Published on 25.08.17 in Vol 5, No 3 (2017): Jul-Sept
Works citing "User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.8013):
(note that this is only a small subset of citations)
- Baltaduonienė D, Kubilius R, Berškienė K, Vitkus L, Petruševičienė D. Change of cognitive functions after stroke with rehabilitation systems. Translational Neuroscience 2019;10(1):118CrossRef
- Thirumalai M, Kirkland WB, Misko SR, Padalabalanarayanan S, Malone LA. Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. JMIR Rehabilitation and Assistive Technologies 2018;5(1):e2CrossRef
- Pallesen H, Andersen MB, Hansen GM, Lundquist CB, Brunner I. Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy. Rehabilitation Research and Practice 2018;2018:1CrossRef
- Tobler-Ammann BC, Weise A, Knols RH, Watson MJ, Sieben JM, de Bie RA, de Bruin ED. Patients’ experiences of unilateral spatial neglect between stroke onset and discharge from inpatient rehabilitation: a thematic analysis of qualitative interviews. Disability and Rehabilitation 2018;:1CrossRef