Published on in Vol 5, No 4 (2017): Oct-Dec
Journals
- Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez J, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187 View
- Peine A, Hallawa A, Schöffski O, Dartmann G, Fazlic L, Schmeink A, Marx G, Martin L. A Deep Learning Approach for Managing Medical Consumable Materials in Intensive Care Units via Convolutional Neural Networks: Technical Proof-of-Concept Study. JMIR Medical Informatics 2019;7(4):e14806 View
- Rosa M, Gomes Forte C, Antunes R, Maurício T. Jogos tradicionais portugueses adaptados e dinâmicas intergeracionais em pessoas com doença de Parkinson. Revista Portuguesa de Investigação Comportamental e Social 2020;6(1):19 View
- Brennan L, Dorronzoro Zubiete E, Caulfield B. Feedback Design in Targeted Exercise Digital Biofeedback Systems for Home Rehabilitation: A Scoping Review. Sensors 2019;20(1):181 View
- Behmanesh A, Sayfouri N, Sadoughi F. Technological Features of Internet of Things in Medicine: A Systematic Mapping Study. Wireless Communications and Mobile Computing 2020;2020:1 View
- Sadoughi F, Behmanesh A, Sayfouri N. Internet of things in medicine: A systematic mapping study. Journal of Biomedical Informatics 2020;103:103383 View
- Camara Gradim L, Archanjo Jose M, Marinho Cezar da Cruz D, de Deus Lopes R. IoT Services and Applications in Rehabilitation: An Interdisciplinary and Meta-Analysis Review. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2020;28(9):2043 View
- O’Connor D, Brennan L, Caulfield B. The use of neuromuscular electrical stimulation (NMES) for managing the complications of ageing related to reduced exercise participation. Maturitas 2018;113:13 View
- Ani N. Evaluation Method of Mobile Health Apps for the Elderly. International Journal of Scientific Research in Computer Science, Engineering and Information Technology 2020:388 View
- Fernandes C, Soares A, Amaral C, Costa E, Santos Almeida I, Ascensão Nogueira P. Jogo para o ensino de reabilitação na pessoa submetida a artoplastia da anca: estudo de caso. Revista Portuguesa de Enfermagem de Reabilitação 2020;3(S1):29 View
- Shapoval S, García Zapirain B, Mendez Zorrilla A, Mugueta-Aguinaga I. Biofeedback Applied to Interactive Serious Games to Monitor Frailty in an Elderly Population. Applied Sciences 2021;11(8):3502 View
- Mangal N, Tiwari A. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316 View
- Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89 View
- Fernandes C, Magalhães B, Goncalves F, Nogueira P, Santos C. The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review. Games for Health Journal 2021;10(3):147 View
- Kraaijkamp J, van Dam van Isselt E, Persoon A, Versluis A, Chavannes N, Achterberg W. eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability. Journal of Medical Internet Research 2021;23(8):e24015 View
- Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona G, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543 View
- Jansson J, Laukka E, Kanste O, Koivisto J, Jansson M. Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews. Nursing Open 2022;9(4):2044 View
- Chang C, Yeh C, Chang C, Lin Y. Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study. JMIR Serious Games 2022;10(3):e38465 View
- Zanatta F, Giardini A, Pierobon A, D’Addario M, Steca P. A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients’ and healthcare professionals’ perspective. BMC Health Services Research 2022;22(1) View
- Jansson M, Koivisto J. Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials. Games for Health Journal 2023;12(1):25 View
- Yoong S, Wu V, Jiang Y. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis. International Journal of Nursing Studies 2024;152:104696 View
- Gonçalves H, Ferreira M, Campos M, Fernandes C. Using Digital Technology to Promote Patient Participation in the Rehabilitation Process in Hip Replacement. CIN: Computers, Informatics, Nursing 2024;42(10):737 View