Published on in Vol 3, No 2 (2015): Jul-Dec

Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study

Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study

Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study

Journals

  1. Zhang H, Wang D, Wang Y, Chi Y, Miao C. Development and validation of a practical instrument for evaluating players’ familiarity with exergames. International Journal of Human-Computer Studies 2021;145:102521 View
  2. O'Neill M, Alibhai S. Home-based exercise for older men on androgen deprivation therapy: Feasible and safe, but effective?. Journal of Geriatric Oncology 2016;7(2):68 View
  3. Brox E, Konstantinidis S, Evertsen G. User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design. JMIR Serious Games 2017;5(1):e2 View
  4. Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
  5. García-Bravo S, Cuesta-Gómez A, Campuzano-Ruiz R, López-Navas M, Domínguez-Paniagua J, Araújo-Narváez A, Barreñada-Copete E, García-Bravo C, Flórez-García M, Botas-Rodríguez J, Cano-de-la-Cuerda R. Virtual reality and video games in cardiac rehabilitation programs. A systematic review. Disability and Rehabilitation 2021;43(4):448 View
  6. Li J, Xu X, Pham T, Theng Y, Katajapuu N, Luimula M. Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being. Games for Health Journal 2017;6(6):371 View
  7. Tabak M, de Vette F, van Dijk H, Vollenbroek-Hutten M. A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life. Games for Health Journal 2020;9(3):215 View
  8. Palestra G, Rebiai M, Courtial E, Koutsouris D. Evaluation of a Rehabilitation System for the Elderly in a Day Care Center. Information 2018;10(1):3 View
  9. Santos L, Okamoto K, Funghetto S, Cavalli A, Hiragi S, Yamamoto G, Sugiyama O, Castanho C, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962 View
  10. Viana R, Vancini R, Vieira C, Gentil P, Campos M, Andrade M, de Lira C. Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®. PeerJ 2018;6:e5574 View
  11. Sanders G, Roe B, Knowles Z, Kaehne A, Fairclough S. Using formative research with older adults to inform a community physical activity programme: Get Healthy, Get Active. Primary Health Care Research & Development 2019;20 View
  12. Valenzuela T, Razee H, Schoene D, Lord S, Delbaere K. An Interactive Home-Based Cognitive-Motor Step Training Program to Reduce Fall Risk in Older Adults: Qualitative Descriptive Study of Older Adults’ Experiences and Requirements. JMIR Aging 2018;1(2):e11975 View
  13. Dove E, Wang R, Zabjek K, Astell A. Exploring the Impacts of Motion-Based Technology on Balance, Movement Confidence, and Cognitive Function among People with Dementia or Mild Cognitive Impairment: A Quasi-Experimental Pre- and Post-Test Study Protocol (Preprint). JMIR Research Protocols 2020 View
  14. Kim H, Lee H, Cho H, Kim E, Hwang J. Replacing Self-Efficacy in Physical Activity: Unconscious Intervention of the AR Game, Pokémon GO. Sustainability 2018;10(6):1971 View
  15. de Boissieu P, Denormandie P, Armaingaud D, Sanchez S, Jeandel C. Exergames and elderly: A non-systematic review of the literature. European Geriatric Medicine 2017;8(2):111 View
  16. Santos L, Okamoto K, Otsuki R, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial. JMIR Serious Games 2021;9(1):e16458 View
  17. Da Silva Júnior J, Biduski D, Bellei E, Becker O, Daroit L, Pasqualotti A, Tourinho Filho H, De Marchi A. A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers. JMIR Serious Games 2021;9(1):e23423 View
  18. Henrique P, Perez F, Becker O, Bellei E, Biduski D, Korb A, Pochmann D, Dani C, Elsner V, De Marchi A. Kinesiotherapy With Exergaming as a Potential Modulator of Epigenetic Marks and Clinical Functional Variables of Older Women: Protocol for a Mixed Methods Study. JMIR Research Protocols 2021;10(10):e32729 View
  19. Lourenço C, Barbosa A, Meneghini V, Gerage A. Dropout rates in controlled trials with exergames for blood pressure management: a systematic review and meta-analysis protocol. Revista Brasileira de Atividade Física & Saúde 2022;27:1 View
  20. Ismail N, Hashim H, Ahmad Yusof H. Physical Activity and Exergames Among Older Adults: A Scoping Review. Games for Health Journal 2022;11(1):1 View
  21. Vasquez B, Betriana F, Nemenzo E, Inabangan A, Tanioka R, Garcia L, Juntasopeepun P, Tanioka T, Locsin R. Effects of Healthcare Technologies on the Promotion of Physical Activities in Older Persons: A Systematic Review. Informatics for Health and Social Care 2023;48(2):196 View
  22. Yu K, Wen S, Xu W, Caon M, Baghaei N, Liang H. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality 2023;27(3):1887 View
  23. Zangirolami-Raimundo J, Raimundo R, Silva Noll P, dos Santos W, Leone C, Baracat E, Sorpreso I, Soares Júnior J. Postmenopausal women’s cognitive function and performance of virtual reality tasks. Climacteric 2023;26(5):445 View
  24. Ndulue C, Orji R. Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. IEEE Transactions on Games 2023;15(2):121 View
  25. Manser P, Huber S, Seinsche J, de Bruin E, Giannouli E, Abu Alim M. Development and initial validation of the German version of the Exergame Enjoyment Questionnaire (EEQ-G). PLOS ONE 2023;18(6):e0286556 View
  26. Pirbabaei E, Amiri Z, Sekhavat Y, Goljaryan S. Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study. International Journal of Human-Computer Studies 2023;178:103099 View
  27. Vélez Álvarez C, Sánchez Palacio N, Vidarte Claros J. Information and Communication Technologies for promotion of physical activity. Hacia la Promoción de la Salud 2023;28(1):175 View
  28. Wan F, Mak A, Chung C, Yip J. Development of a Motion-Based Video Game for Postural Training: A Feasibility Study on Older Adults With Adult Degenerative Scoliosis. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2024;32:2106 View
  29. Doherty C, Lambe R, O’Grady B, O’Reilly-Morgan D, Smyth B, Lawlor A, Hurley N, Tragos E. An Evaluation of the Effect of App-Based Exercise Prescription Using Reinforcement Learning on Satisfaction and Exercise Intensity: Randomized Crossover Trial. JMIR mHealth and uHealth 2024;12:e49443 View
  30. Glatt R, Patis C, Miller K, Merrill D, Stubbs B, Adcock M, Giannouli E, Siddarth P. The “FitBrain” program: implementing exergaming & dual-task exercise programs in outpatient clinical settings. Frontiers in Sports and Active Living 2024;6 View

Books/Policy Documents

  1. Vereijken B, Helbostad J. The Palgrave Handbook of Ageing and Physical Activity Promotion. View
  2. John O, Fallavollita P. Connected Health in Smart Cities. View
  3. Teixeira R, Oliveira E, Martins T, Carvalho V. Innovations in Mechanical Engineering III. View