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Citing this Article

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Published on 25.08.17 in Vol 5, No 3 (2017): Jul-Sept

This paper is in the following e-collection/theme issue:

Works citing "Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7923):

(note that this is only a small subset of citations)

  1. Reis E, Arriaga P, Lima M, Teixeira L, Postolache O, Postolache G. Tailoring virtual environments of an exergame for physiotherapy: the role of positive distractions and sensation-seeking (Adaptando entornos virtuales para un exergame para la fisioterapia: el papel de las distracciones positivas y la búsqueda de sensaciones). PsyEcology 2020;11(1):49
  2. Knobel SEJ, Kaufmann BC, Gerber SM, Cazzoli D, Müri RM, Nyffeler T, Nef T. Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study. Frontiers in Human Neuroscience 2020;14
  3. Tobler-Ammann BC, Weise A, Knols RH, Watson MJ, Sieben JM, de Bie RA, de Bruin ED. Patients’ experiences of unilateral spatial neglect between stroke onset and discharge from inpatient rehabilitation: a thematic analysis of qualitative interviews. Disability and Rehabilitation 2020;42(11):1578
  4. Henrique PP, Colussi EL, De Marchi AC. Effects of Exergame on Patients' Balance and Upper Limb Motor Function after Stroke: A Randomized Controlled Trial. Journal of Stroke and Cerebrovascular Diseases 2019;28(8):2351
  5. Tobler-Ammann BC, Surer E, Knols RH, Borghese NA, de Bruin ED. User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study. JMIR Serious Games 2017;5(3):e18

According to Crossref, the following books are citing this article (DOI 10.2196/games.7923)

  1. Balzarotti N, Baud-Bovy G. Games and Learning Alliance. 2019. Chapter 31:330