Published on in Vol 8, No 1 (2020): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16254, first published .
Engaging African American Youth in the Development of a Serious Mobile Game for Sexual Health Education: Mixed Methods Study

Engaging African American Youth in the Development of a Serious Mobile Game for Sexual Health Education: Mixed Methods Study

Engaging African American Youth in the Development of a Serious Mobile Game for Sexual Health Education: Mixed Methods Study

Journals

  1. Cates J, Fuemmeler B, Stockton L, Diehl S, Crandell J, Coyne-Beasley T. Evaluation of a Serious Video Game to Facilitate Conversations About Human Papillomavirus Vaccination for Preteens: Pilot Randomized Controlled Trial. JMIR Serious Games 2020;8(4):e16883 View
  2. Haruna H, Abbas A, Zainuddin Z, Hu X, Mellecker R, Hosseini S. Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions. Information and Learning Sciences 2021;122(5/6):383 View
  3. Haruna H, Okoye K, Zainuddin Z, Hu X, Chu S, Hosseini S. Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study. JMIR Serious Games 2021;9(4):e19614 View
  4. Santos Alencar N, Oliveira Pinto M, Torres Leite N, Vieira da Silva C. Construção e validação de jogo educativo sobre sexualidade para adolescentes. Revista Cuidarte 2023;14(1) View
  5. Haddad K, Jacquez F, Vaughn L. A scoping review of youth advisory structures in the United States: Applications, outcomes, and best practices. American Journal of Community Psychology 2022;70(3-4):493 View
  6. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  7. Crowther D, McCulloch H, Wong H, Mackay R, Johnson C, Chorney J, Ritchie K, Lawrence L, Bishop A, Helwig M, Curran J. Children, young people and parent engagement in health intervention design and implementation: A scoping review. Health Expectations 2023;26(1):1 View
  8. Efe H, Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education. Interactive Learning Environments 2024;32(4):1319 View
  9. Lassi Z, Neideck E, Aylward B, Andraweera P, Meherali S. Participatory Action Research for Adolescent Sexual and Reproductive Health: A Scoping Review. Sexes 2022;3(1):189 View
  10. Zhang C, Zheng H, Wang Q. Driving Factors and Moderating Effects Behind Citizen Engagement With Mobile Short-Form Videos. IEEE Access 2022;10:40999 View
  11. Emerson A, Pickett M, Moore S, Kelly P. A Scoping Review of Digital Health Interventions to Promote Healthy Romantic Relationships in Adolescents. Prevention Science 2023;24(4):625 View
  12. Alencar N, Pinto M, Leite N, Vieira C. Serious games for sex education of adolescents and youth: integrative literature review. Ciência & Saúde Coletiva 2022;27(8):3129 View
  13. Saiger M, Deterding S, Gega L. Children and Young People’s Involvement in Designing Applied Games: Scoping Review. JMIR Serious Games 2023;11:e42680 View
  14. Cartujano-Barrera F, Azogini C, McIntosh S, Bansal-Travers M, Ossip D, Cupertino A. Developing Graphic Messages for Vaping Prevention Among Black and Latino Adolescents: Participatory Research Approach. Journal of Participatory Medicine 2021;13(3):e29945 View
  15. King P, Cormack D, Edwards R, Harris R, Paine S. Co-design for indigenous and other children and young people from priority social groups: A systematic review. SSM - Population Health 2022;18:101077 View
  16. Darville-Sanders G, Burns J, Chavanduka T, Anderson-Lewis C. The Male Domain-Digital Game-Based Learning for Human Papillomavirus Vaccination Among Young Males. Games for Health Journal 2022;11(5):312 View
  17. Alencar N, Pinto M, Leite N, Vieira C. Serious games para educação sexual de adolescentes e jovens: revisão integrativa de literatura. Ciência & Saúde Coletiva 2022;27(8):3129 View
  18. Hernández-Pérez M, Pérez-Sirvent C, Martínez Sánchez M, Jordán González E. Visualizing climate change through LIFE-AMDRYC4: a VR mobile-based video game to educate adult audiences on sustainable agricultural practices. Applied Environmental Education & Communication 2023;22(2):91 View
  19. Ndulue C, Orji R. Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. IEEE Transactions on Games 2023;15(2):121 View
  20. Malloy J, Partridge S, Kemper J, Braakhuis A, Roy R. Co-design of digital health interventions with young people: A scoping review. DIGITAL HEALTH 2023;9 View
  21. Soehnchen C, Weirauch V, Schmook R, Henningsen M, Meister S. An acceptance analysis of a sexual health education digital tool in resource-poor regions of Kenya: an UTAUT based survey study. BMC Women's Health 2023;23(1) View
  22. da Silva Carvalho I, Mendes R, de Souza Soares Lima L, da Silva G, de Freitas Gonçalves Lima M, Guedes T, Linhares F. Board game on sexually transmitted infections for imprisoned women. BMC Women's Health 2024;24(1) View
  23. Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View