Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/19914, first published .
Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review

Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review

Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review

Journals

  1. Fernandes C, Magalhães B, Goncalves F, Nogueira P, Santos C. The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review. Games for Health Journal 2021;10(3):147 View
  2. Gava V, Ribeiro L, Barreto R, Camargo P. Effectiveness of physical therapy given by telerehabilitation on pain and disability of individuals with shoulder pain: A systematic review. Clinical Rehabilitation 2022;36(6):715 View
  3. Ambros-Antemate J, Beristain-Colorado M, Vargas-Treviño M, Gutiérrez-Gutiérrez J, Hernández-Cruz P, Gallegos-Velasco I, Moreno-Rodríguez A. Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review. JMIR Serious Games 2021;9(4):e25831 View
  4. Edwards D, Williams J, Carrier J, Davies J. Technologies used to facilitate remote rehabilitation of adults with deconditioning, musculoskeletal conditions, stroke, or traumatic brain injury: an umbrella review. JBI Evidence Synthesis 2022;20(8):1927 View
  5. Asadov A, Boiko A, Gaiduk M, Scherz W, Seepold R, Madrid N. Evaluation of a prototype for early active patient mobilization. Procedia Computer Science 2022;207:2223 View
  6. Eccleston C, Fisher E, Liikkanen S, Sarapohja T, Stenfors C, Jääskeläinen S, Rice A, Mattila L, Blom T, Bratty J. A prospective, double-blind, pilot, randomized, controlled trial of an “embodied” virtual reality intervention for adults with low back pain. Pain 2022;163(9):1700 View
  7. Wang Y, Wang Z, Liu G, Wang Z, Wang Q, Yan Y, Wang J, Zhu Y, Gao W, Kan X, Zhang Z, Jia L, Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis. Frontiers in Public Health 2022;10 View
  8. Alfieri F, da Silva Dias C, de Oliveira N, Battistella L. Gamification in Musculoskeletal Rehabilitation. Current Reviews in Musculoskeletal Medicine 2022;15(6):629 View
  9. Fernandes C, Magalhães B, Gomes J, Lima A, Santos C. Exergames to improve rehabilitation after knee arthroplasty: a systematic review and grade evidence synthesis. European Journal of Physiotherapy 2023;25(6):333 View
  10. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  11. Marley W, Barratt A, Pigott T, Granat M, Wilson J, Roy B. A multicenter randomized controlled trial comparing gamification with remote monitoring against standard rehabilitation for patients after arthroscopic shoulder surgery. Journal of Shoulder and Elbow Surgery 2022;31(1):8 View
  12. Wolf K. Assistierende Gesundheitstechnologien und intelligente Umgebungen in der Rehabilitation. Die Unfallchirurgie 2023;126(1):19 View
  13. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  14. Schut S, Shannon K. Multimodal Chiropractic Management of a Postsurgical Sternoclavicular Injury Utilizing Gamified Rehabilitation: A Case Report. Journal of Chiropractic Medicine 2023;22(3):230 View
  15. Dewil S, Kuptchik S, Liu M, Sanford S, Bradbury T, Davis E, Clemente A, Nataraj R. The cognitive basis for virtual reality rehabilitation of upper-extremity motor function after neurotraumas. Journal on Multimodal User Interfaces 2023;17(3):105 View
  16. Cunha B, Ferreira R, Sousa A. Home-Based Rehabilitation of the Shoulder Using Auxiliary Systems and Artificial Intelligence: An Overview. Sensors 2023;23(16):7100 View
  17. Arntz A, Weber F, Handgraaf M, Lällä K, Korniloff K, Murtonen K, Chichaeva J, Kidritsch A, Heller M, Sakellari E, Athanasopoulou C, Lagiou A, Tzonichaki I, Salinas-Bueno I, Martínez-Bueso P, Velasco-Roldán O, Schulz R, Grüneberg C. Technologies in Home-Based Digital Rehabilitation: Scoping Review. JMIR Rehabilitation and Assistive Technologies 2023;10:e43615 View
  18. Ota T, Nakamura T, Kuzuoka H. Effects of Gamification and Communication in Virtual Reality Frozen Shoulder Rehabilitation for Enhanced Rehabilitation Continuity. IEEE Access 2023;11:50841 View
  19. Sgubin G, Deodato M, Murena L. Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context – A Narrative Review. Gestalt Theory 2023;45(1-2):121 View
  20. MENEK B, OKTAY D, TARAKCI D. Development of Rehabilitation Software with the Cooperation of Physiotherapists and Engineers: A Shoulder Rehabilitation Pilot Study. Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi 2023;12(4):1950 View
  21. Nast I, Scheermesser M, Ernst M, Sommer B, Schmid P, Weisenhorn M, E B, Gomez D, Iten P, von Wartburg A, Frey W, Lünenburger L, Bauer C. Usability of a visual feedback system to assess and improve movement disorders related to neck pain: Perceptions of physical therapists and patients. Heliyon 2024;10(5):e26931 View
  22. Barnett R, Shakaib N, Ingram T, Jones S, Sengupta R, Rouse P, Kajbafvala M. Rehabilitation interventions delivered via telehealth to support self-management of rheumatic and musculoskeletal diseases: A scoping review protocol. PLOS ONE 2024;19(4):e0301668 View
  23. Mahmoudi E, Yejong Yoo P, Chandra A, Cardoso R, Denner Dos Santos C, Majnemer A, Shikako K. Gamification in Mobile Applications for Children with Disabilities: A Scoping Review (Preprint). JMIR Serious Games 2023 View

Books/Policy Documents

  1. Boiko A, Asadov A, Gaiduk M, Seepold R, Madrid N. Social Innovation in Long-Term Care Through Digitalization. View
  2. Korsten H, Baratè A, Ludovico L. Computer-Human Interaction Research and Applications. View
  3. Vargas-Bustos J, Rechy-Ramirez E. Perspectives and Considerations on the Evolution of Smart Systems. View
  4. