Corrigenda and Addenda
View E-collection for ‘Corrigenda and Addenda’Figure Correction: Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
JMIR Serious Games 2019 (Jul 11); 7(3):e14381
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Theoretical Foundations and Frameworks on Games and Gamification
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Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
JMIR Serious Games 2019 (Jul 16); 7(3):e14620
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Exergames, Active Games and Gamification of Physical Activity
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Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
JMIR Serious Games 2019 (Jul 22); 7(3):e13962
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Factors Associated with Sustained Exergaming: Longitudinal Investigation
JMIR Serious Games 2019 (Jul 31); 7(3):e13335
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Exergaming Improves Executive Functions in Patients With Metabolic Syndrome: Randomized Controlled Trial
JMIR Serious Games 2019 (Jul 31); 7(3):e13575
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Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
JMIR Serious Games 2019 (Aug 28); 7(3):e12324
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Questionnaires and Instruments Related to Gaming
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A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation
JMIR Serious Games 2019 (Jul 23); 7(3):e12788
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Serious Games for Health and Medicine
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Development and Evaluation of a Virtual Research Environment to Improve Quality of Care in Overcrowded Emergency Departments: Observational Study
JMIR Serious Games 2019 (Aug 08); 7(3):e13993
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Serious Games for Education
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An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach
JMIR Serious Games 2019 (Aug 27); 7(3):e12678
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Discretionary Corrigenda
View E-collection for ‘Discretionary Corrigenda’Title Correction: Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
JMIR Serious Games 2019 (Sep 13); 7(3):e15657
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Games for Medical Education and Training
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Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study
JMIR Serious Games 2019 (Sep 26); 7(3):e13748
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Usability of Games and Gamification
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Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study
JMIR Serious Games 2019 (Sep 30); 7(3):e13776
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