Published on in Vol 2, No 2 (2014): Jul-Dec

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

Journals

  1. Lopes J, Miziara I, Galli M, Cimolin V, Oliveira C. Effect of Transcranial Direct Current Stimulation Combined With Xbox-Kinect Game Experience on Upper Limb Movement in Down Syndrome: A Case Report. Frontiers in Bioengineering and Biotechnology 2020;8 View
  2. Segev A, Rovner M, Appel D, Abrams A, Rotem M, Bloch Y. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013). Journal of Medical Internet Research 2016;18(7):e196 View
  3. Comello M, Qian X, Deal A, Ribisl K, Linnan L, Tate D. Impact of Game-Inspired Infographics on User Engagement and Information Processing in an eHealth Program. Journal of Medical Internet Research 2016;18(9):e237 View
  4. Talaei-Khoei A, Daniel J. How younger elderly realize usefulness of cognitive training video games to maintain their independent living. International Journal of Information Management 2018;42:1 View
  5. Vichitvanichphong S, Talaei-Khoei A, Kerr D, Ghapanchi A. What Does Happen to Our Driving When We Get Older?. Transport Reviews 2015;35(1):56 View
  6. Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22 View
  7. Sampalo M, Lázaro E, Luna P. Action Video Gaming and Attention in Young Adults: A Systematic Review. Journal of Attention Disorders 2023;27(5):530 View
  8. Mylona I, Glynatsis M, Floros G, Kandarakis S. Spotlight on Digital Eye Strain. Clinical Optometry 2023;Volume 15:29 View
  9. Lopes J, Miziara I, Kahani D, Parreira R, de Almeida Carvalho Duarte N, Lazzari R, Santos L, de Mello Monteiro C, da Silva Cardoso D, de Oliveira Hassel Mendes J, dos Santos Alves V, Silva I, Oliveira L, Conway B, Galli M, Cimolin V, Oliveira C. Brain activity and upper limb movement analysis in children with Down syndrome undergoing transcranial direct current stimulation combined with virtual reality training: study protocol for a randomized controlled trial. Trials 2022;23(1) View
  10. Wang Y, Feng R, Bao D. Effect of cognitive-behavioral therapy for the elderly on driving behavior and emotional state: a randomized controlled trial. CCF Transactions on Pervasive Computing and Interaction 2023;5(2):139 View
  11. Kühn S, Gallinat J, Mascherek A. Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature. Dialogues in Clinical Neuroscience 2019;21(3):319 View
  12. Monteiro D, Wang A, Wang L, Li H, Barrett A, Pack A, Liang H. Effects of audience familiarity on anxiety in a virtual reality public speaking training tool. Universal Access in the Information Society 2024;23(1):23 View
  13. Li W, Lu T, Wei H. Serious gaming: user acceptance of the simulated motorbike license training system. Multimedia Tools and Applications 2023;83(17):52763 View