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Citing this Article

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Published on 16.04.18 in Vol 6, No 2 (2018): April-June

This paper is in the following e-collection/theme issue:

Works citing "Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.9231):

(note that this is only a small subset of citations)

  1. Appel L, Appel E, Bogler O, Wiseman M, Cohen L, Ein N, Abrams HB, Campos JL. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study. Frontiers in Medicine 2020;6
  2. Goldfine C, Lai JT, Lucey E, Newcomb M, Carreiro S. Wearable and Wireless mHealth Technologies for Substance Use Disorder. Current Addiction Reports 2020;
  3. Derksen ME, van Strijp S, Kunst AE, Daams JG, Jaspers MWM, Fransen MP. Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. Journal of the American Medical Informatics Association 2020;27(5):818
  4. Slater P, Hasson F, Gillen P, Gallen A, Parlour R. Virtual simulation training: Imaged experience of dementia. International Journal of Older People Nursing 2019;14(3)

According to Crossref, the following books are citing this article (DOI 10.2196/games.9231)

  1. Hadj Sassi MS, Chaari Fourati L. Advanced Information Networking and Applications. 2020. Chapter 37:405