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Citing this Article

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Published on 12.12.13 in Vol 1, No 1 (2013)

This paper is in the following e-collection/theme issue:

Works citing "Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.3139):

(note that this is only a small subset of citations)

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  5. Ofori SK, Hung YW, Schwind JS, Muniz-Rodriguez K, Kakou RJ, Alade SE, Diallo K, Sullivan KL, Cowling BJ, Fung ICH. The use of digital technology to improve and monitor handwashing among children 12 years or younger in educational settings: a scoping review. International Journal of Environmental Health Research 2020;:1
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  11. Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983
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  24. Hendrie GA, James-Martin G, Williams G, Brindal E, Whyte B, Crook A. The Development of VegEze: Smartphone App to Increase Vegetable Consumption in Australian Adults. JMIR Formative Research 2019;3(1):e10731
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  30. Brignone L, Edleson JL. The Dating and Domestic Violence App Rubric: Synthesizing Clinical Best Practices and Digital Health App Standards for Relationship Violence Prevention Smartphone Apps. International Journal of Human–Computer Interaction 2019;35(19):1859
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  31. Beemer LR, Ajibewa TA, DellaVecchia G, Hasson RE. A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks. International Journal of Environmental Research and Public Health 2019;16(21):4082
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  37. Ismail MA, Ahmad A, Mohammad JA, Fakri NMRM, Nor MZM, Pa MNM. Using Kahoot! as a formative assessment tool in medical education: a phenomenological study. BMC Medical Education 2019;19(1)
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  38. Paldán K, Simanovski J, Ullrich G, Steinmetz M, Rammos C, Jánosi RA, Moebus S, Rassaf T, Lortz J. Feasibility and Clinical Relevance of a Mobile Intervention Using TrackPAD to Support Supervised Exercise Therapy in Patients With Peripheral Arterial Disease: Study Protocol for a Randomized Controlled Pilot Trial. JMIR Research Protocols 2019;8(6):e13651
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  42. Lowensteyn I, Berberian V, Berger C, Da Costa D, Joseph L, Grover SA. The Sustainability of a Workplace Wellness Program That Incorporates Gamification Principles: Participant Engagement and Health Benefits After 2 Years. American Journal of Health Promotion 2019;33(6):850
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  44. Day J, Freiberg K, Hayes A, Homel R. Towards Scalable, Integrative Assessment of Children’s Self-Regulatory Capabilities: New Applications of Digital Technology. Clinical Child and Family Psychology Review 2019;22(1):90
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