Published on in Vol 2, No 2 (2014): Jul-Dec

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

Journals

  1. Lopes J, Miziara I, Galli M, Cimolin V, Oliveira C. Effect of Transcranial Direct Current Stimulation Combined With Xbox-Kinect Game Experience on Upper Limb Movement in Down Syndrome: A Case Report. Frontiers in Bioengineering and Biotechnology 2020;8 View
  2. Segev A, Rovner M, Appel D, Abrams A, Rotem M, Bloch Y. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013). Journal of Medical Internet Research 2016;18(7):e196 View
  3. Comello M, Qian X, Deal A, Ribisl K, Linnan L, Tate D. Impact of Game-Inspired Infographics on User Engagement and Information Processing in an eHealth Program. Journal of Medical Internet Research 2016;18(9):e237 View
  4. Talaei-Khoei A, Daniel J. How younger elderly realize usefulness of cognitive training video games to maintain their independent living. International Journal of Information Management 2018;42:1 View
  5. Vichitvanichphong S, Talaei-Khoei A, Kerr D, Ghapanchi A. What Does Happen to Our Driving When We Get Older?. Transport Reviews 2015;35(1):56 View
  6. Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22 View