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Citing this Article

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Published on 27.11.15 in Vol 3, No 2 (2015): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.4275):

(note that this is only a small subset of citations)

  1. García-Bravo S, Cuesta-Gómez A, Campuzano-Ruiz R, López-Navas MJ, Domínguez-Paniagua J, Araújo-Narváez A, Barreñada-Copete E, García-Bravo C, Flórez-García MT, Botas-Rodríguez J, Cano-de-la-Cuerda R. Virtual reality and video games in cardiac rehabilitation programs. A systematic review. Disability and Rehabilitation 2019;:1
    CrossRef
  2. Santos LHDO, Okamoto K, Funghetto SS, Cavalli AS, Hiragi S, Yamamoto G, Sugiyama O, Castanho CD, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962
    CrossRef
  3. Sanders GJ, Roe B, Knowles ZR, Kaehne A, Fairclough SJ. Using formative research with older adults to inform a community physical activity programme: Get Healthy, Get Active. Primary Health Care Research & Development 2019;20
    CrossRef
  4. Palestra G, Rebiai M, Courtial E, Koutsouris D. Evaluation of a Rehabilitation System for the Elderly in a Day Care Center. Information 2018;10(1):3
    CrossRef
  5. Viana RB, Vancini RL, Vieira CA, Gentil P, Campos MH, Andrade MS, de Lira CAB. Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®. PeerJ 2018;6:e5574
    CrossRef
  6. Valenzuela T, Razee H, Schoene D, Lord SR, Delbaere K. An Interactive Home-Based Cognitive-Motor Step Training Program to Reduce Fall Risk in Older Adults: Qualitative Descriptive Study of Older Adults’ Experiences and Requirements. JMIR Aging 2018;1(2):e11975
    CrossRef
  7. Kim H, Lee H, Cho H, Kim E, Hwang J. Replacing Self-Efficacy in Physical Activity: Unconscious Intervention of the AR Game, Pokémon GO. Sustainability 2018;10(6):1971
    CrossRef
  8. Brox E, Konstantinidis ST, Evertsen G. User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design. JMIR Serious Games 2017;5(1):e2
    CrossRef
  9. Li J, Xu X, Pham TP, Theng Y, Katajapuu N, Luimula M. Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being. Games for Health Journal 2017;6(6):371
    CrossRef
  10. de Boissieu P, Denormandie P, Armaingaud D, Sanchez S, Jeandel C. Exergames and elderly: A non-systematic review of the literature. European Geriatric Medicine 2017;8(2):111
    CrossRef
  11. O'Neill M, Alibhai SM. Home-based exercise for older men on androgen deprivation therapy: Feasible and safe, but effective?. Journal of Geriatric Oncology 2016;7(2):68
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.4275)

:
  1. Vereijken B, Helbostad JL. The Palgrave Handbook of Ageing and Physical Activity Promotion. 2018. Chapter 35:713
    CrossRef