Published on in Vol 5, No 4 (2017): Oct-Dec

Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study

Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study

Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study

Journals

  1. Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez J, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187 View
  2. Peine A, Hallawa A, Schöffski O, Dartmann G, Fazlic L, Schmeink A, Marx G, Martin L. A Deep Learning Approach for Managing Medical Consumable Materials in Intensive Care Units via Convolutional Neural Networks: Technical Proof-of-Concept Study. JMIR Medical Informatics 2019;7(4):e14806 View
  3. Rosa M, Gomes Forte C, Antunes R, Maurício T. Jogos tradicionais portugueses adaptados e dinâmicas intergeracionais em pessoas com doença de Parkinson. Revista Portuguesa de Investigação Comportamental e Social 2020;6(1):19 View
  4. Brennan L, Dorronzoro Zubiete E, Caulfield B. Feedback Design in Targeted Exercise Digital Biofeedback Systems for Home Rehabilitation: A Scoping Review. Sensors 2019;20(1):181 View
  5. Behmanesh A, Sayfouri N, Sadoughi F. Technological Features of Internet of Things in Medicine: A Systematic Mapping Study. Wireless Communications and Mobile Computing 2020;2020:1 View
  6. Sadoughi F, Behmanesh A, Sayfouri N. Internet of things in medicine: A systematic mapping study. Journal of Biomedical Informatics 2020;103:103383 View
  7. Camara Gradim L, Archanjo Jose M, Marinho Cezar da Cruz D, de Deus Lopes R. IoT Services and Applications in Rehabilitation: An Interdisciplinary and Meta-Analysis Review. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2020;28(9):2043 View
  8. O’Connor D, Brennan L, Caulfield B. The use of neuromuscular electrical stimulation (NMES) for managing the complications of ageing related to reduced exercise participation. Maturitas 2018;113:13 View
  9. Ani N. Evaluation Method of Mobile Health Apps for the Elderly. International Journal of Scientific Research in Computer Science, Engineering and Information Technology 2020:388 View
  10. Fernandes C, Soares A, Amaral C, Costa E, Santos Almeida I, Ascensão Nogueira P. Jogo para o ensino de reabilitação na pessoa submetida a artoplastia da anca: estudo de caso. Revista Portuguesa de Enfermagem de Reabilitação 2020;3(S1):29 View
  11. Shapoval S, García Zapirain B, Mendez Zorrilla A, Mugueta-Aguinaga I. Biofeedback Applied to Interactive Serious Games to Monitor Frailty in an Elderly Population. Applied Sciences 2021;11(8):3502 View
  12. Mangal N, Tiwari A. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316 View
  13. Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89 View
  14. Fernandes C, Magalhães B, Goncalves F, Nogueira P, Santos C. The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review. Games for Health Journal 2021;10(3):147 View
  15. Kraaijkamp J, van Dam van Isselt E, Persoon A, Versluis A, Chavannes N, Achterberg W. eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability. Journal of Medical Internet Research 2021;23(8):e24015 View
  16. Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona G, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543 View
  17. Jansson J, Laukka E, Kanste O, Koivisto J, Jansson M. Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews. Nursing Open 2022;9(4):2044 View
  18. Chang C, Yeh C, Chang C, Lin Y. Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study. JMIR Serious Games 2022;10(3):e38465 View
  19. Zanatta F, Giardini A, Pierobon A, D’Addario M, Steca P. A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients’ and healthcare professionals’ perspective. BMC Health Services Research 2022;22(1) View
  20. Jansson M, Koivisto J. Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials. Games for Health Journal 2023;12(1):25 View
  21. Yoong S, Wu V, Jiang Y. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis. International Journal of Nursing Studies 2024;152:104696 View
  22. Gonçalves H, Ferreira M, Campos M, Fernandes C. Using Digital Technology to Promote Patient Participation in the Rehabilitation Process in Hip Replacement. CIN: Computers, Informatics, Nursing 2024;42(10):737 View

Books/Policy Documents

  1. Chang C, Liu K, Kajihara H, Lien W, Chen P, Hiyama A, Lin Y, Chen C, Inami M. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
  2. Tomé A, Neves Rosa M, Silva E. Transformative Approaches to Patient Literacy and Healthcare Innovation. View