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Citing this Article

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Published on 03.01.18 in Vol 6, No 1 (2018): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "The Praise and Price of Pokémon GO: A Qualitative Study of Children’s and Parents’ Experiences"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.8979):

(note that this is only a small subset of citations)

  1. Cavada M, Rogers CDF. Serious gaming as a means of facilitating truly smart cities: a narrative review. Behaviour & Information Technology 2020;39(6):695
    CrossRef
  2. Khamzina M, Parab KV, An R, Bullard T, Grigsby-Toussaint DS. Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis. American Journal of Preventive Medicine 2020;58(2):270
    CrossRef
  3. Butcher L, Tucker O, Young J. Path to discontinuance of pervasive mobile games: the case of Pokémon Go in Australia. Asia Pacific Journal of Marketing and Logistics 2020;ahead-of-print(ahead-of-print)
    CrossRef
  4. Baranowski T, Lyons EJ. Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change. Games for Health Journal 2020;9(2):71
    CrossRef
  5. Harris MA, Crone D, Cuthill F. Motivations and barriers to engagement with a technology-enabled community wide physical activity intervention. PLOS ONE 2020;15(6):e0232317
    CrossRef
  6. Harris MA. Maintenance of behaviour change following a community-wide gamification based physical activity intervention. Preventive Medicine Reports 2019;13:37
    CrossRef
  7. Hamari J, Malik A, Koski J, Johri A. Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?. International Journal of Human–Computer Interaction 2019;35(9):804
    CrossRef
  8. Lindqvist A, Löf M, Ek A, Rutberg S. Active School Transportation in Winter Conditions: Biking Together is Warmer. International Journal of Environmental Research and Public Health 2019;16(2):234
    CrossRef
  9. Ek A, Sandborg J, Delisle Nyström C, Lindqvist A, Rutberg S, Löf M. Physical Activity and Mobile Phone Apps in the Preschool Age: Perceptions of Teachers and Parents. JMIR mHealth and uHealth 2019;7(4):e12512
    CrossRef
  10. Militello LK, Hanna N, Nigg CR. Pokémon GO Within the Context of Family Health: Retrospective Study. JMIR Pediatrics and Parenting 2018;1(2):e10679
    CrossRef
  11. Ma BD, Ng SL, Schwanen T, Zacharias J, Zhou M, Kawachi I, Sun G. Pokémon GO and Physical Activity in Asia: Multilevel Study. Journal of Medical Internet Research 2018;20(6):e217
    CrossRef
  12. Kostenius C, Hallberg J, Lindqvist A. Gamification of health education. Health Education 2018;118(4):354
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.8979)

:
  1. Antolín-Amérigo D, Alvarez-Perea A, Popescu F. Implementing Precision Medicine in Best Practices of Chronic Airway Diseases. 2019. :135
    CrossRef
  2. Cacchione A. Augmented Reality Games I. 2019. Chapter 13:203
    CrossRef