Published on in Vol 1, No 1 (2013): Inaugural Issue

Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Authors of this article:

Brian Cugelman 1 Author Orcid Image

Journals

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  32. Lumsden J, Skinner A, Coyle D, Lawrence N, Munafo M. Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques. Journal of Medical Internet Research 2017;19(11):e395 View
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  40. Pensak M, Lundsberg L, Stanwood N, Cutler A, Gariepy A. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295 View
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  45. Switsers L, Dauwe A, Vanhoudt A, Van Dyck H, Lombaerts K, Oldenburg J. Users’ Perspectives on mHealth Self-Management of Bipolar Disorder: Qualitative Focus Group Study. JMIR mHealth and uHealth 2018;6(5):e108 View
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  50. Åkerberg A, Söderlund A, Lindén M. The Development and Usability Evaluation of an Interactive Health Technology Solution, for Encouragement of Physical Activity in Inactive Adults Based on the User Perspective. Journal of Technology in Behavioral Science 2019;4(2):93 View
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  56. Mu W, Spaargaren G, Oude Lansink A. Mobile Apps for Green Food Practices and the Role for Consumers: A Case Study on Dining Out Practices with Chinese and Dutch Young Consumers. Sustainability 2019;11(5):1275 View
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  130. Jessen S, Mirkovic J, Ruland C. Creating Gameful Design in mHealth: A Participatory Co-Design Approach. JMIR mHealth and uHealth 2018;6(12):e11579 View
  131. Paldán K, Simanovski J, Ullrich G, Steinmetz M, Rammos C, Jánosi R, Moebus S, Rassaf T, Lortz J. Feasibility and Clinical Relevance of a Mobile Intervention Using TrackPAD to Support Supervised Exercise Therapy in Patients With Peripheral Arterial Disease: Study Protocol for a Randomized Controlled Pilot Trial. JMIR Research Protocols 2019;8(6):e13651 View
  132. Cheng V. Recommendations for Implementing Gamification for Mental Health and Wellbeing. Frontiers in Psychology 2020;11 View
  133. Herbuela V, Karita T, Carvajal T, Ho H, Lorena J, Regalado R, Sobrepeña G, Watanabe K. Early Detection of Dengue Fever Outbreaks Using a Surveillance App (Mozzify): Cross-sectional Mixed Methods Usability Study. JMIR Public Health and Surveillance 2021;7(3):e19034 View
  134. Varma N, Cygankiewicz I, Turakhia M, Heidbuchel H, Hu Y, Chen L, Couderc J, Cronin E, Estep J, Grieten L, Lane D, Mehra R, Page A, Passman R, Piccini J, Piotrowicz E, Piotrowicz R, Platonov P, Ribeiro A, Rich R, Russo A, Slotwiner D, Steinberg J, Svennberg E. 2021 ISHNE/HRS/EHRA/APHRS Expert Collaborative Statement on mHealth in Arrhythmia Management: Digital Medical Tools for Heart Rhythm Professionals: From the International Society for Holter and Noninvasive Electrocardiology/Heart Rhythm Society/European Heart Rhythm Association/Asia-Pacific Heart Rhythm Society. Circulation: Arrhythmia and Electrophysiology 2021;14(2) View
  135. Mitchell G, Leonard L, Carter G, Santin O, Brown Wilson C, Duplaga M. Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination. PLOS ONE 2021;16(1):e0245389 View
  136. Tuah N, Ahmedy F, Gani A, Yong L. A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges. Information 2021;12(2):91 View
  137. Bourke A, Dixon W, Roddam A, Lin K, Hall G, Curtis J, Veer S, Soriano‐Gabarró M, Mills J, Major J, Verstraeten T, Francis M, Bartels D. Incorporating patient generated health data into pharmacoepidemiological research. Pharmacoepidemiology and Drug Safety 2020;29(12):1540 View
  138. Varma N, Cygankiewicz I, Turakhia M, Heidbuchel H, Hu Y, Chen L, Couderc J, Cronin E, Estep J, Grieten L, Lane D, Mehra R, Page A, Passman R, Piccini J, Piotrowicz E, Piotrowicz R, Platonov P, Ribeiro A, Rich R, Russo A, Slotwiner D, Steinberg J, Svennberg E. 2021 ISHNE/HRS/EHRA/APHRS collaborative statement on mHealth in Arrhythmia Management: Digital Medical Tools for Heart Rhythm Professionals. Journal of Arrhythmia 2021;37(2):271 View
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  140. Molina-Torres G, Rodríguez-Arrastia M, Alarcón-Rodríguez R, Sánchez-Labraca N, Sánchez-Joya M, Roman P, Requena-Mullor M. GAME-BASED LEARNING REPERCUSSION IN PHYSIOTHERAPY STUDENTS: A COMPARATIVE STUDY (Preprint). JMIR Serious Games 2020 View
  141. Ybarra M, Price-Feeney M, Prescott T, Goodenow C, Saewyc E, Rosario M. Girl2Girl: How to develop a salient pregnancy prevention program for cisgender sexual minority adolescent girls. Journal of Adolescence 2020;85:41 View
  142. Epstein D, Zemski A, Enticott J, Barton C. Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework. JMIR Serious Games 2021;9(1):e23302 View
  143. Hernandez-Aguilera J, Mauerman M, Herrera A, Vasilaky K, Baethgen W, Loboguerrero A, Diro R, Tesfamariam Tekeste Y, Osgood D. Games and Fieldwork in Agriculture: A Systematic Review of the 21st Century in Economics and Social Science. Games 2020;11(4):47 View
  144. Mamede A, Noordzij G, Jongerling J, Snijders M, Schop-Etman A, Denktas S. Combining Web-Based Gamification and Physical Nudges With an App (MoveMore) to Promote Walking Breaks and Reduce Sedentary Behavior of Office Workers: Field Study. Journal of Medical Internet Research 2021;23(4):e19875 View
