Published on in Vol 3, No 2 (2015): Jul-Dec

Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test

Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test

Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test

Journals

  1. Baranowski T, Blumberg F, Gao Z, Kato P, Kok G, Lu A, Lyons E, Morrill B, Peng W, Prins P, Snyder L, Staiano A, Thompson D. Getting Research on Games for Health Funded. Games for Health Journal 2017;6(1):1 View
  2. Roberts-Gray C, Ranjit N, Sweitzer S, Byrd-Williams C, Romo-Palafox M, Briley M, Hoelscher D. Parent packs, child eats: Surprising results of Lunch is in the Bag‘s efficacy trial. Appetite 2018;121:249 View
  3. Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22 View
  4. Mummah S, Mathur M, King A, Gardner C, Sutton S. Mobile Technology for Vegetable Consumption: A Randomized Controlled Pilot Study in Overweight Adults. JMIR mHealth and uHealth 2016;4(2):e51 View
  5. Chung A, Wallace B, Stanton-Koko M, Seixas A, Jean-Louis G. Feasibility and Acceptability of a Culturally Tailored Website to Increase Fruit and Vegetable Intake and Physical Activity Levels in African American Mother-Child Dyads: Observational Study. JMIR Pediatrics and Parenting 2019;2(1):e12501 View
  6. Brand L, Beltran A, Hughes S, O'Connor T, Baranowski J, Nicklas T, Chen T, Dadabhoy H, Diep C, Buday R, Baranowski T. Assessing Feedback in a Mobile Videogame. Games for Health Journal 2016;5(3):203 View
  7. Ugalde M, Brand L, Beltran A, Dadabhoy H, Chen T, O'Connor T, Hughes S, Baranowski T, Buday R, Nicklas T, Baranowski J. Mommio’s Recipe Box: Assessment of the Cooking Habits of Mothers of Preschoolers and Their Perceptions of Recipes for a Video Game. JMIR Serious Games 2017;5(4):e20 View
  8. Chaves Costa F, Catrib A, Branco J, de Sales R, da Silva Junior G, Abdon A, de Almeida L. Use of educational technologies in the promotion of children’s cardiovascular health: a systematic review. Global Health Promotion 2020;27(4):32 View
  9. Afonso L, Rodrigues R, Reis E, Miller K, Castro J, Parente N, Teixeira C, Fraga A, Torres S. Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. IEEE Transactions on Games 2020;12(4):351 View
  10. Li B, Ning X. The Adoption Factors of Mobile Games in the Wireless Environment. Computational Intelligence and Neuroscience 2022;2022:1 View
  11. Tonkin E, Brimblecombe J, Wycherley T. Characteristics of Smartphone Applications for Nutrition Improvement in Community Settings: A Scoping Review. Advances in Nutrition 2017;8(2):308 View
  12. Sosanya M, Samuel F, Bashir S, Omoera V, Freeland-Graves J. A Mobile Gaming App to Train Teenage Mothers on Appropriate Child Feeding Practices: Development and Validation Study. Journal of Medical Internet Research 2024;26:e53560 View