Published on in Vol 8, No 2 (2020): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16841, first published .
Effectiveness of Exergaming in Improving Cognitive and Physical Function in People With Mild Cognitive Impairment or Dementia: Systematic Review

Effectiveness of Exergaming in Improving Cognitive and Physical Function in People With Mild Cognitive Impairment or Dementia: Systematic Review

Effectiveness of Exergaming in Improving Cognitive and Physical Function in People With Mild Cognitive Impairment or Dementia: Systematic Review

Journals

  1. Su K, Liu S, Yuan J, Li J, Li R, Feng X. The comparative effectiveness of traditional Chinese medicine exercise therapies in elderly people with mild cognitive impairment. Medicine 2020;99(36):e22021 View
  2. Siani A, Marley S. Impact of the recreational use of virtual reality on physical and mental wellbeing during the Covid-19 lockdown. Health and Technology 2021;11(2):425 View
  3. Robert P, Albrengues C, Fabre R, Derreumaux A, Pancrazi M, Luporsi I, Dubois B, Epelbaum S, Mercier G, Foulon P, Bremond F, Manera V. Efficacy of serious exergames in improving neuropsychiatric symptoms in neurocognitive disorders: Results of the X‐TORP cluster randomized trial. Alzheimer's & Dementia: Translational Research & Clinical Interventions 2021;7(1) View
  4. Lau S, Agius H. A framework and immersive serious game for mild cognitive impairment. Multimedia Tools and Applications 2021;80(20):31183 View
  5. Jenkins E, Koirala B, Rodney T, Lee J, Cotter V, Szanton S, Taylor J. Home/community-based interventions to improve function in persons with mild cognitive impairment/early dementia. Geriatric Nursing 2021;42(5):1109 View
  6. Sápi M, Fehér-Kiss A, Csernák K, Domján A, Pintér S. The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study. JMIR Serious Games 2021;9(3):e27884 View
  7. Manser P, Thalmann M, Adcock M, Knols R, de Bruin E. Can Reactivity of Heart Rate Variability Be a Potential Biomarker and Monitoring Tool to Promote Healthy Aging? A Systematic Review With Meta-Analyses. Frontiers in Physiology 2021;12 View
  8. Schröder D. Exergames zur Förderung der körperlichen Aktivität und Mobilität in der stationären Langzeitpflege – Ein Überblick. Zeitschrift für Gerontologie und Geriatrie 2022;55(6):502 View
  9. Domínguez-Muñoz A, Carlos-Vivas J, Barrios-Fernandez S, Adsuar J, Morenas-Martín J, Garcia-Gordillo M, Domínguez-Muñoz F. Pedagogical Proposal of Tele-Exercise Based on “Square Stepping Exercise” in Preschoolers: Study Protocol. International Journal of Environmental Research and Public Health 2021;18(16):8649 View
  10. Suleiman‐Martos N, García‐Lara R, Albendín‐García L, Romero‐Béjar J, Cañadas‐De La Fuente G, Monsalve‐Reyes C, Gomez‐Urquiza J. Effects of active video games on physical function in independent community‐dwelling older adults: A systematic review and meta‐analysis. Journal of Advanced Nursing 2022;78(5):1228 View
  11. Abd-alrazaq A, Alhuwail D, Al-Jafar E, Ahmed A, Shuweihdi F, Reagu S, Househ M. The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e35202 View
  12. Seinsche J, de Bruin E, Carpinella I, Ferrarin M, Moza S, Rizzo F, Salatino C, Giannouli E. Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system: A focus group study. Frontiers in Public Health 2023;10 View
  13. Protasova L, Zapekin S, Shnaider G, Naumov Z, Kamenskih E, Titova M. Virtual reality as a personifi cation method for training memory and attention (non-systematic review). Russian neurological journal 2023;27(6):5 View
  14. Manser P, Michels L, Schmidt A, Barinka F, de Bruin E. Effectiveness of an Individualized Exergame-Based Motor-Cognitive Training Concept Targeted to Improve Cognitive Functioning in Older Adults With Mild Neurocognitive Disorder: Study Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e41173 View
  15. Manser P, Adcock-Omlin M, de Bruin E. Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews. JMIR Serious Games 2023;11:e37616 View
