Published on in Vol 6, No 2 (2018): April-June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9231, first published .
Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study

Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study

Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study

Journals

  1. Aday J, Davoli C, Bloesch E. Psychedelics and virtual reality: parallels and applications. Therapeutic Advances in Psychopharmacology 2020;10:204512532094835 View
  2. Appel L, Appel E, Bogler O, Wiseman M, Cohen L, Ein N, Abrams H, Campos J. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study. Frontiers in Medicine 2020;6 View
  3. Slater P, Hasson F, Gillen P, Gallen A, Parlour R. Virtual simulation training: Imaged experience of dementia. International Journal of Older People Nursing 2019;14(3) View
  4. Goldfine C, Lai J, Lucey E, Newcomb M, Carreiro S. Wearable and Wireless mHealth Technologies for Substance Use Disorder. Current Addiction Reports 2020;7(3):291 View
  5. Derksen M, van Strijp S, Kunst A, Daams J, Jaspers M, Fransen M. Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. Journal of the American Medical Informatics Association 2020;27(5):818 View
  6. Kulkov I, Berggren B, Hellström M, Wikström K. Navigating uncharted waters: Designing business models for virtual and augmented reality companies in the medical industry. Journal of Engineering and Technology Management 2021;59:101614 View
  7. van der Lubbe L, Gerritsen C, Klein M, Hindriks K. Empowering vulnerable target groups with serious games and gamification. Entertainment Computing 2021;38:100402 View
  8. Baghaei N, Chitale V, Hlasnik A, Stemmet L, Liang H, Porter R. Virtual Reality for Supporting Depression and Anxiety: A Scoping Review (Preprint). JMIR Mental Health 2021 View
  9. Lebiecka Z, Skoneczny T, Tyburski E, Samochowiec J, Kucharska-Mazur J. Is Virtual Reality Cue Exposure a Promising Adjunctive Treatment for Alcohol Use Disorder?. Journal of Clinical Medicine 2021;10(13):2972 View
  10. Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Current Addiction Reports 2021 View

Books/Policy Documents

  1. Hadj Sassi M, Chaari Fourati L. Advanced Information Networking and Applications. View