Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation](https://asset.jmir.pub/assets/232c30e7976af5a1d3319a7ca708d4f1.png 480w,https://asset.jmir.pub/assets/232c30e7976af5a1d3319a7ca708d4f1.png 960w,https://asset.jmir.pub/assets/232c30e7976af5a1d3319a7ca708d4f1.png 1920w,https://asset.jmir.pub/assets/232c30e7976af5a1d3319a7ca708d4f1.png 2500w)
A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation
Darlinton Barbosa Feres Carvalho, Daniel Bueno Domingueti, Sandro Martins De Almeida Santos, Diego Roberto Colombo Dias
JMIR Serious Games 2019 (Oct 15); 7(4):e11151Download Citation: END BibTex RIS
![Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study](https://asset.jmir.pub/assets/077e14bcd3890ffded301c7a4e1ba638.png 480w,https://asset.jmir.pub/assets/077e14bcd3890ffded301c7a4e1ba638.png 960w,https://asset.jmir.pub/assets/077e14bcd3890ffded301c7a4e1ba638.png 1920w,https://asset.jmir.pub/assets/077e14bcd3890ffded301c7a4e1ba638.png 2500w)
Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study
John F Hunter, Meryl S Olah, Allison L Williams, Acacia C Parks, Sarah D Pressman
JMIR Serious Games 2019 (Nov 26); 7(4):e15974Download Citation: END BibTex RIS
Games for Cognitive Assessment
View E-collection for ‘Games for Cognitive Assessment’![A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial](https://asset.jmir.pub/assets/93b0f8b06a70382efb5924ffa74509dd.png 480w,https://asset.jmir.pub/assets/93b0f8b06a70382efb5924ffa74509dd.png 960w,https://asset.jmir.pub/assets/93b0f8b06a70382efb5924ffa74509dd.png 1920w,https://asset.jmir.pub/assets/93b0f8b06a70382efb5924ffa74509dd.png 2500w)
Changbae Bang, Yelin Nam, Eun Jae Ko, Wooseong Lee, Byungjae Kim, Yejin Choi, Yu Rang Park
JMIR Serious Games 2019 (Oct 24); 7(4):e14924Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis](https://asset.jmir.pub/assets/98faee0f19db42bf7164a6771ac120b7.png 480w,https://asset.jmir.pub/assets/98faee0f19db42bf7164a6771ac120b7.png 960w,https://asset.jmir.pub/assets/98faee0f19db42bf7164a6771ac120b7.png 1920w,https://asset.jmir.pub/assets/98faee0f19db42bf7164a6771ac120b7.png 2500w)
Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
Amy Shirong Lu, Melanie C Green, Debbe Thompson
JMIR Serious Games 2019 (Nov 21); 7(4):e16031Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’![Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype](https://asset.jmir.pub/assets/b050cbf9b9bea653908ef971fe3e2f99.png 480w,https://asset.jmir.pub/assets/b050cbf9b9bea653908ef971fe3e2f99.png 960w,https://asset.jmir.pub/assets/b050cbf9b9bea653908ef971fe3e2f99.png 1920w,https://asset.jmir.pub/assets/b050cbf9b9bea653908ef971fe3e2f99.png 2500w)
Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype
Joaquim Santos, Mário Vairinhos, Luis M T Jesus
JMIR Serious Games 2019 (Dec 05); 7(4):e13861Download Citation: END BibTex RIS
Formative Evaluation and Development of Games
View E-collection for ‘Formative Evaluation and Development of Games’![Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process](https://asset.jmir.pub/assets/2d1c41c00632a6944e16300a5581f2e4.png 480w,https://asset.jmir.pub/assets/2d1c41c00632a6944e16300a5581f2e4.png 960w,https://asset.jmir.pub/assets/2d1c41c00632a6944e16300a5581f2e4.png 1920w,https://asset.jmir.pub/assets/2d1c41c00632a6944e16300a5581f2e4.png 2500w)
Charlotte Hemingway, Emmanuel S Baja, Godafreda V Dalmacion, Paul Mark B Medina, Ernest Genesis Guevara, Tyrone Reden Sy, Russell Dacombe, Claire Dormann, Miriam Taegtmeyer
JMIR Serious Games 2019 (Dec 20); 7(4):e13695Download Citation: END BibTex RIS