  16. Li B, Ho R, Leung W, Tsang K. Including formal and informal caregivers in the development of Play Intervention for Dementia: a qualitative study. BMC Geriatrics 2022;22(1) View
  17. van Santen J, Meiland F, Dröes R, van Straten A, Bosmans J. Cost‐effectiveness of exergaming compared to regular day‐care activities in dementia: Results of a randomised controlled trial in The Netherlands. Health & Social Care in the Community 2022;30(5) View
  18. Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. JMIR Serious Games 2021;9(4):e27848 View
  19. Manser P, de Bruin E. Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder – A Methodological Paper. Frontiers in Aging Neuroscience 2021;13 View
  20. Kifonidis K, Iakovidis P, Kasimis K, Kottaras A, Lytras D, Chatzikonstantinou P. Efficacy of Exergames in Reducing the Risk of Falls of Pre-Frail and Frail Older Adults without a Systemic Disease: A Narrative Review. Critical Reviews in Physical and Rehabilitation Medicine 2022;34(4):75 View
  21. Saragih I, Everard G, Lee B. A systematic review and meta-analysis of randomized controlled trials on the effect of serious games on people with dementia. Ageing Research Reviews 2022;82:101740 View
  22. Goumopoulos C, Drakakis E, Gklavakis D. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly. Computers 2023;12(3):52 View
  23. Abd-alrazaq A, Alhuwail D, Ahmed A, Househ M. Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e36123 View
  24. Ning H, Jiang D, Du Y, Li X, Zhang H, Wu L, Chen X, Wang W, Huang J, Feng H. Older adults’ experiences of implementing exergaming programs: a systematic review and qualitative meta-synthesis. Age and Ageing 2022;51(12) View
  25. Begde A, Jain M, Hogervorst E, Wilcockson T. Does physical exercise improve the capacity for independent living in people with dementia or mild cognitive impairment: an overview of systematic reviews and meta-analyses. Aging & Mental Health 2022;26(12):2317 View
  26. Shida N, Yagiz G, Yamada T. The Effects of Exergames on Muscle Architecture: A Systematic Review and Meta-Analysis. Applied Sciences 2021;11(21):10325 View
  27. Braz de Oliveira M, Moreira Padovez R, Serrão P, Gomes dos Santos J, Silva D, Andrade L. Is physical exercise effective at improving body structure & function and activity outcomes in individuals with Mild Cognitive Impairment? a systematic review with quality of evidence assessment. Disability and Rehabilitation 2023;45(4):575 View
  28. Guimarães V, Oliveira E, Carvalho A, Cardoso N, Emerich J, Dumoulin C, Swinnen N, De Jong J, de Bruin E. An Exergame Solution for Personalized Multicomponent Training in Older Adults. Applied Sciences 2021;11(17):7986 View
  29. MAROTTA N, CALAFIORE D, CURCI C, LIPPI L, AMMENDOLIA V, FERRARO F, INVERNIZZI M, de SIRE A. Integrating virtual reality and exergaming in cognitive rehabilitation of patients with Parkinson disease: a systematic review of randomized controlled trials. European Journal of Physical and Rehabilitation Medicine 2023;58(6) View
  30. Diener J, Rayling S, Bezold J, Krell-Roesch J, Woll A, Wunsch K. Effectiveness and Acceptability of e- and m-Health Interventions to Promote Physical Activity and Prevent Falls in Nursing Homes—A Systematic Review. Frontiers in Physiology 2022;13 View
  31. Hung L, Levine H, Randhawa P, Park J. Technology-based group exercise interventions for people living with dementia or mild cognitive impairment: a scoping review protocol. BMJ Open 2022;12(3):e055990 View
  32. Abd-Alrazaq A, Al-Jafar E, Alajlani M, Toro C, Alhuwail D, Ahmed A, Reagu S, Al-Shorbaji N, Househ M. The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(1):e32331 View
  33. Jäggi S, Wachter A, Adcock M, de Bruin E, Möller J, Marks D, Schweinfurther R, Giannouli E. Feasibility and effects of cognitive–motor exergames on fall risk factors in typical and atypical Parkinson’s inpatients: a randomized controlled pilot study. European Journal of Medical Research 2023;28(1) View
