Published on in Vol 7, No 3 (2019): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13335, first published .
Factors Associated with Sustained Exergaming: Longitudinal Investigation

Factors Associated with Sustained Exergaming: Longitudinal Investigation

Factors Associated with Sustained Exergaming: Longitudinal Investigation

Journals

  1. Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
  2. Ito N, Petrella A, Sabiston C, Fisher A, Pugh G. A Systematic Review and Narrative Synthesis of Exercise Interventions to Manage Fatigue Among Children, Adolescents, and Young Adults with Cancer. Journal of Adolescent and Young Adult Oncology 2021;10(4):361 View
  3. Farič N, Smith L, Hon A, Potts H, Newby K, Steptoe A, Fisher A. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process. Journal of Medical Internet Research 2021;23(2):e18161 View
  4. Darzi A, McCrea S, Novak D. User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study. JMIR Serious Games 2021;9(2):e25771 View
  5. Hu J, Browne J, Arnold M, Robinson A, Heacock M, Ku R, Mologne M, Baum G, Ikemiya K, Neufeld E, Dolezal B. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study. Games for Health Journal 2021 View
  6. Chuang C, Chen Y, Zeng B, Hung C, Tu Y, Tai Y, Wu Y, Hsu C, Lei W, Wu S, Stubbs B, Carvalho A, Su K, Chen T, Tseng P, Wu M, Tsai C. Effects of modern technology (exergame and virtual reality) assisted rehabilitation vs conventional rehabilitation in patients with Parkinson’s disease: a network meta-analysis of randomised controlled trials. Physiotherapy 2022;117:35 View
  7. O'Loughlin E, Sabiston C, O'Rourke R, Bélanger M, Sylvestre M, O'Loughlin J. The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study. JMIR Serious Games 2023;11:e41553 View

Books/Policy Documents

  1. Staiano A. The International Encyclopedia of Media Psychology. View