Published on in Vol 6, No 2 (2018): April-June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/8364, first published .
Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

Journals

  1. Mewton L, Hodge A, Gates N, Visontay R, Lees B, Teesson M. A randomised double-blind trial of cognitive training for the prevention of psychopathology in at-risk youth. Behaviour Research and Therapy 2020;132:103672 View
  2. Deldar Z, Ekhtiari H, Pouretemad H, Khatibi A. Bias Toward Drug-Related Stimuli Is Affected by Loading Working Memory in Abstinent Ex-Methamphetamine Users. Frontiers in Psychiatry 2019;10 View
  3. Plechatá A, Nekovářová T, Fajnerová I. What is the future for immersive virtual reality in memory rehabilitation? A systematic review. NeuroRehabilitation 2021;48(4):389 View
  4. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  5. Almeqbaali M, Ouhbi S, Serhani M, Amiri L, Jan R, Zaki N, Sharaf A, Al Helali A, Almheiri E. A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study. JMIR Serious Games 2022;10(3):e36936 View
  6. Pauline-Graf D, Mandel S. Defining Preliminary Research for Digital Game-Based Learning Evaluation: Best Practices. International Journal of Educational Methodology 2019;5(4):623 View
  7. Chaldogeridis A, Tsiatsos T. Gamification Techniques and Best Practices in Computerized Working Memory Training: A Systematic Literature Review. Applied Sciences 2022;12(19):9785 View
  8. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  9. Rezapour T, Rafei P, Baldacchino A, Conrod P, Dom G, Fishbein D, Kazemi A, Hendriks V, Newton N, Riggs N, Squeglia L, Teesson M, Vassileva J, Verdejo-Garcia A, Ekhtiari H. Neuroscience-informed classification of prevention interventions in substance use disorders: An RDoC-based approach. Neuroscience & Biobehavioral Reviews 2024;159:105578 View

Books/Policy Documents

  1. Bustamante J, Navarro J. Handbook of Research on Neurocognitive Development of Executive Functions and Implications for Intervention. View
  2. Wiers R, Pan T, van Dessel P, Rinck M, Lindenmeyer J. . View