Published on in Vol 6, No 2 (2018): April-June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9599, first published .
A Mobile Game to Support Smoking Cessation: Prototype Assessment

A Mobile Game to Support Smoking Cessation: Prototype Assessment

A Mobile Game to Support Smoking Cessation: Prototype Assessment

Journals

  1. Vilardaga R, Casellas-Pujol E, McClernon J, Garrison K. Mobile Applications for the Treatment of Tobacco Use and Dependence. Current Addiction Reports 2019;6(2):86 View
  2. Edwards E, Caton H, Lumsden J, Rivas C, Steed L, Pirunsarn Y, Jumbe S, Newby C, Shenvi A, Mazumdar S, Smith J, Greenhill D, Griffiths C, Walton R. Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game. JMIR Serious Games 2018;6(4):e10252 View
  3. Thrul J, Tormohlen K, Meacham M. Social Media for Tobacco Smoking Cessation Intervention: A Review of the Literature. Current Addiction Reports 2019;6(2):126 View
  4. Schenk M, Reed D. Experimental evaluation of matching via a commercially available basketball video game. Journal of Applied Behavior Analysis 2020;53(1):209 View
  5. Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983 View
  6. Marin-Gomez F, Garcia-Moreno Marchán R, Mayos-Fernandez A, Flores-Mateo G, Granado-Font E, Barrera Uriarte M, Duch J, Rey-Reñones C. Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial. JMIR Serious Games 2019;7(1):e12835 View
  7. Dallery J, Raiff B, Grabinski M, Marsch L. Technology-Based Contingency Management in the Treatment of Substance-Use Disorders. Perspectives on Behavior Science 2019;42(3):445 View
  8. White J, Toussaert S, Thrul J, Bontemps-Jones J, Abroms L, Westmaas J. Peer Mentoring and Automated Text Messages for Smoking Cessation: A Randomized Pilot Trial. Nicotine & Tobacco Research 2019 View
  9. Kim J, Song H, Merrill Jr K, Jung Y, Kwon R. Using Serious Games for Antismoking Health Campaigns: Experimental Study. JMIR Serious Games 2020;8(4):e18528 View
  10. Tan N, Koh Y, Goh C, Ngoh S, Tan A, Sankari U, Lee S, Tay H, Lim S. An innovation involving self-surveillance and serious gaming to increase smoking quit rate: Protocol for a pilot randomized controlled trial. Tobacco Prevention & Cessation 2021;7(August):1 View
  11. Upton C, Nastasi J, Raiff B. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games 2022;10(1):e30949 View
  12. White J, Salem M, Toussaert S, Westmaas J, Raiff B, Crane D, Warrender E, Lyles C, Abroms L, Thrul J. Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study. JMIR Serious Games 2023;11:e46602 View
  13. Shirazi A, Radgoudarzi N, Brody A. Adolescent Tobacco/Nicotine Use and the Potential Role of Contingency Management-based Interventions. Journal of Addiction Medicine 2024;18(2):97 View
  14. Goodwin S, Nastasi J, Newman S, Rapoza D, Raiff B. Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study. JMIR Serious Games 2024;12:e54684 View
  15. White J, Toussaert S, Raiff B, Salem M, Chiang A, Crane D, Warrender E, Lyles C, Abroms L, Westmaas J, Thrul J. Evaluating the Impact of a Game (Inner Dragon) on User Engagement Within a Leading Smartphone App for Smoking Cessation: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e57839 View

Books/Policy Documents

  1. Raiff B, Burrows C, Nastasi J, Upton C, Dwyer M. Functional Analysis in Clinical Treatment. View
  2. Huang M, Saleh M. Reimagining Systems Thinking in a Post-Pandemic World. View