Lee B, Lee T, Jeon H, Lee S, Kim K, Cho W, Hwang J, Chae Y, Jung J, Kang H, Kim N, Shin C, Jang J. Synergy through Integration of Wearable EEG and Virtual Reality for Mild Cognitive Impairment and Mild Dementia Screening: Protocol Design and Feasibility Study (Preprint). JMIR Formative Research 2021 View
  51. Weitzner D, Calamia M, Parsons T. Test-retest reliability and practice effects of the virtual environment grocery store (VEGS). Journal of Clinical and Experimental Neuropsychology 2021;43(6):547 View
  52. Kang M, Roh H, Son S, Chae H, Choi S, Lee E, Seok J, Jang S, Kim W. Development of Virtual Reality Neurocognitive Test for Mild Cognitive Impairment: Preliminary Study. Journal of Korean Neuropsychiatric Association 2022;61(3):186 View
  53. Zhu K, Lin R, Li H. Study of virtual reality for mild cognitive impairment: A bibliometric analysis using CiteSpace. International Journal of Nursing Sciences 2022;9(1):129 View
  54. Hsu W, Goverover Y, Bove R. Capturing cognitive changes in multiple sclerosis by performance-based functional and virtual reality assessments. Annals of Physical and Rehabilitation Medicine 2023;66(3):101677 View
  55. Pieri L, Tosi G, Romano D. Virtual reality technology in neuropsychological testing: A systematic review. Journal of Neuropsychology 2023;17(2):382 View
  56. Yoshii K, Kimura D, Kosugi A, Shinkawa K, Takase T, Kobayashi M, Yamada Y, Nemoto M, Watanabe R, Ota M, Higashi S, Nemoto K, Arai T, Nishimura M. Screening of Mild Cognitive Impairment Through Conversations With Humanoid Robots: Exploratory Pilot Study. JMIR Formative Research 2023;7:e42792 View
  57. Liu Q, Song H, Yan M, Ding Y, Wang Y, Chen L, Yin H. Virtual reality technology in the detection of mild cognitive impairment: A systematic review and meta-analysis. Ageing Research Reviews 2023;87:101889 View
  58. Park J. Does the virtual shopping training improve executive function and instrumental activities of daily living of patients with mild cognitive impairment?. Asian Journal of Psychiatry 2022;69:102977 View
  59. Bayahya A, Alhalabi W, Alamri S. Older Adults Get Lost in Virtual Reality: Visuospatial Disorder Detection in Dementia Using a Voting Approach Based on Machine Learning Algorithms. Mathematics 2022;10(12):1953 View
  60. Odeleye B, Loukas G, Heartfield R, Sakellari G, Panaousis E, Spyridonis F. Virtually secure: A taxonomic assessment of cybersecurity challenges in virtual reality environments. Computers & Security 2023;124:102951 View
  61. Kohm K, Babu S, Pagano C, Robb A. Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 2022;28(11):3907 View
  62. Ghorbani F, Farshi Taghavi M, Delrobaei M. Towards an intelligent assistive system based on augmented reality and serious games. Entertainment Computing 2022;40:100458 View
  63. Porffy L, Mehta M, Patchitt J, Boussebaa C, Brett J, D’Oliveira T, Mouchlianitis E, Shergill S. A Novel Virtual Reality Assessment of Functional Cognition: Validation Study. Journal of Medical Internet Research 2022;24(1):e27641 View
  64. Son C, Park J. Ecological Effects of VR-Based Cognitive Training on ADL and IADL in MCI and AD patients: A Systematic Review and Meta-Analysis. International Journal of Environmental Research and Public Health 2022;19(23):15875 View
  65. Kim E, Han J, Choi H, Prié Y, Vigier T, Bulteau S, Kwon G. Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review. JMIR Serious Games 2021;9(4):e30249 View
  66. Konstantinidis E, Bamidis P, Billis A, Kartsidis P, Petsani D, Papageorgiou S. Physical Training In-Game Metrics for Cognitive Assessment: Evidence from Extended Trials with the Fitforall Exergaming Platform. Sensors 2021;21(17):5756 View