  34. Di Lorito C, Bosco A, Rai H, Craven M, McNally D, Todd C, Booth V, Cowley A, Howe L, Harwood R. A systematic literature review and meta‐analysis on digital health interventions for people living with dementia and Mild Cognitive Impairment. International Journal of Geriatric Psychiatry 2022;37(6) View
  35. Huber S, Knols R, Arnet P, de Bruin E. Motor-cognitive intervention concepts can improve gait in chronic stroke, but their effect on cognitive functions is unclear: A systematic review with meta-analyses. Neuroscience & Biobehavioral Reviews 2022;132:818 View
  36. Abd-alrazaq A, Alajlani M, Alhuwail D, Toro C, Giannicchi A, Ahmed A, Makhlouf A, Househ M. The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis. JMIR Serious Games 2022;10(1):e34592 View
  37. Lim E, Kim D, Won Y, Park S, Seo J, Ko M, Kim G. Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial. Brain & Neurorehabilitation 2023;16(1) View
  38. Cai Z, Ma Y, Li L, Lu G. Effects of exergaming in older individuals with mild cognitive impairment and dementia: A systematic review and meta-analysis. Geriatric Nursing 2023;51:351 View
  39. Mo N, Feng J, Liu H, Chen X, Zhang H, Zeng H. Effects of Exergaming on Musculoskeletal Pain in Older Adults: Systematic Review and Meta-analysis. JMIR Serious Games 2023;11:e42944 View
  40. Bossavit B, Fernández-Leiva A. A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health. Multimedia Tools and Applications 2024;83(2):3963 View
  41. Karaali H, Ozcan O. Investigation of physical playfulness in physiotherapy students. BMC Medical Education 2023;23(1) View
  42. Manchanda N, Aggarwal A, Setya S, Talegaonkar S. Digital Intervention for the Management of Alzheimer’s Disease. Current Alzheimer Research 2022;19(14):909 View
  43. Manser P, Poikonen H, de Bruin E. Feasibility, usability, and acceptance of “Brain-IT”—A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial. Frontiers in Aging Neuroscience 2023;15 View
  44. Kukkohovi S, Siira H, Arolaakso S, Miettunen J, Elo S. The effectiveness of digital gaming on the functioning and activity of older people living in long-term care facilities: a systematic review and meta-analysis. Aging Clinical and Experimental Research 2023;35(8):1595 View
  45. Nekar D, Kang H, Lee J, Oh S, Yu J. Effects of Cooperative, Competitive, and Solitary Exergames on Cognition and Anxiety Levels in Children with Developmental Disabilities. Games for Health Journal 2023;12(5):405 View
  46. van Santen J, Dröes R, Blanson Henkemans O, Schoone M, Valk R, Straten A, Meiland F. Implementation of exergaming for people with dementia: facilitators, barriers, and recommendations. Aging & Mental Health 2024;28(2):244 View
  47. Zhu Y, Lin C, Yang H, Jin G, Chiu H. Effects of exergaming on cognitive functions and loneliness of older adults with cognitive frailty. International Journal of Geriatric Psychiatry 2023;38(6) View
  48. Christogianni A, Bojan K, Mukaetova-Ladinska E, Sriramm V, Murthy G, Kumarpillai G. Improvement in Motor Skills, Attention, and Working Memory in Mild Cognitive Impairment and Alzheimer’s Disease Patients Using COSMA Cognitive App. Augmented Human Research 2023;8(1) View
  49. von Bosse A, Bejan A, Wessel M, Kunze C. Gestaltungs- und Evaluationsmöglichkeiten von Multimediaanwendungen zur Unterstützung der Betreuung von Menschen mit leichter Demenz. Zeitschrift für Gerontologie und Geriatrie 2024;57(5):382 View
  50. Crowe S, Yousefi M, Shahri B, Piumsomboon T, Hoermann S. Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review. Frontiers in Virtual Reality 2024;5 View
  51. Ning H, Chen F, Li J, Du Y, Chen X, Wu S, Joseph A, Gao Y, Cao Z, Feng H. Effectiveness of a multicomponent exercise intervention in community-dwelling older Chinese people with cognitive frailty: protocol for a mixed-methods research. Frontiers in Aging Neuroscience 2024;16 View
