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Published on 13.07.15 in Vol 3, No 2 (2015): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Health Behavior Theory in Physical Activity Game Apps: A Content Analysis"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.4187):

(note that this is only a small subset of citations)

  1. Wattanapisit A, Saengow U, Ng CJ, Thanamee S, Kaewruang N, Chaput J. Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand. PLOS ONE 2018;13(6):e0199813
    CrossRef
  2. Thomas JD, Cardinal BJ. Gibberish in Communicating Written Physical Activity Information: Making Strides at Derailing a Perpetual Problem. Sociology of Sport Journal 2018;35(2):108
    CrossRef
  3. Huang G, Zhou E. Time to Work Out! Examining the Behavior Change Techniques and Relevant Theoretical Mechanisms that Predict the Popularity of Fitness Mobile Apps with Chinese-Language User Interfaces. Health Communication 2018;:1
    CrossRef
  4. Bruggers CS, Baranowski S, Beseris M, Leonard R, Long D, Schulte E, Shorter A, Stigner R, Mason CC, Bedrov A, Pascual I, Bulaj G. A Prototype Exercise–Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases. Frontiers in Pediatrics 2018;6
    CrossRef
  5. Militello LK, Hanna N, Nigg CR. Pokémon GO Within the Context of Family Health: Retrospective Study. JMIR Pediatrics and Parenting 2018;1(2):e10679
    CrossRef
  6. Giunti G. 3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study. JMIR Serious Games 2018;6(3):e11631
    CrossRef
  7. Thomas JD, Flay BR, Cardinal BJ. Are Physical Activity Resources Understandable as Disseminated? A Meta-Analysis of Readability Studies. Quest 2018;70(4):492
    CrossRef
  8. Kebede M, Steenbock B, Helmer SM, Sill J, Möllers T, Pischke CR. There are many physical activity apps but only few are evidence-informed: Results of a content-analysis (Preprint). JMIR mHealth and uHealth 2018;
    CrossRef
  9. Lee HE, Cho J. What Motivates Users to Continue Using Diet and Fitness Apps? Application of the Uses and Gratifications Approach. Health Communication 2017;32(12):1445
    CrossRef
  10. Sigler BE. Investigating the Perceptions of Care Coordinators on Using Behavior Theory-Based Mobile Health Technology With Medicaid Populations: A Grounded Theory Study. JMIR mHealth and uHealth 2017;5(3):e36
    CrossRef
  11. Hoffmann A, Christmann CA, Bleser G. Gamification in Stress Management Apps: A Critical App Review. JMIR Serious Games 2017;5(2):e13
    CrossRef
  12. Schoeppe S, Alley S, Rebar AL, Hayman M, Bray NA, Van Lippevelde W, Gnam J, Bachert P, Direito A, Vandelanotte C. Apps to improve diet, physical activity and sedentary behaviour in children and adolescents: a review of quality, features and behaviour change techniques. International Journal of Behavioral Nutrition and Physical Activity 2017;14(1)
    CrossRef
  13. Wortley D, An J, Heshmati A. Tackling the Challenge of the Aging Society: Detecting and Preventing Cognitive and Physical Decline through Games and Consumer Technologies. Healthcare Informatics Research 2017;23(2):87
    CrossRef
  14. White BK, Martin A, White JA, Burns SK, Maycock BR, Giglia RC, Scott JA. Theory-Based Design and Development of a Socially Connected, Gamified Mobile App for Men About Breastfeeding (Milk Man). JMIR mHealth and uHealth 2016;4(2):e81
    CrossRef
  15. Hood M, Wilson R, Corsica J, Bradley L, Chirinos D, Vivo A. What do we know about mobile applications for diabetes self-management? A review of reviews. Journal of Behavioral Medicine 2016;39(6):981
    CrossRef
  16. DeLaughter KL, Sadasivam RS, Kamberi A, English TM, Seward GL, Chan SW, Volkman JE, Amante DJ, Houston TK. Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation. JMIR Serious Games 2016;4(1):e3
    CrossRef
  17. Wilkinson JL, Strickling K, Payne HE, Jensen KC, West JH. Evaluation of Diet-Related Infographics on Pinterest for Use of Behavior Change Theories: A Content Analysis. JMIR mHealth and uHealth 2016;4(4):e133
    CrossRef
  18. Lewis ZH, Swartz MC, Lyons EJ. What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions. Games for Health Journal 2016;5(2):93
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.4187)

:
  1. Ivory AH, Ivory JD. Mobile e-Health. 2017. Chapter 9:201
    CrossRef