Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Monday, March 11, 2019 at 4:00 PM to 4:30 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 18.04.17 in Vol 5, No 2 (2017): Apr-Jun

This paper is in the following e-collection/theme issue:

Works citing "What Older People Like to Play: Genre Preferences and Acceptance of Casual Games"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7025):

(note that this is only a small subset of citations)

  1. Benham S, Kang M, Grampurohit N. Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults. OTJR: Occupation, Participation and Health 2019;39(2):90
    CrossRef
  2. Bacha JMR, Gomes GCV, de Freitas TB, Viveiro LAP, da Silva KG, Bueno GC, Varise EM, Torriani-Pasin C, Alonso AC, Luna NMS, D'Andrea Greve JM, Pompeu JE. Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial. Games for Health Journal 2018;7(1):24
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.7025)

:
  1. DaCosta B, Seok S. Handbook of Research on Immersive Digital Games in Educational Environments. 2019. chapter 8:201
    CrossRef
  2. Tupsamudre H, Wasnik R, Biswas S, Pandit S, Vaddepalli S, Shinde A, Gokul CJ, Banahatti V, Lodha S. Serious Games. 2018. Chapter 8:66
    CrossRef