Published on in Vol 4, No 1 (2016): Jan-Jun

Epic Allies: Development of a Gaming App to Improve Antiretroviral Therapy Adherence Among Young HIV-Positive Men Who Have Sex With Men

Epic Allies: Development of a Gaming App to Improve Antiretroviral Therapy Adherence Among Young HIV-Positive Men Who Have Sex With Men

Epic Allies: Development of a Gaming App to Improve Antiretroviral Therapy Adherence Among Young HIV-Positive Men Who Have Sex With Men

Journals

  1. Young V, Brown C, Hayes C, McNulty C. Review of risk communication and education strategies around food hygiene and safety for children and young people. Trends in Food Science & Technology 2019;84:64 View
  2. Mulawa M, LeGrand S, Hightow-Weidman L. eHealth to Enhance Treatment Adherence Among Youth Living with HIV. Current HIV/AIDS Reports 2018;15(4):336 View
  3. Muessig K, LeGrand S, Horvath K, Bauermeister J, Hightow-Weidman L. Recent mobile health interventions to support medication adherence among HIV-positive MSM. Current Opinion in HIV and AIDS 2017;12(5):432 View
  4. Jessen S, Mirkovic J, Ruland C. Creating Gameful Design in mHealth: A Participatory Co-Design Approach. JMIR mHealth and uHealth 2018;6(12):e11579 View
  5. Hussen S, Jones M, Moore S, Hood J, Smith J, Camacho-Gonzalez A, del Rio C, Harper G. Brothers Building Brothers by Breaking Barriers: development of a resilience-building social capital intervention for young black gay and bisexual men living with HIV. AIDS Care 2018;30(sup4):51 View
  6. Marent B, Henwood F, Darking M. Development of an mHealth platform for HIV Care: Gathering User Perspectives Through Co-Design Workshops and Interviews. JMIR mHealth and uHealth 2018;6(10):e184 View
  7. Dunn Navarra A, Whittemore R, Bakken S, Rosenberg M, Gormley M, Bethea J, Gwadz M, Cleland C, Liang E, D’Eramo Melkus G. Adherence Self-Management and the Influence of Contextual Factors Among Emerging Adults With Human Immunodeficiency Virus. Nursing Research 2020;69(3):197 View
  8. Whiteley L, Brown L, Lally M, Heck N, van den Berg J. A Mobile Gaming Intervention to Increase Adherence to Antiretroviral Treatment for Youth Living With HIV: Development Guided by the Information, Motivation, and Behavioral Skills Model. JMIR mHealth and uHealth 2018;6(4):e96 View
  9. Maloney K, Bratcher A, Wilkerson R, Sullivan P. Electronic and other new media technology interventions for HIV care and prevention: a systematic review. Journal of the International AIDS Society 2020;23(1) View
  10. Hightow-Weidman L, Muessig K, Knudtson K, Srivatsa M, Lawrence E, LeGrand S, Hotten A, Hosek S. A Gamified Smartphone App to Support Engagement in Care and Medication Adherence for HIV-Positive Young Men Who Have Sex With Men (AllyQuest): Development and Pilot Study. JMIR Public Health and Surveillance 2018;4(2):e34 View
  11. Tellez W, Nieto-Gutierrez W, Taype-Rondan A. Sunscreen mobile apps: A content analysis. European Research in Telemedicine / La Recherche Européenne en Télémédecine 2017;6(3-4):157 View
  12. Anand T, Nitpolprasert C, Kerr S, Muessig K, Promthong S, Chomchey N, Hightow-Weidman L, Chaiyahong P, Phanuphak P, Ananworanich J, Phanuphak N. A qualitative study of Thai HIV-positive young men who have sex with men and transgender women demonstrates the need for eHealth interventions to optimize the HIV care continuum. AIDS Care 2017;29(7):870 View
  13. Mejia C, Acland D, Buzdugan R, Grimball R, Natoli L, McGrath M, Klausner J, McCoy S. An Intervention Using Gamification to Increase Human Immunodeficiency Virus and Sexually Transmitted Infection Screening Among Young Men Who Have Sex With Men in California: Rationale and Design of Stick To It. JMIR Research Protocols 2017;6(7):e140 View
  14. Whiteley L, Brown L, Mena L, Craker L, Arnold T. Enhancing health among youth living with HIV using an iPhone game. AIDS Care 2018;30(sup4):21 View
  15. Castel A, Qasmieh S, Greenberg D, Ellenberger N, Howell T, Griffith C, Wilbourn B, Ganesan K, Hussein N, Ralte G, Rakhmanina N. Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability. JMIR Serious Games 2018;6(4):e10213 View
  16. Hightow-Weidman L, Muessig K, Bauermeister J, LeGrand S, Fiellin L. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501 View
