Published on in Vol 6, No 2 (2018): April-June
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/9231, first published
.

Journals
- Aday J, Davoli C, Bloesch E. Psychedelics and virtual reality: parallels and applications. Therapeutic Advances in Psychopharmacology 2020;10 View
- Appel L, Appel E, Bogler O, Wiseman M, Cohen L, Ein N, Abrams H, Campos J. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study. Frontiers in Medicine 2020;6 View
- Slater P, Hasson F, Gillen P, Gallen A, Parlour R. Virtual simulation training: Imaged experience of dementia. International Journal of Older People Nursing 2019;14(3) View
- Goldfine C, Lai J, Lucey E, Newcomb M, Carreiro S. Wearable and Wireless mHealth Technologies for Substance Use Disorder. Current Addiction Reports 2020;7(3):291 View
- Derksen M, van Strijp S, Kunst A, Daams J, Jaspers M, Fransen M. Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. Journal of the American Medical Informatics Association 2020;27(5):818 View
- Kulkov I, Berggren B, Hellström M, Wikström K. Navigating uncharted waters: Designing business models for virtual and augmented reality companies in the medical industry. Journal of Engineering and Technology Management 2021;59:101614 View
- van der Lubbe L, Gerritsen C, Klein M, Hindriks K. Empowering vulnerable target groups with serious games and gamification. Entertainment Computing 2021;38:100402 View
- Baghaei N, Chitale V, Hlasnik A, Stemmet L, Liang H, Porter R. Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review. JMIR Mental Health 2021;8(9):e29681 View
- Lebiecka Z, Skoneczny T, Tyburski E, Samochowiec J, Kucharska-Mazur J. Is Virtual Reality Cue Exposure a Promising Adjunctive Treatment for Alcohol Use Disorder?. Journal of Clinical Medicine 2021;10(13):2972 View
- Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Current Addiction Reports 2021;8(3):399 View
- Priya H, Purohit B, Ravi P. Future scope of virtual reality and augmented reality in tobacco control. Cancer Research, Statistics, and Treatment 2022;5(1):173 View
- Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
- Rosenthal A, Ebrahimi C, Wedemeyer F, Romanczuk-Seiferth N, Beck A. The Treatment of Substance Use Disorders: Recent Developments and New Perspectives. Neuropsychobiology 2022;81(5):451 View
- Chun G, Neves N, Fortes C, Nishino L, Santos M. Avaliação do desconforto sensorial causado por estimulação com realidade virtual em voluntários com e sem cinetose. Audiology - Communication Research 2023;28 View
- Chun G, Neves N, Fortes C, Nishino L, Santos M. Evaluation of sensory discomfort caused by stimulation with virtual reality in volunteers with and without kinetosis. Audiology - Communication Research 2023;28 View
- Wu X, Du J, Jiang H, Zhao M. Application of Digital Medicine in Addiction. Journal of Shanghai Jiaotong University (Science) 2022;27(2):144 View
- Keijsers M, Vega-Corredor M, Tomintz M, Hoermann S. Virtual Reality Technology Use in Cigarette Craving and Smoking Interventions (I “Virtually” Quit): Systematic Review. Journal of Medical Internet Research 2021;23(9):e24307 View
- Metcalf M, Rossie K, Stokes K, Tanner B. Health Care Professionals’ Clinical Skills to Address Vaping and e-Cigarette Use by Patients: Needs and Interest Questionnaire Study. JMIR Formative Research 2022;6(4):e32242 View
- Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
- Claborn K, Conway F, Nydegger L. Acceptability and Perceived Utility of Virtual Reality Among People Who Are Incarcerated Who Use Drugs. Journal of Correctional Health Care 2024;30(2):82 View
- Hamouda E, Becerra B, Akanni O, Guda P, Anand R, Shaik J, Gangavarapu N. Data-Driven Detection of Alcohol Abuse Using Wearable Sensing: A Hybrid Approach of Systematic Review and Predictive Analytics. SSRN Electronic Journal 2025 View
- Pavlova E, Doronina T. Effects of interaction with cetaceans on human psycho-emotional state in the real world and in virtual reality. Experimental Psychology (Russia) 2025;18(2):115 View
Books/Policy Documents
- Hadj Sassi M, Chaari Fourati L. Advanced Information Networking and Applications. View
- Yates J. Determinants of Addiction. View
- Rohsenow D, Snell L. Encyclopedia of Mental Health. View
- Ortet C, Costa L, Veloso A. Human Aspects of IT for the Aged Population. View
- Singh K, Camenga D, Aneni K, Hieftje K. A Clinical Lens on Pediatric Engineering. View
Conference Proceedings
- Mostajeran F, Kirsten A, Steinicke F, Gallinat J, Kuhn S. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study View
- Azhar Iskandar F, Hidayah I, Ferdiana R, Nurul Indra Al Fauzan M. 2024 International Conference on Information Technology and Computing (ICITCOM). Design Mechanics and Gameplay using LM-GM of a Serious Game for Preventing Smoking in Teenagers View
