Published on in Vol 7, No 4 (2019): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13695, first published .
Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process

Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process

Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process

Journals

  1. Restar A, Jin H, Ogunbajo A, Adia A, Surace A, Hernandez L, Cu‐Uvin S, Operario D. Differences in HIV risk and healthcare engagement factors in Filipinx transgender women and cisgender men who have sex with men who reported being HIV negative, HIV positive or HIV unknown. Journal of the International AIDS Society 2020;23(8) View
  2. Grande-de-Prado M, Baelo R, García-Martín S, Abella-García V. Mapping Role-Playing Games in Ibero-America: An Educational Review. Sustainability 2020;12(16):6298 View
  3. Ozkaynak M, Sircar C, Frye O, Valdez R. A Systematic Review of Design Workshops for Health Information Technologies. Informatics 2021;8(2):34 View
  4. Mukherjee T, Zerbe A, Falcao J, Carey S, Iaccarino A, Kolada B, Olmedo B, Shadwick C, Singhal H, Weinstein L, Vitale M, De Gusmao E, Abrams E. Human-Centered Design for Public Health Innovation: Codesigning a Multicomponent Intervention to Support Youth Across the HIV Care Continuum in Mozambique. Global Health: Science and Practice 2022;10(2):e2100664 View
  5. Efe H, Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education. Interactive Learning Environments 2024;32(4):1319 View
  6. Zhang X, Lai E. A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation. JMIR Serious Games 2022;10(4):e37219 View
  7. Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. JMIR Serious Games 2021;9(4):e27848 View
  8. Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View
  9. Jitmun W, Palee P, Choosri N, Surapunt T. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR Serious Games 2023;11:e39915 View
  10. Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
  11. Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View