Published on in Vol 5, No 3 (2017): Jul-Sept

Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study

Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study

Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study

Journals

  1. Tobler-Ammann B, Surer E, Knols R, Borghese N, de Bruin E. User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study. JMIR Serious Games 2017;5(3):e18 View
  2. Reis E, Arriaga P, Lima M, Teixeira L, Postolache O, Postolache G. Tailoring virtual environments of an exergame for physiotherapy: the role of positive distractions and sensation-seeking (Adaptando entornos virtuales para un exergame para la fisioterapia: el papel de las distracciones positivas y la búsqueda de sensaciones). PsyEcology 2020;11(1):49 View
  3. Tobler-Ammann B, Weise A, Knols R, Watson M, Sieben J, de Bie R, de Bruin E. Patients’ experiences of unilateral spatial neglect between stroke onset and discharge from inpatient rehabilitation: a thematic analysis of qualitative interviews. Disability and Rehabilitation 2020;42(11):1578 View
  4. Henrique P, Colussi E, De Marchi A. Effects of Exergame on Patients' Balance and Upper Limb Motor Function after Stroke: A Randomized Controlled Trial. Journal of Stroke and Cerebrovascular Diseases 2019;28(8):2351 View
  5. Knobel S, Kaufmann B, Gerber S, Cazzoli D, Müri R, Nyffeler T, Nef T. Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study. Frontiers in Human Neuroscience 2020;14 View
  6. Bakker M, Boonstra N, Nijboer T, Holstege M, Achterberg W, Chavannes N. The design choices for the development of an Augmented Reality game for people with visuospatial neglect. Clinical eHealth 2020;3:82 View
  7. Surer E, Erkayaoğlu M, Öztürk Z, Yücel F, Bıyık E, Altan B, Şenderin B, Oğuz Z, Gürer S, Düzgün H. Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study. Journal on Multimodal User Interfaces 2021;15(4):393 View
  8. Ong C, Tan M, Lam M, Koh V. Applications of Extended Reality in Ophthalmology: Systematic Review. Journal of Medical Internet Research 2021;23(8):e24152 View
  9. Yildirim O, Surer E. Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study. JMIR Serious Games 2021;9(2):e25997 View
  10. Cavedoni S, Cipresso P, Mancuso V, Bruni F, Pedroli E. Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update. Virtual Reality 2022;26(4):1663 View
  11. Pawassar C, Tiberius V. Virtual Reality in Health Care: Bibliometric Analysis. JMIR Serious Games 2021;9(4):e32721 View
  12. Özgen Turan D, Afacan Y, Surer E. Effects of biophilic design on sustainable behaviors: introducing the use of serious game as a measure of sustainable behavior. Archnet-IJAR: International Journal of Architectural Research 2024 View

Books/Policy Documents

  1. Balzarotti N, Baud-Bovy G. Games and Learning Alliance. View
  2. Brandão A, Dias D, Reis S, Cabreira C, Frade M, Beltrame T, de Paiva Guimarães M, Castellano G. Computational Science and Its Applications – ICCSA 2020. View