Published on in Vol 7, No 2 (2019): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/11909, first published
.
![Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis](https://asset.jmir.pub/assets/b1f20756e83e82e25138d61a6ecb4f1f.png 480w,https://asset.jmir.pub/assets/b1f20756e83e82e25138d61a6ecb4f1f.png 960w,https://asset.jmir.pub/assets/b1f20756e83e82e25138d61a6ecb4f1f.png 1920w,https://asset.jmir.pub/assets/b1f20756e83e82e25138d61a6ecb4f1f.png 2500w)
Journals
- Abd-Alrazaq A, Al-Jafar E, Alajlani M, Toro C, Alhuwail D, Ahmed A, Reagu S, Al-Shorbaji N, Househ M. The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(1):e32331 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024 View