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Citing this Article

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Published on 04.07.17 in Vol 5, No 3 (2017): Jul-Sept

This paper is in the following e-collection/theme issue:

Works citing "Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7284):

(note that this is only a small subset of citations)

  1. Aguilar-Lazcano CA, Rechy-Ramirez EJ. Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments. Measurement 2020;157:107677
  2. Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez JT, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187
  3. Viglialoro RM, Condino S, Turini G, Mamone V, Carbone M, Ferrari V, Ghelarducci G, Ferrari M, Gesi M. Interactive serious game for shoulder rehabilitation based on real-time hand tracking. Technology and Health Care 2020;:1
  4. Clausen J, Nahen N, Horstmann H, Lasch F, Krutsch W, Krettek C, Weber-Spickschen TS. Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach. JMIR Serious Games 2020;8(1):e14282
  5. van de Weijer SC, Kuijf ML, de Vries NM, Bloem BR, Duits AA. Do-It-Yourself Gamified Cognitive Training: Viewpoint. JMIR Serious Games 2019;7(2):e12130
  6. Aguilar-Lazcano CA, Rechy-Ramirez EJ, Hu H, Rios-Figueroa HV, Marin-Hernandez A. Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review. Games for Health Journal 2019;8(5):313
  7. Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440

According to Crossref, the following books are citing this article (DOI 10.2196/games.7284)

  1. Sisto M, Zare M, Ouerhani N, Bolinhas C, Divernois M, Mignot B, Sagot J, Gobron S. Augmented Reality, Virtual Reality, and Computer Graphics. 2018. Chapter 4:43