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Published on 13.05.16 in Vol 4, No 1 (2016): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "Epic Allies: Development of a Gaming App to Improve Antiretroviral Therapy Adherence Among Young HIV-Positive Men Who Have Sex With Men"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5687):

(note that this is only a small subset of citations)

  1. Castel AD, Qasmieh S, Greenberg D, Ellenberger N, Howell TH, Griffith C, Wilbourn BC, Ganesan K, Hussein N, Ralte G, Rakhmanina N. Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability. JMIR Serious Games 2018;6(4):e10213
    CrossRef
  2. Young VL, Brown CL, Hayes C, McNulty CA. Review of risk communication and education strategies around food hygiene and safety for children and young people. Trends in Food Science & Technology 2018;
    CrossRef
  3. Mulawa MI, LeGrand S, Hightow-Weidman LB. eHealth to Enhance Treatment Adherence Among Youth Living with HIV. Current HIV/AIDS Reports 2018;15(4):336
    CrossRef
  4. Jessen S, Mirkovic J, Ruland CM. Creating Gameful Design in mHealth: A Participatory Co-Design Approach. JMIR mHealth and uHealth 2018;6(12):e11579
    CrossRef
  5. Marent B, Henwood F, Darking M. Development of an mHealth platform for HIV Care: Gathering User Perspectives Through Co-Design Workshops and Interviews. JMIR mHealth and uHealth 2018;6(10):e184
    CrossRef
  6. Whiteley L, Mena L, Craker LK, Healy MG, Brown LK. The Development of a Mobile Gaming Intervention to Increase Motivation and Adherence to Pre-Exposure Prophylaxis (PrEP) for Young Minority MSM (Preprint). JMIR Serious Games 2018;
    CrossRef
  7. Whiteley L, Brown L, Lally M, Heck N, van den Berg JJ. A Mobile Gaming Intervention to Increase Adherence to Antiretroviral Treatment for Youth Living With HIV: Development Guided by the Information, Motivation, and Behavioral Skills Model. JMIR mHealth and uHealth 2018;6(4):e96
    CrossRef
  8. Hightow-Weidman L, Muessig K, Knudtson K, Srivatsa M, Lawrence E, LeGrand S, Hotten A, Hosek S. A Gamified Smartphone App to Support Engagement in Care and Medication Adherence for HIV-Positive Young Men Who Have Sex With Men (AllyQuest): Development and Pilot Study. JMIR Public Health and Surveillance 2018;4(2):e34
    CrossRef
  9. Edwards EA, Caton H, Lumsden J, Rivas C, Steed L, Pirunsarn Y, Jumbe S, Newby C, Shenvi A, Mazumdar S, Smith JQ, Greenhill D, Griffiths CJ, Walton RT. Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game. JMIR Serious Games 2018;6(4):e10252
    CrossRef
  10. LeGrand S, Muessig KE, Platt A, Soni K, Egger JR, Nwoko N, McNulty T, Hightow-Weidman LB. Epic Allies, a Gamified Mobile Phone App to Improve Engagement in Care, Antiretroviral Uptake, and Adherence Among Young Men Who Have Sex With Men and Young Transgender Women Who Have Sex With Men: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2018;7(4):e94
    CrossRef
  11. Hightow-Weidman LB, Muessig KE, Bauermeister JA, LeGrand S, Fiellin LE. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501
    CrossRef
  12. Muessig KE, LeGrand S, Horvath KJ, Bauermeister JA, Hightow-Weidman LB. Recent mobile health interventions to support medication adherence among HIV-positive MSM. Current Opinion in HIV and AIDS 2017;12(5):432
    CrossRef
  13. Tellez W, Nieto-Gutierrez W, Taype-Rondan A. Sunscreen mobile apps: A content analysis. European Research in Telemedicine / La Recherche Européenne en Télémédecine 2017;6(3-4):157
    CrossRef
  14. Anand T, Nitpolprasert C, Kerr SJ, Muessig KE, Promthong S, Chomchey N, Hightow-Weidman LB, Chaiyahong P, Phanuphak P, Ananworanich J, Phanuphak N. A qualitative study of Thai HIV-positive young men who have sex with men and transgender women demonstrates the need for eHealth interventions to optimize the HIV care continuum. AIDS Care 2017;29(7):870
    CrossRef
  15. Mejia CM, Acland D, Buzdugan R, Grimball R, Natoli L, McGrath MR, Klausner JD, McCoy SI. An Intervention Using Gamification to Increase Human Immunodeficiency Virus and Sexually Transmitted Infection Screening Among Young Men Who Have Sex With Men in California: Rationale and Design of Stick To It. JMIR Research Protocols 2017;6(7):e140
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5687)

:
  1. Fisher EB, Bhushan NL, Coufal MM, Kowitt SD, Parada H, Sokol RL, Tang PY, Urlaub DM, Graham JT. Principles and Concepts of Behavioral Medicine. 2018. Chapter 22:643
    CrossRef
  2. Yoskowitz NA, Kaufman DR, Denton CA, Patel VL. Cognitive Informatics in Health and Biomedicine. 2017. Chapter 8:165
    CrossRef