Published on in Vol 2, No 2 (2014): Jul-Dec

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

Journals

  1. Nguyen V, Benchoufi M, Young B, Ghosn L, Ravaud P, Boutron I. A scoping review provided a framework for new ways of doing research through mobilizing collective intelligence. Journal of Clinical Epidemiology 2019;110:1 View
  2. Borda A, Gray K, Fu Y. Research data management in health and biomedical citizen science: practices and prospects. JAMIA Open 2020;3(1):113 View
  3. Vera J, Santos G. Can Gamification Contribute to Computer Modeling-Driven Biomedical Research?. Frontiers in Physiology 2018;9 View
  4. Brady C, Villanti A, Pearson J, Kirchner T, Gupta O, Shah C. Rapid Grading of Fundus Photographs for Diabetic Retinopathy Using Crowdsourcing. Journal of Medical Internet Research 2014;16(10):e233 View
  5. Kuang J, Argo L, Stoddard G, Bray B, Zeng-Treitler Q. Assessing Pictograph Recognition: A Comparison of Crowdsourcing and Traditional Survey Approaches. Journal of Medical Internet Research 2015;17(12):e281 View
  6. Celi L, Ippolito A, Montgomery R, Moses C, Stone D. Crowdsourcing Knowledge Discovery and Innovations in Medicine. Journal of Medical Internet Research 2014;16(9):e216 View
  7. Desseilles M. Perspectives on Games, Computers, and Mental Health: Questions about Paradoxes, Evidences, and Challenges. Frontiers in Psychiatry 2016;7 View
  8. Smith R, Merchant R. Harnessing the crowd to accelerate molecular medicine research. Trends in Molecular Medicine 2015;21(7):403 View
  9. Bianchi L, Liò P. Opportunities for community awareness platforms in personal genomics and bioinformatics education. Briefings in Bioinformatics 2016:bbw078 View
  10. Lee Y, Arida J, Donovan H. The application of crowdsourcing approaches to cancer research: a systematic review. Cancer Medicine 2017;6(11):2595 View
  11. Wazny K. Applications of crowdsourcing in health: an overview. Journal of Global Health 2018;8(1) View
  12. Créquit P, Mansouri G, Benchoufi M, Vivot A, Ravaud P. Mapping of Crowdsourcing in Health: Systematic Review. Journal of Medical Internet Research 2018;20(5):e187 View
  13. Yallapragada V, Xu T, Walker S, Tabirca S, Tangney M. Pepblock Builder VR – An Open-Source Tool for Gaming-Based Bio-Edutainment in Interactive Protein Design. Frontiers in Bioengineering and Biotechnology 2021;9 View
  14. Sadeghianasl S, Hofstede A, Wynn M, Turkay S, Myers T. Process Activity Ontology Learning From Event Logs Through Gamification. IEEE Access 2021;9:165865 View
  15. Tolks D, Schmidt J, Kuhn S. The Role of AI in Serious Games and Gamification for Health: Scoping Review. JMIR Serious Games 2024;12:e48258 View
  16. Grace L. The Patterns of Games for Leading Social Change. Journal of Leadership Studies 2024;17(4):56 View

Books/Policy Documents

  1. . Games with a Purpose (Gwaps). View
  2. Birudavolu S, Nag B. Business Innovation and ICT Strategies. View