  145. Robinson A, Slight R, Husband A, Slight S. Designing the Optimal Digital Health Intervention for Patients’ Use Before and After Elective Orthopedic Surgery: Qualitative Study. Journal of Medical Internet Research 2021;23(3):e25885 View
  146. Brown-Johnson C, Safaeinili N, Baratta J, Palaniappan L, Mahoney M, Rosas L, Winget M. Implementation outcomes of Humanwide: integrated precision health in team-based family practice primary care. BMC Family Practice 2021;22(1) View
  147. Varma N, Cygankiewicz I, Turakhia M, Heidbuchel H, Hu Y, Chen L, Couderc J, Cronin E, Estep J, Grieten L, Lane D, Mehra R, Page A, Passman R, Piccini J, Piotrowicz E, Piotrowicz R, Platonov P, Ribeiro A, Rich R, Russo A, Slotwiner D, Steinberg J, Svennberg E. 2021 ISHNE/HRS/EHRA/APHRS Collaborative Statement on mHealth in Arrhythmia Management: Digital Medical Tools for Heart Rhythm Professionals. Cardiovascular Digital Health Journal 2021;2(1):4 View
  148. Zolfaghari M, Shirmohammadi M, Shahhosseini H, Mokhtaran M, Mohebbi S. Development and evaluation of a gamified smart phone mobile health application for oral health promotion in early childhood: a randomized controlled trial. BMC Oral Health 2021;21(1) View
  149. Hungerbuehler I, Daley K, Cavanagh K, Garcia Claro H, Kapps M. Chatbot-Based Assessment of Employees’ Mental Health: Design Process and Pilot Implementation. JMIR Formative Research 2021;5(4):e21678 View
  150. Rajani N, Mastellos N, Filippidis F. Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps. JMIR Serious Games 2021;9(2):e27290 View
  151. Davis A, Parker H, Gallagher R. Gamified applications for secondary prevention in patients with high cardiovascular disease risk: A systematic review of effectiveness and acceptability. Journal of Clinical Nursing 2021 View
  152. Zhang C, Lakens D, IJsselsteijn W. Theory Integration for Lifestyle Behavior Change in the Digital Age: An Adaptive Decision-Making Framework. Journal of Medical Internet Research 2021;23(4):e17127 View
  153. Zhang C, van Gorp P, Derksen M, Nuijten R, IJsselsteijn W, Zanutto A, Melillo F, Pratola R. Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study. International Journal of Environmental Research and Public Health 2021;18(6):2823 View
  154. HANIFAH M, MOHMADİSA H, SAİYİDATİNA BALKHİS N, NAYAN N, YAZİD S, HAMİD N, NUR HİDAYAH B, NURUL AFİFAH M. The Readiness of Geography Teacher Trainees in Gamification Approach. Review of International Geographical Education Online 2021 View
  155. Varma N, Cygankiewicz I, Turakhia M, Heidbuchel H, Hu Y, Chen L, Couderc J, Cronin E, Estep J, Grieten L, Lane D, Mehra R, Page A, Passman R, Piccini J, Piotrowicz E, Piotrowicz R, Platonov P, Ribeiro A, Rich R, Russo A, Slotwiner D, Steinberg J, Svennberg E. 2021 ISHNE / HRS / EHRA / APHRS Collaborative Statement on mHealth in Arrhythmia Management: Digital Medical Tools for Heart Rhythm Professionals. European Heart Journal - Digital Health 2021;2(1):7 View
  156. Kim S, Park Y. Designing an Indoor Air Quality Monitoring App for Asthma Management in Children: User-Centered Design Approach (Preprint). JMIR Formative Research 2021 View
  157. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Game-based Intervention Reporting Guidelines (GAMING): A Review on the Conceptual Ambiguity Surrounding Gamification and Serious Games in Healthcare (Preprint). Journal of Medical Internet Research 2021 View
  158. Kayyali R, Wells J, Rahmtullah N, Tahsin A, Gafoor A, Harrap N, Nabhani-Gebara S. Development and evaluation of a serious game to support learning among pharmacy and nursing students. Currents in Pharmacy Teaching and Learning 2021;13(8):998 View
  159. Alsalamah H, Nasser S, Alsalamah S, Almohana A, Alanazi A, Alrrshaid F. Wholesome Coin: A pHealth Solution to Reduce High Obesity Rates in Gulf Cooperation Council Countries Using Cryptocurrency. Frontiers in Blockchain 2021;4 View
  160. Agarwal A, Waddell K, Small D, Evans C, Harrington T, Djaraher R, Oon A, Patel M. Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight. JAMA Network Open 2021;4(7):e2116256 View
  161. Wang T, Fan L, Zheng X, Wang W, Liang J, An K, Ju M, Lei J. The Impact of Gamification-Induced Users' Feelings on the Continued Use of mHealth Apps: A Structural Equation Model With the Self-Determination Theory Approach. Journal of Medical Internet Research 2021;23(8):e24546 View
  162. García-Jurado A, Torres-Jiménez M, Leal-Rodríguez A, Castro-González P. Does gamification engage users in online shopping?. Electronic Commerce Research and Applications 2021;48:101076 View
  163. Ahonkhai A, Pierce L, Mbugua S, Wasula B, Owino S, Nmoh A, Idigbe I, Ezechi O, Amaral S, David A, Okonkwo P, Dowshen N, Were M. PEERNaija: A Gamified mHealth Behavioral Intervention to Improve Adherence to Antiretroviral Treatment Among Adolescents and Young Adults in Nigeria. Frontiers in Reproductive Health 2021;3 View
  164. Coskun A, Yildiz M, Yilmazer H, Genç H. A STUDY INTO DESIGNING AN AMBIENT WATER BOTTLE THAT SUPPORTS USERS' WATER-INTAKE TRACKING PRACTICES. Proceedings of the Design Society 2021;1:241 View
  165. Tan N, Koh Y, Goh C, Ngoh S, Tan A, Sankari U, Lee S, Tay H, Lim S. An innovation involving self-surveillance and serious gaming to increase smoking quit rate: Protocol for a pilot randomized controlled trial. Tobacco Prevention & Cessation 2021;7(August):1 View
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Books/Policy Documents