  17. Zhang A, Reynolds N, Farley J, Wang X, Tan S, Yan J. Preferences for an HIV prevention mobile phone app: a qualitative study among men who have sex with men in China. BMC Public Health 2019;19(1) View
  18. Lee S, Valerius J. mHealth Interventions to Promote Anti-Retroviral Adherence in HIV: Narrative Review. JMIR mHealth and uHealth 2020;8(8):e14739 View
  19. Hightow-Weidman L, Muessig K, Egger J, LeGrand S, Platt A. Predictors of Condomless Anal Intercourse in Young HIV-Positive Men Who Have Sex With Men With Detectable Viral Loads. Journal of Adolescent Health 2020;66(6):672 View
  20. Dunn Navarra A, Viorst Gwadz M, Bakken S, Whittemore R, Cleland C, D'Eramo Melkus G. Adherence Connection for Counseling, Education, and Support: Research Protocol for a Proof-of-Concept Study. JMIR Research Protocols 2019;8(3):e12543 View
  21. Dworkin M, Lee S, Chakraborty A, Monahan C, Hightow-Weidman L, Garofalo R, Qato D, Liu L, Jimenez A. Acceptability, Feasibility, and Preliminary Efficacy of a Theory-Based Relational Embodied Conversational Agent Mobile Phone Intervention to Promote HIV Medication Adherence in Young HIV-Positive African American MSM. AIDS Education and Prevention 2019;31(1):17 View
  22. Rohde A, Duensing A, Dawczynski C, Godemann J, Lorkowski S, Brombach C. An App to Improve Eating Habits of Adolescents and Young Adults (Challenge to Go): Systematic Development of a Theory-Based and Target Group–Adapted Mobile App Intervention. JMIR mHealth and uHealth 2019;7(8):e11575 View
  23. Whiteley L, Mena L, Craker L, Healy M, Brown L. Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game. JMIR Serious Games 2019;7(1):e11861 View
  24. Quinn K, Voisin D. ART Adherence Among Men Who Have Sex with Men Living with HIV: Key Challenges and Opportunities. Current HIV/AIDS Reports 2020;17(4):290 View
  25. Edwards E, Caton H, Lumsden J, Rivas C, Steed L, Pirunsarn Y, Jumbe S, Newby C, Shenvi A, Mazumdar S, Smith J, Greenhill D, Griffiths C, Walton R. Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game. JMIR Serious Games 2018;6(4):e10252 View
  26. Abraham O, LeMay S, Bittner S, Thakur T, Stafford H, Brown R. Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review. JMIR Serious Games 2020;8(2):e16096 View
  27. LeGrand S, Knudtson K, Benkeser D, Muessig K, Mcgee A, Sullivan P, Hightow-Weidman L. Testing the Efficacy of a Social Networking Gamification App to Improve Pre-Exposure Prophylaxis Adherence (P3: Prepared, Protected, emPowered): Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2018;7(12):e10448 View
  28. Randolph S, Johnson R, Meyers D, Washington D, Saint-Hillaire L. Leveraging social networks of Black women in beauty salons to improve uptake of pre-exposure prophylaxis. Health Education Journal 2021;80(1):95 View
  29. LeGrand S, Muessig K, Platt A, Soni K, Egger J, Nwoko N, McNulty T, Hightow-Weidman L. Epic Allies, a Gamified Mobile Phone App to Improve Engagement in Care, Antiretroviral Uptake, and Adherence Among Young Men Who Have Sex With Men and Young Transgender Women Who Have Sex With Men: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2018;7(4):e94 View
  30. Fernandez-Aviles D, De Antonio A, Villalba-Mora E. A Systematic Mapping Study on the Use of Motivational Theories in the Design of Motivational Software. IEEE Access 2020;8:176840 View
  31. Sales R, Silva R. mHealth na prevenção das Infecções Sexualmente Transmissíveis (IST). Ciência & Saúde Coletiva 2020;25(11):4315 View
  32. Gilbey D, Morgan H, Lin A, Perry Y. Effectiveness, Acceptability, and Feasibility of Digital Health Interventions for LGBTIQ+ Young People: Systematic Review. Journal of Medical Internet Research 2020;22(12):e20158 View
  33. Ahmed A, Kok B, Howard C, Still K. Online Community-based Design of Free and Open Source Software for Transgender Voice Training. Proceedings of the ACM on Human-Computer Interaction 2021;4(CSCW3):1 View
  34. Caliskan Y, Entezari R, Eßer M, Ezold U, Gelfart D, Mariami H, Beutelspacher L. Spielend heilen. Information - Wissenschaft & Praxis 2018;69(1):47 View
  35. Senn T, Braksmajer A, Coury-Doniger P, Urban M, Rossi A, Carey M. Development and Preliminary Pilot Testing of a Peer Support Text Messaging Intervention for HIV-Infected Black Men Who Have Sex With Men. JAIDS Journal of Acquired Immune Deficiency Syndromes 2017;74(2):S121 View
