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Citing this Article

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Published on 06.08.13 in Vol 1, No 1 (2013)

This paper is in the following e-collection/theme issue:

Works citing "Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.2778):

(note that this is only a small subset of citations)

  1. Abd Razak M, Ahmad N, Chan Y, Mohamad Kasim N, Yusof M, Abdul Ghani M, Omar M, Abd Aziz F, Jamaluddin R. Validity of screening tools for dementia and mild cognitive impairment among the elderly in primary health care: a systematic review. Public Health 2019;169:84
    CrossRef
  2. Valladares-Rodriguez S, Fernández-Iglesias MJ, Anido-Rifón L, Facal D, Rivas-Costa C, Pérez-Rodríguez R. Touchscreen games to detect cognitive impairment in senior adults. A user-interaction pilot study. International Journal of Medical Informatics 2019;127:52
    CrossRef
  3. Lazarou I, Stavropoulos TG, Meditskos G, Andreadis S, Kompatsiaris I, Tsolaki M. Long-Term Impact of Intelligent Monitoring Technology on People with Cognitive Impairment: An Observational Study. Journal of Alzheimer's Disease 2019;70(3):757
    CrossRef
  4. Zhuang L, Yang Y, Gao J. Cognitive assessment tools for mild cognitive impairment screening. Journal of Neurology 2019;
    CrossRef
  5. Chua SIL, Tan NC, Wong WT, Allen Jr JC, Quah JHM, Malhotra R, Østbye T. Virtual Reality for Screening of Cognitive Function in Older Persons: Comparative Study (Preprint). Journal of Medical Internet Research 2019;
    CrossRef
  6. Ouellet , Boller B, Corriveau-Lecavalier N, Cloutier S, Belleville S. The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory. Journal of Neuroscience Methods 2018;303:126
    CrossRef
  7. Valladares-Rodriguez S, Fernández-Iglesias MJ, Anido-Rifón L, Facal D, Pérez-Rodríguez R. Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study. PeerJ 2018;6:e5478
    CrossRef
  8. Wen D, Lan X, Zhou Y, Li G, Hsu S, Jung T. The Study of Evaluation and Rehabilitation of Patients With Different Cognitive Impairment Phases Based on Virtual Reality and EEG. Frontiers in Aging Neuroscience 2018;10
    CrossRef
  9. Aubin G, Béliveau M, Klinger E. An exploration of the ecological validity of the Virtual Action Planning–Supermarket (VAP-S) with people with schizophrenia. Neuropsychological Rehabilitation 2018;28(5):689
    CrossRef
  10. Rosetti MF, Gómez-Tello MF, Victoria G, Apiquian R. A video game for the neuropsychological screening of children. Entertainment Computing 2017;20:1
    CrossRef
  11. Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9
    CrossRef
  12. Vallejo V, Wyss P, Chesham A, Mitache AV, Müri RM, Mosimann UP, Nef T. Evaluation of a new serious game based multitasking assessment tool for cognition and activities of daily living: Comparison with a real cooking task. Computers in Human Behavior 2017;70:500
    CrossRef
  13. Gamito P, Oliveira J, Alghazzawi D, Fardoun H, Rosa P, Sousa T, Maia I, Morais D, Lopes P, Brito R. The Art Gallery Test: A Preliminary Comparison between Traditional Neuropsychological and Ecological VR-Based Tests. Frontiers in Psychology 2017;8
    CrossRef
  14. Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David BM. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16
    CrossRef
  15. Vallejo V, Wyss P, Rampa L, Mitache AV, Müri RM, Mosimann UP, Nef T, Fuh J. Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease. PLOS ONE 2017;12(5):e0175999
    CrossRef
  16. Valladares-Rodriguez S, Perez-Rodriguez R, Facal D, Fernandez-Iglesias MJ, Anido-Rifon L, Mouriño-Garcia M. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults. PeerJ 2017;5:e3508
    CrossRef
  17. Zygouris S, Ntovas K, Giakoumis D, Votis K, Doumpoulakis S, Segkouli S, Karagiannidis C, Tzovaras D, Tsolaki M, de Jager C. A Preliminary Study on the Feasibility of Using a Virtual Reality Cognitive Training Application for Remote Detection of Mild Cognitive Impairment. Journal of Alzheimer's Disease 2017;56(2):619
    CrossRef
  18. Ip EH, Barnard R, Marshall SA, Lu L, Sink K, Wilson V, Chamberlain D, Rapp SR. Development of a video-simulation instrument for assessing cognition in older adults. BMC Medical Informatics and Decision Making 2017;17(1)
    CrossRef
  19. Dove E, Astell AJ. The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review. Journal of Medical Internet Research 2017;19(1):e3
    CrossRef
  20. Manera V, Ben-Sadoun G, Aalbers T, Agopyan H, Askenazy F, Benoit M, Bensamoun D, Bourgeois J, Bredin J, Bremond F, Crispim-Junior C, David R, De Schutter B, Ettore E, Fairchild J, Foulon P, Gazzaley A, Gros A, Hun S, Knoefel F, Olde Rikkert M, Phan Tran MK, Politis A, Rigaud AS, Sacco G, Serret S, Thümmler S, Welter ML, Robert P. Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel. Frontiers in Psychology 2017;8
    CrossRef
  21. Valladares-Rodríguez S, Pérez-Rodríguez R, Anido-Rifón L, Fernández-Iglesias M. Trends on the application of serious games to neuropsychological evaluation: A scoping review. Journal of Biomedical Informatics 2016;64:296
    CrossRef
  22. Körber M, Gold C, Lechner D, Bengler K. The influence of age on the take-over of vehicle control in highly automated driving. Transportation Research Part F: Traffic Psychology and Behaviour 2016;39:19
    CrossRef
  23. Bamparopoulos G, Konstantinidis E, Bratsas C, Bamidis PD. Towards exergaming commons: composing the exergame ontology for publishing open game data. Journal of Biomedical Semantics 2016;7(1)
    CrossRef
  24. Oliveira CR, Lopes Filho BJP, Sugarman MA, Esteves CS, Lima MMBMP, Moret-Tatay C, Irigaray TQ, Argimon IIL. Development and Feasibility of a Virtual Reality Task for the Cognitive Assessment of Older Adults: The ECO-VR. The Spanish Journal of Psychology 2016;19
    CrossRef
  25. Lindbergh CA, Dishman RK, Miller LS. Functional Disability in Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Neuropsychology Review 2016;26(2):129
    CrossRef
  26. Besnard J, Foloppe D, Banville F, Richard P, Allain P. Intérêts de la réalité virtuelle pour l’évaluation et la prise en charge des perturbations cognitives et comportementales associées au vieillissement pathologique. NPG Neurologie - Psychiatrie - Gériatrie 2016;16(96):313
    CrossRef
  27. Manera V, Petit P, Derreumaux A, Orvieto I, Romagnoli M, Lyttle G, David R, Robert PH. ‘Kitchen and cooking,’ a serious game for mild cognitive impairment and Alzheimer’s disease: a pilot study. Frontiers in Aging Neuroscience 2015;7
    CrossRef
  28. Tarnanas I, Tsolaki A, Wiederhold M, Wiederhold B, Tsolaki M. Five-year biomarker progression variability for Alzheimer's disease dementia prediction: Can a complex instrumental activities of daily living marker fill in the gaps?. Alzheimer's & Dementia: Diagnosis, Assessment & Disease Monitoring 2015;1(4):521
    CrossRef
  29. Khan T, Nyholm D, Westin J, Dougherty M. A computer vision framework for finger-tapping evaluation in Parkinson's disease. Artificial Intelligence in Medicine 2014;60(1):27
    CrossRef
  30. Tarnanas I, Tsolaki M, Nef T, M. Müri R, Mosimann UP. Can a novel computerized cognitive screening test provide additional information for early detection of Alzheimer's disease?. Alzheimer's & Dementia 2014;10(6):790
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.2778)

