Published on in Vol 5, No 3 (2017): Jul-Sept

Journals
- Kungwengwe T, Evans R. Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery. Applied Sciences 2020;10(14):4868 View
- Aguilar-Lazcano C, Rechy-Ramirez E. Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments. Measurement 2020;157:107677 View
- Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez J, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187 View
- Viglialoro R, Condino S, Turini G, Mamone V, Carbone M, Ferrari V, Ghelarducci G, Ferrari M, Gesi M. Interactive serious game for shoulder rehabilitation based on real-time hand tracking. Technology and Health Care 2020;28(4):403 View
- Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440 View
- van de Weijer S, Kuijf M, de Vries N, Bloem B, Duits A. Do-It-Yourself Gamified Cognitive Training: Viewpoint. JMIR Serious Games 2019;7(2):e12130 View
- Clausen J, Nahen N, Horstmann H, Lasch F, Krutsch W, Krettek C, Weber-Spickschen T. Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach. JMIR Serious Games 2020;8(1):e14282 View
- Aguilar-Lazcano C, Rechy-Ramirez E, Hu H, Rios-Figueroa H, Marin-Hernandez A. Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review. Games for Health Journal 2019;8(5):313 View
- Afyouni I, Murad A, Einea A. Adaptive Rehabilitation Bots in Serious Games. Sensors 2020;20(24):7037 View
- Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona G, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543 View
- Medjram S, Mignot B, Sasangohar F, Zare M. Design and Development of Point-and-Click Serious Games for the Prevention of Musculoskeletal Disorders. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2025;69(1):914 View
- Rivière T, Hulin T, Sasangohar F, Zare M. Serious Games for Preventing Musculoskeletal Disorders in Occupational Settings: Scoping Review. JMIR Serious Games 2025;13:e66913 View
Books/Policy Documents
Conference Proceedings
- Tannous H, Grebonval C, Istrate D, Perrochon A, Dao T. 2018 13th Annual Conference on System of Systems Engineering (SoSE). Cognitive and functional rehabilitation using serious games and a system of systems approach View
