Published on in Vol 2, No 2 (2014): Jul-Dec

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

Journals

  1. Nguyen V, Benchoufi M, Young B, Ghosn L, Ravaud P, Boutron I. A scoping review provided a framework for new ways of doing research through mobilizing collective intelligence. Journal of Clinical Epidemiology 2019;110:1 View
  2. Borda A, Gray K, Fu Y. Research data management in health and biomedical citizen science: practices and prospects. JAMIA Open 2020;3(1):113 View
  3. Vera J, Santos G. Can Gamification Contribute to Computer Modeling-Driven Biomedical Research?. Frontiers in Physiology 2018;9 View
  4. Brady C, Villanti A, Pearson J, Kirchner T, Gupta O, Shah C. Rapid Grading of Fundus Photographs for Diabetic Retinopathy Using Crowdsourcing. Journal of Medical Internet Research 2014;16(10):e233 View
  5. Kuang J, Argo L, Stoddard G, Bray B, Zeng-Treitler Q. Assessing Pictograph Recognition: A Comparison of Crowdsourcing and Traditional Survey Approaches. Journal of Medical Internet Research 2015;17(12):e281 View
  6. Celi L, Ippolito A, Montgomery R, Moses C, Stone D. Crowdsourcing Knowledge Discovery and Innovations in Medicine. Journal of Medical Internet Research 2014;16(9):e216 View
  7. Desseilles M. Perspectives on Games, Computers, and Mental Health: Questions about Paradoxes, Evidences, and Challenges. Frontiers in Psychiatry 2016;7 View
  8. Smith R, Merchant R. Harnessing the crowd to accelerate molecular medicine research. Trends in Molecular Medicine 2015;21(7):403 View
  9. Bianchi L, Liò P. Opportunities for community awareness platforms in personal genomics and bioinformatics education. Briefings in Bioinformatics 2016:bbw078 View
  10. Lee Y, Arida J, Donovan H. The application of crowdsourcing approaches to cancer research: a systematic review. Cancer Medicine 2017;6(11):2595 View
  11. Wazny K. Applications of crowdsourcing in health: an overview. Journal of Global Health 2018;8(1) View
  12. Créquit P, Mansouri G, Benchoufi M, Vivot A, Ravaud P. Mapping of Crowdsourcing in Health: Systematic Review. Journal of Medical Internet Research 2018;20(5):e187 View
  13. Yallapragada V, Xu T, Walker S, Tabirca S, Tangney M. Pepblock Builder VR – An Open-Source Tool for Gaming-Based Bio-Edutainment in Interactive Protein Design. Frontiers in Bioengineering and Biotechnology 2021;9 View
  14. Sadeghianasl S, Hofstede A, Wynn M, Turkay S, Myers T. Process Activity Ontology Learning From Event Logs Through Gamification. IEEE Access 2021;9:165865 View
  15. Tolks D, Schmidt J, Kuhn S. The Role of AI in Serious Games and Gamification for Health: Scoping Review. JMIR Serious Games 2024;12:e48258 View
  16. Grace L. The Patterns of Games for Leading Social Change. Journal of Leadership Studies 2024;17(4):56 View

Books/Policy Documents

  1. . Games with a Purpose (Gwaps). View
  2. Birudavolu S, Nag B. Business Innovation and ICT Strategies. View

Conference Proceedings

  1. Gong M, Sun Y, He L. 2019 IEEE 23rd International Conference on Computer Supported Cooperative Work in Design (CSCWD). A Social Network Engaged Crowdsourcing Framework for Expert Tasks View
  2. Charity M, Khalifa A, Togelius J. 2020 IEEE Conference on Games (CoG). Baba is Y’all: Collaborative Mixed-Initiative Level Design View
  3. Abela A, Seychell D, Bugeja M. 2022 IEEE 21st Mediterranean Electrotechnical Conference (MELECON). Exploring How Weak Supervision Can Assist the Annotation of Computer Vision Datasets View