Published on in Vol 5, No 4 (2017): Oct-Dec

Journals
- Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez J, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187 View
- Peine A, Hallawa A, Schöffski O, Dartmann G, Fazlic L, Schmeink A, Marx G, Martin L. A Deep Learning Approach for Managing Medical Consumable Materials in Intensive Care Units via Convolutional Neural Networks: Technical Proof-of-Concept Study. JMIR Medical Informatics 2019;7(4):e14806 View
- Rosa M, Gomes Forte C, Antunes R, Maurício T. Jogos tradicionais portugueses adaptados e dinâmicas intergeracionais em pessoas com doença de Parkinson. Revista Portuguesa de Investigação Comportamental e Social 2020;6(1):19 View
- Brennan L, Dorronzoro Zubiete E, Caulfield B. Feedback Design in Targeted Exercise Digital Biofeedback Systems for Home Rehabilitation: A Scoping Review. Sensors 2019;20(1):181 View
- Behmanesh A, Sayfouri N, Sadoughi F. Technological Features of Internet of Things in Medicine: A Systematic Mapping Study. Wireless Communications and Mobile Computing 2020;2020:1 View
- Sadoughi F, Behmanesh A, Sayfouri N. Internet of things in medicine: A systematic mapping study. Journal of Biomedical Informatics 2020;103:103383 View
- Camara Gradim L, Archanjo Jose M, Marinho Cezar da Cruz D, de Deus Lopes R. IoT Services and Applications in Rehabilitation: An Interdisciplinary and Meta-Analysis Review. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2020;28(9):2043 View
- O’Connor D, Brennan L, Caulfield B. The use of neuromuscular electrical stimulation (NMES) for managing the complications of ageing related to reduced exercise participation. Maturitas 2018;113:13 View
- Ani N. Evaluation Method of Mobile Health Apps for the Elderly. International Journal of Scientific Research in Computer Science, Engineering and Information Technology 2020:388 View
- Fernandes C, Soares A, Amaral C, Costa E, Santos Almeida I, Ascensão Nogueira P. Jogo para o ensino de reabilitação na pessoa submetida a artoplastia da anca: estudo de caso. Revista Portuguesa de Enfermagem de Reabilitação 2020;3(S1):29 View
- Shapoval S, García Zapirain B, Mendez Zorrilla A, Mugueta-Aguinaga I. Biofeedback Applied to Interactive Serious Games to Monitor Frailty in an Elderly Population. Applied Sciences 2021;11(8):3502 View
- Mangal N, Tiwari A. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316 View
- Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89 View
- Fernandes C, Magalhães B, Goncalves F, Nogueira P, Santos C. The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review. Games for Health Journal 2021;10(3):147 View
- Kraaijkamp J, van Dam van Isselt E, Persoon A, Versluis A, Chavannes N, Achterberg W. eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability. Journal of Medical Internet Research 2021;23(8):e24015 View
- Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona G, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543 View
- Jansson J, Laukka E, Kanste O, Koivisto J, Jansson M. Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews. Nursing Open 2022;9(4):2044 View
- Chang C, Yeh C, Chang C, Lin Y. Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study. JMIR Serious Games 2022;10(3):e38465 View
- Zanatta F, Giardini A, Pierobon A, D’Addario M, Steca P. A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients’ and healthcare professionals’ perspective. BMC Health Services Research 2022;22(1) View
- Jansson M, Koivisto J. Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials. Games for Health Journal 2023;12(1):25 View
- Yoong S, Wu V, Jiang Y. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis. International Journal of Nursing Studies 2024;152:104696 View
- Gonçalves H, Ferreira M, Campos M, Fernandes C. Using Digital Technology to Promote Patient Participation in the Rehabilitation Process in Hip Replacement. CIN: Computers, Informatics, Nursing 2024;42(10):737 View
- Widhalm K, Maul L, Durstberger S, Putz P, Klupper C, Werner F. Real-Time Digitized Visual Feedback in Exercise Therapy for Lower Extremity Functional Deficits: Qualitative Study of Usability Factors During Prototype Testing. JMIR Serious Games 2024;12:e51771 View
- Steinmetz C, Stenzel C, Sylvester M, Glage D, Linke A, Sadlonova M, von Arnim C, Schnieder M, Valentová M, Heinemann S. Use of a Technology-Based Fall Prevention Program With Visual Feedback in the Setting of Early Geriatric Rehabilitation: Controlled and Nonrandomized Study. JMIR Formative Research 2025;9:e66692 View
- Jiao Y, Dajime P, Zhang Q, Reading S, Smith M, Zhang Y. A clinically oriented VR-based treadmill training system for post-stroke rehabilitation: integration of motor learning and control principles. Virtual Reality 2025;29(3) View
- Zanatta F, Steca P, Maffoni M, Fundarò C, Giardini A, Ferretti C, Arbasi G, D'Addario M, Pierobon A. Experience of use, usability and psychosocial impact of robotic and virtual reality technology in neuromotor rehabilitation: A mixed-method triangulation analysis of patients' and their therapists’ perspective. Applied Ergonomics 2025;129:104589 View
Books/Policy Documents
Conference Proceedings
- Stroe I, Ciupe A, Meza S, Orza B. 2019 IEEE Global Engineering Education Conference (EDUCON). FireEscape: a Gamified Coordinative Aproach to Multiplayer Fire-Safety Training View
- Baranyi R, Rast L, Pinter K, Aigner C, Hoelbling D, Grechenig T. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board View
- Bilius L, Schipor O, Vatavu R. ACM International Conference on Interactive Media Experiences. The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People View