  67. Borgnis F, Baglio F, Pedroli E, Rossetto F, Uccellatore L, Oliveira J, Riva G, Cipresso P. Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review. Frontiers in Psychology 2022;13 View
  68. Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View
  69. Lee B, Lee T, Jeon H, Lee S, Kim K, Cho W, Hwang J, Chae Y, Jung J, Kang H, Kim N, Shin C, Jang J. Synergy Through Integration of Wearable EEG and Virtual Reality for Mild Cognitive Impairment and Mild Dementia Screening. IEEE Journal of Biomedical and Health Informatics 2022;26(7):2909 View
  70. Meulenberg C, de Bruin E, Marusic U. A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services. Frontiers in Psychology 2022;13 View
  71. Kohm K, Porter J, Robb A. Sensitivity to Hand Offsets and Related Behavior in Virtual Environments over Time. ACM Transactions on Applied Perception 2022;19(4):1 View
  72. Robb A, Kohm K, Porter J. Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality. ACM Transactions on Applied Perception 2022;19(4):1 View
  73. Wolf A, Tripanpitak K, Umeda S, Otake-Matsuura M. Eye-tracking paradigms for the assessment of mild cognitive impairment: a systematic review. Frontiers in Psychology 2023;14 View
  74. Kim S, Park J, Choi H, Loeser M, Ryu H, Seo K. Digital Marker for Early Screening of Mild Cognitive Impairment Through Hand and Eye Movement Analysis in Virtual Reality Using Machine Learning: First Validation Study. Journal of Medical Internet Research 2023;25:e48093 View
  75. Xue C, Li A, Wu R, Chai J, Qiang Y, Zhao J, Yang Q. VRNPT: A Neuropsychological Test Tool for Diagnosing Mild Cognitive Impairment Using Virtual Reality and EEG Signals. International Journal of Human–Computer Interaction 2024;40(20):6268 View
  76. Ortega Morán J, Pagador J, Gilete Preciado V, Moyano-Cuevas J, Rodríguez Domínguez T, Santurino Muñoz M, Sánchez Margallo F. A Serious Game for Cognitive Stimulation of Older People With Mild Cognitive Impairment: Design and Pilot Usability Study. JMIR Aging 2024;7:e41437 View
  77. Tapia J, Duñabeitia J. Rethinking Driving Assessment: A Hypothesis-Driven Proposal for Cognitive Evaluation. OBM Neurobiology 2023;07(04):1 View
  78. Bossavit B, Fernández-Leiva A. A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health. Multimedia Tools and Applications 2024;83(2):3963 View
  79. Buele J, Varela-Aldás J, Palacios-Navarro G. Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
  80. Catania V, Rundo F, Panerai S, Ferri R. Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review. Bioengineering 2023;11(1):35 View
  81. Padilla A, Toepfer M, Peer A, Ponto K, Pickett K, Mason A. Effects of Habituation on Spatiotemporal Gait Measures in Younger Adults. PRESENCE: Virtual and Augmented Reality 2023;32:129 View
  82. Alfeo F, Lanciano T, Abbatantuono C, Gintili G, De Caro M, Curci A, Taurisano P. Cognitive, Emotional, and Daily Functioning Domains Involved in Decision-Making among Patients with Mild Cognitive Impairment: A Systematic Review. Brain Sciences 2024;14(3):278 View
  83. Siette J, Guion J, Ijaz K, Strutt P, Porte M, Savage G, Richards D. Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults. BMC Medical Informatics and Decision Making 2024;24(1) View
  84. Pinto J, Pontes D, Peixoto B, Dores A, Barbosa F. Ecological validity of neuropsychological interventions: A systematic review. Applied Neuropsychology: Adult 2024:1 View
  85. Mancuso V, Sarcinella E, Bruni F, Arlati S, Di Santo S, Cavallo M, Cipresso P, Pedroli E. Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures. Frontiers in Human Neuroscience 2024;18 View