  1. Bychkov D, Young S. Big Data in Engineering Applications. View
  2. Rodrigues F, Baptista T, Boulos M. Encyclopedia of E-Health and Telemedicine. View
  3. Cook K, Brennan E, Gray C, Kennard T. Design, User Experience, and Usability: Interactive Experience Design. View
  4. Hanusová J, Štěpánková T, Tomanová J, Dočkalová S, Papežová H. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. View
  5. Kocakoyun S, Ozdamli F. Socialization - A Multidimensional Perspective. View
  6. Zurstiege G, Zipfel S, Ort A, Mack I, Meitz T, Schäffeler N. Informational Environments. View
  7. AlMarshedi A, Wanick V, Wills G, Ranchhod A. Gamification. View
  8. Karppinen M, Karppinen J, Halonen R. Advances in Computer Communication and Computational Sciences. View
  9. Hanusová J, Štěpánková T, Tomanová J, Dočkalová S, Papežová H. Gaming and Technology Addiction. View
  10. Uğur S, Şahin Y. Administrative Leadership in Open and Distance Learning Programs. View
  11. Schulz L, Spil A, de Vries S. Delivering Superior Health and Wellness Management with IoT and Analytics. View
  12. Souza-Júnior M, Queiroz L, Correia-Neto J, Vilar G. New Advances in Information Systems and Technologies. View
  13. Gavalas D, Kasapakis V, Dzardanova E. Encyclopedia of Computer Graphics and Games. View
  14. Ilhan A, Fietkiewicz K. Perspectives on Wearable Enhanced Learning (WELL). View
  15. King D, Rahman E, Potter A, van Teijlingen E. Proceedings of the Future Technologies Conference (FTC) 2018. View
  16. Balasubramanian G, Lee H, Poon K, Lim W, Yong W. Design, User Experience, and Usability: Theory, Methodology, and Management. View
  17. Drakopoulos G, Mylonas P, Sioutas S. GeNeDis 2018. View
  18. Sinha N. IoT in Healthcare and Ambient Assisted Living. View
  19. Blankenhagel K, Werner J, Mayer G, Schultz J, Zarnekow R. Wireless Mobile Communication and Healthcare. View
  20. Ofori M, El-Gayar O. Optimizing Health Monitoring Systems With Wireless Technology. View
  21. Mustafa A, Ali N, Dhillon J. Innovative Systems for Intelligent Health Informatics. View