Published on in Vol 5, No 3 (2017): Jul-Sept

Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

Journals

  1. Kungwengwe T, Evans R. Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery. Applied Sciences 2020;10(14):4868 View
  2. Aguilar-Lazcano C, Rechy-Ramirez E. Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments. Measurement 2020;157:107677 View
  3. Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez J, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187 View
  4. Viglialoro R, Condino S, Turini G, Mamone V, Carbone M, Ferrari V, Ghelarducci G, Ferrari M, Gesi M. Interactive serious game for shoulder rehabilitation based on real-time hand tracking. Technology and Health Care 2020;28(4):403 View
  5. Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440 View
  6. van de Weijer S, Kuijf M, de Vries N, Bloem B, Duits A. Do-It-Yourself Gamified Cognitive Training: Viewpoint. JMIR Serious Games 2019;7(2):e12130 View
  7. Clausen J, Nahen N, Horstmann H, Lasch F, Krutsch W, Krettek C, Weber-Spickschen T. Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach. JMIR Serious Games 2020;8(1):e14282 View
  8. Aguilar-Lazcano C, Rechy-Ramirez E, Hu H, Rios-Figueroa H, Marin-Hernandez A. Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review. Games for Health Journal 2019;8(5):313 View
  9. Afyouni I, Murad A, Einea A. Adaptive Rehabilitation Bots in Serious Games. Sensors 2020;20(24):7037 View
  10. Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89 View
  11. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  12. Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona G, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543 View

Books/Policy Documents

  1. Sisto M, Zare M, Ouerhani N, Bolinhas C, Divernois M, Mignot B, Sagot J, Gobron S. Augmented Reality, Virtual Reality, and Computer Graphics. View