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Citing this Article

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Published on 18.04.17 in Vol 5, No 2 (2017): Apr-Jun

This paper is in the following e-collection/theme issue:

Works citing "What Older People Like to Play: Genre Preferences and Acceptance of Casual Games"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7025):

(note that this is only a small subset of citations)

  1. Sokolov AA, Collignon A, Bieler-Aeschlimann M. Serious video games and virtual reality for prevention and neurorehabilitation of cognitive decline because of aging and neurodegeneration. Current Opinion in Neurology 2020;33(2):239
    CrossRef
  2. Khalili-Mahani N, De Schutter B, Mirgholami M, Holowka EM, Goodine R, DeJong S, McGaw R, Meyer S, Sawchuk K. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults. The Computer Games Journal 2020;9(2):221
    CrossRef
  3. Adcock M, Sonder F, Schättin A, Gennaro F, de Bruin ED. A usability study of a multicomponent video game-based training for older adults. European Review of Aging and Physical Activity 2020;17(1)
    CrossRef
  4. Nef T, Chesham A, Schütz N, Botros AA, Vanbellingen T, Burgunder J, Müllner J, Martin Müri R, Urwyler P. Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases. Frontiers in Aging Neuroscience 2020;12
    CrossRef
  5. Boon MY, Asper LJ, Chik P, Alagiah P, Ryan M. Treatment and compliance with virtual reality and anaglyph-based training programs for convergence insufficiency. Clinical and Experimental Optometry 2020;
    CrossRef
  6. Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard M, Benali H, Sawchuk K, De Schutter B. Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study. JMIR Mental Health 2020;7(3):e12388
    CrossRef
  7. Chesham A, Gerber SM, Schütz N, Saner H, Gutbrod K, Müri RM, Nef T, Urwyler P. Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search. JMIR Serious Games 2019;7(2):e13620
    CrossRef
  8. Adcock M, Thalmann M, Schättin A, Gennaro F, de Bruin ED. A Pilot Study of an In-Home Multicomponent Exergame Training for Older Adults: Feasibility, Usability and Pre-Post Evaluation. Frontiers in Aging Neuroscience 2019;11
    CrossRef
  9. Santos LH, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults. Journal of Rehabilitation and Assistive Technologies Engineering 2019;6:205566831984444
    CrossRef
  10. Santos LHDO, Okamoto K, Funghetto SS, Cavalli AS, Hiragi S, Yamamoto G, Sugiyama O, Castanho CD, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962
    CrossRef
  11. Benham S, Kang M, Grampurohit N. Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults. OTJR: Occupation, Participation and Health 2019;39(2):90
    CrossRef
  12. Bacha JMR, Gomes GCV, de Freitas TB, Viveiro LAP, da Silva KG, Bueno GC, Varise EM, Torriani-Pasin C, Alonso AC, Luna NMS, D'Andrea Greve JM, Pompeu JE. Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial. Games for Health Journal 2018;7(1):24
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.7025)

:
  1. Yu RWL, Yuen WH, Peng L, Chan AHS. Human Aspects of IT for the Aged Population. Healthy and Active Aging. 2020. Chapter 50:707
    CrossRef
  2. Romana Greco F, D’onofrio G. Frailty in the Elderly - Physical, Cognitive and Emotional Domains [Working Title]. 2020.
    CrossRef
  3. DaCosta B, Seok S. Handbook of Research on Immersive Digital Games in Educational Environments. 2019. chapter 8:201
    CrossRef
  4. Santos LHO, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. 2019. Chapter 16:204
    CrossRef
  5. Fischöder N, Iurgel IA, Sezen TI, van Turnhout K. Interactivity, Game Creation, Design, Learning, and Innovation. 2019. Chapter 31:266
    CrossRef
  6. Tupsamudre H, Wasnik R, Biswas S, Pandit S, Vaddepalli S, Shinde A, Gokul CJ, Banahatti V, Lodha S. Serious Games. 2018. Chapter 8:66
    CrossRef