:
  1. Sahu A. Computational Methods and Algorithms for Medicine and Optimized Clinical Practice. 2019. chapter 1:1
    CrossRef
  2. Groznik V, Sadikov A. Augmented Reality Games II. 2019. Chapter 8:179
    CrossRef
  3. Chessa M, Bassano C, Gusai E, Martis AE, Solari F. Computer Vision – ECCV 2018 Workshops. 2019. Chapter 5:66
    CrossRef
  4. Victoroff J, Bigler ED. Concussion and Traumatic Encephalopathy. 2019. 9:399
    CrossRef
  5. Banville F, Lussier C, Massicotte E, Verhulst E, Couture J, Allain P, Richard P. Human Interface and the Management of Information. Information in Applications and Services. 2018. Chapter 4:41
    CrossRef
  6. Loachamín-Valencia M, Juan M, Méndez-López M, Pérez-Hernández E. Advances in Computer Entertainment Technology. 2018. Chapter 55:809
    CrossRef
  7. Verhulst E, Banville F, Richard P, Tabet S, Lussier C, Massicotte , Allain P. Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration. 2017. Chapter 16:176
    CrossRef
  8. Martis AE, Bassano C, Solari F, Chessa M. New Trends in Image Analysis and Processing – ICIAP 2017. 2017. Chapter 26:281
    CrossRef
  9. Xefteris S, Konstantinidis E, Billis AS, Antoniou PE, Styliadis C, Paraskevopoulos E, Kartsidis PE, Frantzidιs CA, Bamidis PD. Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care. 2017. chapter 4:74
    CrossRef