  52. Pérez V, Lorena P, Hermosilla-Grijalbo C, Domínguez E, Vigueiro-Mallán M, Sarabia-Cobo C. “Exploring the experiences of individuals with mild cognitive impairment during the COVID-19 pandemic: A qualitative study in Spanish hospitals”. Archives of Gerontology and Geriatrics Plus 2024;1(2):100010 View
  53. Ghous M, Masood Q, Nawaz Malik A, Afridi A, Mehmood Q. Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance, and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial. Games for Health Journal 2024;13(3):164 View
  54. Prince J, Davis H, Tan J, Muller-Townsend K, Markovic S, Lewis D, Hastie B, Thompson M, Drummond P, Fujiyama H, Sohrabi H. Cognitive and neuroscientific perspectives of healthy ageing. Neuroscience & Biobehavioral Reviews 2024;161:105649 View
  55. Manser P, de Bruin E. “Brain‐IT”: Exergame training with biofeedback breathing in neurocognitive disorders. Alzheimer's & Dementia 2024;20(7):4747 View
  56. Hung L, Park J, Levine H, Call D, Celeste D, Lacativa D, Riley B, Riley N, Zhao Y, Xu Y. Technology-based group exercise interventions for people living with dementia or mild cognitive impairment: A scoping review. PLOS ONE 2024;19(6):e0305266 View
  57. Chan J, Liu J, Chan A, Tsoi K. Exergaming and cognitive functions in people with mild cognitive impairment and dementia: a meta-analysis. npj Digital Medicine 2024;7(1) View
  58. Manser P, Herold F, de Bruin E. Components of effective exergame-based training to improve cognitive functioning in middle-aged to older adults – A systematic review and meta-analysis. Ageing Research Reviews 2024;99:102385 View
  59. Zuo X, TANG Y, chen y, zhou z. The Effects of Electronic Serious Games on Older Adults with Alzheimer's Dementia(AD) and Mild Cognitive Impairment(MCI): Systematic Review With Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR Serious Games 2023 View
  60. Sun W, Zhao J, Wang W, Zhang W, Feng X, Feng J, Li L. Effects of Cognitive Intervention and Rehabilitation Training on the Expression of miR-134-5p in Elderly Patients with Diabetes Mellitus and Cognitive Impairment. Experimental Aging Research 2024:1 View
  61. Voinescu A, Papaioannou T, Petrini K, Stanton Fraser D. Exergaming for dementia and mild cognitive impairment. Cochrane Database of Systematic Reviews 2024;2024(9) View
  62. Budak K, Heins. P, Uribe F, Felding S, Roes M. There is no one size fits all: Elements of implementing virtual bike rides to address loneliness in people living with dementia. DIGITAL HEALTH 2024;10 View
  63. Saeed A, Niazi I, Alzahrani A, Trager R, Haavik H, Amjad I. A difficulty based comparison of novel exergame balance training for cognitive functions in adults with mild cognitive impairment: A randomized trial. Mental Health and Physical Activity 2024;27:100637 View
  64. Lee J, Jo W, Jin J, Zheng Y, Lee S, Jang S, Kim M, Moon Y, Jeong H, Lee S. Current Trends of Exercise Programs for Improving Cognitive Function in Older Adults. Exercise Science 2024;33(3):254 View
  65. Kamnardsiri T, Kumfu S, Munkhetvit P, Boripuntakul S, Sungkarat S. Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience. JMIR Serious Games 2024;12:e59141 View
  66. D’Ermo A, Di Libero T, Langiano E, Tosti B, Corrado S, Diotaiuti P, Fattorini L, Rodio A. Exergames in neurocognitive disease management in elderly: a narrative review of therapeutic benefits and applications. Journal of Gerontology and Geriatrics 2024:1 View
  67. Kannan L, Sahu U, Subramaniam S, Mehta N, Kaur T, Hughes S, Bhatt T. Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e56810 View
  68. Glatt R, Patis C, Miller K, Merrill D, Stubbs B, Adcock M, Giannouli E, Siddarth P. The “FitBrain” program: implementing exergaming & dual-task exercise programs in outpatient clinical settings. Frontiers in Sports and Active Living 2024;6 View

Books/Policy Documents

  1. Arlati S, Borghetti D. Roadmapping Extended Reality. View
  2. Ouanes K. Exergaming Intervention for Children, Adolescents, and Elderly People. View