  86. Xie X, Shi R, Yu H, Wan X, Liu T, Duan D, Li D, Wen D. Executive function rehabilitation and evaluation based on brain-computer interface and virtual reality: our opinion. Frontiers in Neuroscience 2024;18 View
  87. Cui Y, Choi M. Assessment of the Daily Living Activities of Older People (2004–2023): A Bibliometric and Visual Analysis. Healthcare 2024;12(12):1180 View
  88. Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
  89. Stasolla F, Di Gioia M, Messina I, Treglia F, Passaro A, Zullo A, Dragone M. Assessing and recovering Alzheimer’s disease: a comparative analysis of standard neuropsychological approaches and virtual reality interventions with the use of digital storytelling. Frontiers in Psychology 2024;15 View
  90. Bhargava Y, Baths V. Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders. JMIR XR and Spatial Computing 2024;1:e59197 View
  91. Ojha A, Shayesteh S, Sharifironizi A, Liu Y, Jebelli H. Worker-centric heat strain analysis: Integrating physiological signals with ensemble learning and domain adaptation. Automation in Construction 2024;166:105670 View
  92. Jawharieh H, Tabbaa L, Ang C, Cheung E, Covaci A. Care Beyond Borders: Investigating Virtual Reality Deployment Opportunities & Challenges Through the Lens of Dementia Care. International Journal of Human–Computer Interaction 2024:1 View
  93. Bhargava Y, Kottapalli A, Baths V. Validation and comparison of virtual reality and 3D mobile games for cognitive assessment against ACE-III in 82 young participants. Scientific Reports 2024;14(1) View
  94. Atkins A, Lancaster A, Ault M. “You’re fired”: the influence of heuristic-systematic processing in communication and termination decisions in organizational environments. Journal of Communication Management 2024 View

Books/Policy Documents

  1. Xefteris S, Konstantinidis E, Billis A, Antoniou P, Styliadis C, Paraskevopoulos E, Kartsidis P, Frantzidιs C, Bamidis P. Data Analytics in Medicine. View
  2. Sahu A. Computational Methods and Algorithms for Medicine and Optimized Clinical Practice. View
  3. Groznik V, Sadikov A. Augmented Reality Games II. View
  4. Verhulst E, Banville F, Richard P, Tabet S, Lussier C, Massicotte É, Allain P. Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration. View
  5. Martis A, Bassano C, Solari F, Chessa M. New Trends in Image Analysis and Processing – ICIAP 2017. View
  6. Chessa M, Bassano C, Gusai E, Martis A, Solari F. Computer Vision – ECCV 2018 Workshops. View
  7. Banville F, Lussier C, Massicotte E, Verhulst E, Couture J, Allain P, Richard P. Human Interface and the Management of Information. Information in Applications and Services. View
  8. Loachamín-Valencia M, Juan M, Méndez-López M, Pérez-Hernández E. Advances in Computer Entertainment Technology. View
  9. Xefteris S, Konstantinidis E, Billis A, Antoniou P, Styliadis C, Paraskevopoulos E, Kartsidis P, Frantzidιs C, Bamidis P. Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care. View
  10. Paliokas I, Kalamaras E, Votis K, Doumpoulakis S, Lakka E, Kotsani M, Freminet A, Benetos A, Ellul I, Polycarpou M, Zygouris S, Megalooikonomou V, Tzovaras D. GeNeDis 2018. View
  11. Victoroff J, Bigler E. Concussion and Traumatic Encephalopathy. View
  12. Cavalcante D, da Fonseca G, Joaquim S, Simões S. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
  13. Borghesi F, Mancuso V, Pedroli E, Cipresso P. Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0. View
  14. Reggente N. Virtual Reality in Behavioral Neuroscience: New Insights and Methods. View