Published on in Vol 6, No 2 (2018): April-June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9231, first published .
Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study

Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study

Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study

Journals

  1. Aday J, Davoli C, Bloesch E. Psychedelics and virtual reality: parallels and applications. Therapeutic Advances in Psychopharmacology 2020;10:204512532094835 View
  2. Appel L, Appel E, Bogler O, Wiseman M, Cohen L, Ein N, Abrams H, Campos J. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study. Frontiers in Medicine 2020;6 View
  3. Slater P, Hasson F, Gillen P, Gallen A, Parlour R. Virtual simulation training: Imaged experience of dementia. International Journal of Older People Nursing 2019;14(3) View
  4. Goldfine C, Lai J, Lucey E, Newcomb M, Carreiro S. Wearable and Wireless mHealth Technologies for Substance Use Disorder. Current Addiction Reports 2020;7(3):291 View
  5. Derksen M, van Strijp S, Kunst A, Daams J, Jaspers M, Fransen M. Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. Journal of the American Medical Informatics Association 2020;27(5):818 View
  6. Kulkov I, Berggren B, Hellström M, Wikström K. Navigating uncharted waters: Designing business models for virtual and augmented reality companies in the medical industry. Journal of Engineering and Technology Management 2021;59:101614 View
  7. van der Lubbe L, Gerritsen C, Klein M, Hindriks K. Empowering vulnerable target groups with serious games and gamification. Entertainment Computing 2021;38:100402 View
  8. Baghaei N, Chitale V, Hlasnik A, Stemmet L, Liang H, Porter R. Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review. JMIR Mental Health 2021;8(9):e29681 View
  9. Lebiecka Z, Skoneczny T, Tyburski E, Samochowiec J, Kucharska-Mazur J. Is Virtual Reality Cue Exposure a Promising Adjunctive Treatment for Alcohol Use Disorder?. Journal of Clinical Medicine 2021;10(13):2972 View
  10. Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Current Addiction Reports 2021;8(3):399 View
  11. Priya H, Purohit B, Ravi P. Future scope of virtual reality and augmented reality in tobacco control. Cancer Research, Statistics, and Treatment 2022;5(1):173 View
  12. Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
  13. Rosenthal A, Ebrahimi C, Wedemeyer F, Romanczuk-Seiferth N, Beck A. The Treatment of Substance Use Disorders: Recent Developments and New Perspectives. Neuropsychobiology 2022;81(5):451 View
  14. Chun G, Neves N, Fortes C, Nishino L, Santos M. Avaliação do desconforto sensorial causado por estimulação com realidade virtual em voluntários com e sem cinetose. Audiology - Communication Research 2023;28 View
  15. Chun G, Neves N, Fortes C, Nishino L, Santos M. Evaluation of sensory discomfort caused by stimulation with virtual reality in volunteers with and without kinetosis. Audiology - Communication Research 2023;28 View
  16. Wu X, Du J, Jiang H, Zhao M. Application of Digital Medicine in Addiction. Journal of Shanghai Jiaotong University (Science) 2022;27(2):144 View
  17. Keijsers M, Vega-Corredor M, Tomintz M, Hoermann S. Virtual Reality Technology Use in Cigarette Craving and Smoking Interventions (I “Virtually” Quit): Systematic Review. Journal of Medical Internet Research 2021;23(9):e24307 View
  18. Metcalf M, Rossie K, Stokes K, Tanner B. Health Care Professionals’ Clinical Skills to Address Vaping and e-Cigarette Use by Patients: Needs and Interest Questionnaire Study. JMIR Formative Research 2022;6(4):e32242 View
  19. Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
  20. Claborn K, Conway F, Nydegger L. Acceptability and Perceived Utility of Virtual Reality Among People Who Are Incarcerated Who Use Drugs. Journal of Correctional Health Care 2024;30(2):82 View

Books/Policy Documents

  1. Hadj Sassi M, Chaari Fourati L. Advanced Information Networking and Applications. View
  2. Yates J. Determinants of Addiction. View
  3. Rohsenow D, Snell L. Encyclopedia of Mental Health. View
  4. Ortet C, Costa L, Veloso A. Human Aspects of IT for the Aged Population. View