Published on in Vol 5, No 3 (2017): Jul-Sept

Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

Journals

  1. Kungwengwe T, Evans R. Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery. Applied Sciences 2020;10(14):4868 View
  2. Aguilar-Lazcano C, Rechy-Ramirez E. Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments. Measurement 2020;157:107677 View
  3. Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez J, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187 View
  4. Viglialoro R, Condino S, Turini G, Mamone V, Carbone M, Ferrari V, Ghelarducci G, Ferrari M, Gesi M. Interactive serious game for shoulder rehabilitation based on real-time hand tracking. Technology and Health Care 2020;28(4):403 View
  5. Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440 View
  6. van de Weijer S, Kuijf M, de Vries N, Bloem B, Duits A. Do-It-Yourself Gamified Cognitive Training: Viewpoint. JMIR Serious Games 2019;7(2):e12130 View
  7. Clausen J, Nahen N, Horstmann H, Lasch F, Krutsch W, Krettek C, Weber-Spickschen T. Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach. JMIR Serious Games 2020;8(1):e14282 View
  8. Aguilar-Lazcano C, Rechy-Ramirez E, Hu H, Rios-Figueroa H, Marin-Hernandez A. Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review. Games for Health Journal 2019;8(5):313 View
  9. Afyouni I, Murad A, Einea A. Adaptive Rehabilitation Bots in Serious Games. Sensors 2020;20(24):7037 View
  10. Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89 View
  11. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  12. Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona G, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543 View
  13. Medjram S, Mignot B, Sasangohar F, Zare M. Design and Development of Point-and-Click Serious Games for the Prevention of Musculoskeletal Disorders. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2025;69(1):914 View
  14. Rivière T, Hulin T, Sasangohar F, Zare M. Serious Games for Preventing Musculoskeletal Disorders in Occupational Settings: Scoping Review. JMIR Serious Games 2025;13:e66913 View

Books/Policy Documents

  1. Sisto M, Zare M, Ouerhani N, Bolinhas C, Divernois M, Mignot B, Sagot J, Gobron S. Augmented Reality, Virtual Reality, and Computer Graphics. View
  2. Abd Rauf M, Marjudi S, Mohamad Amran M, Kahar S, Wan Hassan W, Adnan Z. Research Perspectives on Software Engineering and Systems Design. View

Conference Proceedings

  1. Tannous H, Grebonval C, Istrate D, Perrochon A, Dao T. 2018 13th Annual Conference on System of Systems Engineering (SoSE). Cognitive and functional rehabilitation using serious games and a system of systems approach View