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Citing this Article

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Published on 13.05.16 in Vol 4, No 1 (2016): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "Epic Allies: Development of a Gaming App to Improve Antiretroviral Therapy Adherence Among Young HIV-Positive Men Who Have Sex With Men"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5687):

(note that this is only a small subset of citations)

  1. Whiteley L, Mena L, Craker LK, Healy MG, Brown LK. Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game. JMIR Serious Games 2019;7(1):e11861
    CrossRef
  2. Zhang A, Reynolds NR, Farley JE, Wang X, Tan S, Yan J. Preferences for an HIV prevention mobile phone app: a qualitative study among men who have sex with men in China. BMC Public Health 2019;19(1)
    CrossRef
  3. Young VL, Brown CL, Hayes C, McNulty CA. Review of risk communication and education strategies around food hygiene and safety for children and young people. Trends in Food Science & Technology 2019;84:64
    CrossRef
  4. Dunn Navarra A, Viorst Gwadz M, Bakken S, Whittemore R, Cleland CM, D'Eramo Melkus G. Adherence Connection for Counseling, Education, and Support: Research Protocol for a Proof-of-Concept Study. JMIR Research Protocols 2019;8(3):e12543
    CrossRef
  5. Dworkin MS, Lee S, Chakraborty A, Monahan C, Hightow-Weidman L, Garofalo R, Qato DM, Liu L, Jimenez A. Acceptability, Feasibility, and Preliminary Efficacy of a Theory-Based Relational Embodied Conversational Agent Mobile Phone Intervention to Promote HIV Medication Adherence in Young HIV-Positive African American MSM. AIDS Education and Prevention 2019;31(1):17
    CrossRef
  6. Castel AD, Qasmieh S, Greenberg D, Ellenberger N, Howell TH, Griffith C, Wilbourn BC, Ganesan K, Hussein N, Ralte G, Rakhmanina N. Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability. JMIR Serious Games 2018;6(4):e10213
    CrossRef
  7. LeGrand S, Muessig KE, Platt A, Soni K, Egger JR, Nwoko N, McNulty T, Hightow-Weidman LB. Epic Allies, a Gamified Mobile Phone App to Improve Engagement in Care, Antiretroviral Uptake, and Adherence Among Young Men Who Have Sex With Men and Young Transgender Women Who Have Sex With Men: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2018;7(4):e94
    CrossRef
  8. LeGrand S, Knudtson K, Benkeser D, Muessig K, Mcgee A, Sullivan PS, Hightow-Weidman L. Testing the Efficacy of a Social Networking Gamification App to Improve Pre-Exposure Prophylaxis Adherence (P3: Prepared, Protected, emPowered): Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2018;7(12):e10448
    CrossRef
  9. Edwards EA, Caton H, Lumsden J, Rivas C, Steed L, Pirunsarn Y, Jumbe S, Newby C, Shenvi A, Mazumdar S, Smith JQ, Greenhill D, Griffiths CJ, Walton RT. Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game. JMIR Serious Games 2018;6(4):e10252
    CrossRef
  10. Hightow-Weidman L, Muessig K, Knudtson K, Srivatsa M, Lawrence E, LeGrand S, Hotten A, Hosek S. A Gamified Smartphone App to Support Engagement in Care and Medication Adherence for HIV-Positive Young Men Who Have Sex With Men (AllyQuest): Development and Pilot Study. JMIR Public Health and Surveillance 2018;4(2):e34
    CrossRef
  11. Whiteley L, Brown L, Lally M, Heck N, van den Berg JJ. A Mobile Gaming Intervention to Increase Adherence to Antiretroviral Treatment for Youth Living With HIV: Development Guided by the Information, Motivation, and Behavioral Skills Model. JMIR mHealth and uHealth 2018;6(4):e96
    CrossRef
  12. Rohde A, Duensing A, Dawczynski C, Godemann J, Lorkowski S, Brombach C. Challenge to go: Systematic development of a theory-based and target group-adapted mobile app intervention to improve eating habits of adolescents and young adults (Preprint). JMIR mHealth and uHealth 2018;
    CrossRef
  13. Marent B, Henwood F, Darking M. Development of an mHealth platform for HIV Care: Gathering User Perspectives Through Co-Design Workshops and Interviews. JMIR mHealth and uHealth 2018;6(10):e184
    CrossRef
  14. Hussen SA, Jones M, Moore S, Hood J, Smith JC, Camacho-Gonzalez A, del Rio C, Harper GW. Brothers Building Brothers by Breaking Barriers: development of a resilience-building social capital intervention for young black gay and bisexual men living with HIV. AIDS Care 2018;30(sup4):51
    CrossRef
  15. Jessen S, Mirkovic J, Ruland CM. Creating Gameful Design in mHealth: A Participatory Co-Design Approach. JMIR mHealth and uHealth 2018;6(12):e11579
    CrossRef
  16. Mulawa MI, LeGrand S, Hightow-Weidman LB. eHealth to Enhance Treatment Adherence Among Youth Living with HIV. Current HIV/AIDS Reports 2018;15(4):336
    CrossRef
  17. Whiteley L, Brown LK, Mena L, Craker L, Arnold T. Enhancing health among youth living with HIV using an iPhone game. AIDS Care 2018;30(sup4):21
    CrossRef
  18. Hightow-Weidman LB, Muessig KE, Bauermeister JA, LeGrand S, Fiellin LE. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501
    CrossRef
  19. Tellez W, Nieto-Gutierrez W, Taype-Rondan A. Sunscreen mobile apps: A content analysis. European Research in Telemedicine / La Recherche Européenne en Télémédecine 2017;6(3-4):157
    CrossRef
  20. Anand T, Nitpolprasert C, Kerr SJ, Muessig KE, Promthong S, Chomchey N, Hightow-Weidman LB, Chaiyahong P, Phanuphak P, Ananworanich J, Phanuphak N. A qualitative study of Thai HIV-positive young men who have sex with men and transgender women demonstrates the need for eHealth interventions to optimize the HIV care continuum. AIDS Care 2017;29(7):870
    CrossRef
  21. Muessig KE, LeGrand S, Horvath KJ, Bauermeister JA, Hightow-Weidman LB. Recent mobile health interventions to support medication adherence among HIV-positive MSM. Current Opinion in HIV and AIDS 2017;12(5):432
    CrossRef
  22. Mejia CM, Acland D, Buzdugan R, Grimball R, Natoli L, McGrath MR, Klausner JD, McCoy SI. An Intervention Using Gamification to Increase Human Immunodeficiency Virus and Sexually Transmitted Infection Screening Among Young Men Who Have Sex With Men in California: Rationale and Design of Stick To It. JMIR Research Protocols 2017;6(7):e140
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5687)

:
  1. Fisher EB, Bhushan NL, Coufal MM, Kowitt SD, Parada H, Sokol RL, Tang PY, Urlaub DM, Graham JT. Principles and Concepts of Behavioral Medicine. 2018. Chapter 22:643
    CrossRef
  2. Yoskowitz NA, Kaufman DR, Denton CA, Patel VL. Cognitive Informatics in Health and Biomedicine. 2017. Chapter 8:165
    CrossRef