  36. Boyle S, LaBrie J. A Gamified, Social Media–Inspired, Web-Based Personalized Normative Feedback Alcohol Intervention for Lesbian, Bisexual, and Queer-Identified Women: Protocol for a Hybrid Trial. JMIR Research Protocols 2021;10(4):e24647 View
  37. Hightow-Weidman L, Muessig K, Egger J, Vecchio A, Platt A. Epic Allies: A Gamified Mobile App to Improve Engagement in HIV Care and Antiretroviral Adherence among Young Men Who have Sex with Men. AIDS and Behavior 2021;25(8):2599 View
  38. Davis D, Angeles G, McNaughton-Reyes L, Matthews D, Muessig K, Northbrook S, Barrington C. Examining How Health Navigation Affects Mental Health Among Gay, Bisexual, and Other Men Who Have Sex with Men Living with Human Immunodeficiency Virus in Guatemala. AIDS Patient Care and STDs 2021;35(4):126 View
  39. Whiteley L, Olsen E, Haubrick K, Odoom E, Tarantino N, Brown L. A Review of Interventions to Enhance HIV Medication Adherence. Current HIV/AIDS Reports 2021;18(5):443 View
  40. Davis D, Muessig K, Matthews D, Angeles G, McNaughton-Reyes L, Guzmán K, Northbrook S, Barrington C. ‘She showed me a new path, a way forward’: exploring how navigation influences mental health among Guatemalan gay and bisexual men living with HIV. Health Promotion International 2023;38(4) View
  41. Goldhammer H, Mayer K, Marc L, Psihopaidas D, Chavis N, Massaquoi M, Cahill S, Downes A, Koester K, Fields S, Cohen S, Keuroghlian A. HIV care continuum interventions for Black men who have sex with men in the USA. The Lancet HIV 2021;8(12):e776 View
  42. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  43. Pouls B, Bekker C, Gundogan F, Hebing R, van Onzenoort H, van de Ven L, Vonkeman H, Tieben R, Vriezekolk J, van Dulmen S, Van den Bemt B. Gaming for Adherence to Medication using Ehealth in Rheumatoid arthritis (GAMER) study: a randomised controlled trial. RMD Open 2022;8(2):e002616 View
  44. Sun C, Shato T, Steinbaugh A, Pradeep S, Rivet Amico K, Horvath K. Virtual voices: examining social support exchanged through participant-generated and unmoderated content in a mobile intervention to improve HIV antiretroviral therapy adherence among GBMSM. AIDS Care 2023;35(1):7 View
  45. Ngcobo S, Olorunju S, Nkwenika T, Rossouw T. Effect of a ward-based outreach team and adherence game on retention and viral load suppression. Southern African Journal of HIV Medicine 2022;23(1) View
  46. Zhang X, Lai E. A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation. JMIR Serious Games 2022;10(4):e37219 View
  47. Tian M, Zheng Y, Xie L, Wei W, Yu X, Chen Y, Tang J. Game-based health education to improve ART adherence of newly diagnosed young people with HIV: protocol for a stepped-wedge design randomized controlled trial. BMC Public Health 2022;22(1) View
  48. Khan A. A Review of the Role of Narratives in Serious Games. SSRN Electronic Journal 2017 View
  49. Becker N, Kim H, Bright D, Williams III R, Anguera J, Arnold E, Saberi P, Neilands T, Pollack L, Tan J. Acceptability of the LetSync App Wireframes for an mHealth Intervention to Improve HIV Care Engagement and Treatment Among Black Partnered Sexual Minority Men: Findings from In-Depth Qualitative Interviews. JMIR Formative Research 2023;7:e43676 View
  50. Jitmun W, Palee P, Choosri N, Surapunt T. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR Serious Games 2023;11:e39915 View
  51. Luvuno Z, Wiafe E, Mpofana N, Urusla M, Nxumalo C. Fast-track interventions for HIV and AIDS epidemic control among key populations: A rapid review. African Journal of Primary Health Care & Family Medicine 2024;16(1) View
  52. Zhu Y, Long Y, Wei L, Zhang Y, Ma Z, Lee K, Zhang L, Wang S. Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertension. DIGITAL HEALTH 2024;10 View

Books/Policy Documents

  1. Fisher E, Bhushan N, Coufal M, Kowitt S, Parada H, Sokol R, Tang P, Urlaub D, Graham J. Principles and Concepts of Behavioral Medicine. View
  2. Yoskowitz N, Kaufman D, Denton C, Patel V. Cognitive Informatics in Health and Biomedicine. View
  3. Cardoso P, Peçaibes V, Giesteira B, Castro L. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
  4. Altuwayrib S, Win K, Freeman M. Persuasive Technology. View