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Citing this Article

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Published on 18.04.17 in Vol 5, No 2 (2017): Apr-Jun

This paper is in the following e-collection/theme issue:

Works citing "What Older People Like to Play: Genre Preferences and Acceptance of Casual Games"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7025):

(note that this is only a small subset of citations)

  1. Chesham A, Gerber SM, Schütz N, Saner H, Gutbrod K, Müri RM, Nef T, Urwyler P. Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search. JMIR Serious Games 2019;7(2):e13620
  2. Santos LHDO, Okamoto K, Funghetto SS, Cavalli AS, Hiragi S, Yamamoto G, Sugiyama O, Castanho CD, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962
  3. Benham S, Kang M, Grampurohit N. Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults. OTJR: Occupation, Participation and Health 2019;39(2):90
  4. Santos LH, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults. Journal of Rehabilitation and Assistive Technologies Engineering 2019;6:205566831984444
  5. Bacha JMR, Gomes GCV, de Freitas TB, Viveiro LAP, da Silva KG, Bueno GC, Varise EM, Torriani-Pasin C, Alonso AC, Luna NMS, D'Andrea Greve JM, Pompeu JE. Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial. Games for Health Journal 2018;7(1):24

According to Crossref, the following books are citing this article (DOI 10.2196/games.7025)

  1. DaCosta B, Seok S. Handbook of Research on Immersive Digital Games in Educational Environments. 2019. chapter 8:201
  2. Santos LHO, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. 2019. Chapter 16:204
  3. Fischöder N, Iurgel IA, Sezen TI, van Turnhout K. Interactivity, Game Creation, Design, Learning, and Innovation. 2019. Chapter 31:266
  4. Tupsamudre H, Wasnik R, Biswas S, Pandit S, Vaddepalli S, Shinde A, Gokul CJ, Banahatti V, Lodha S. Serious Games. 2018. Chapter 8:66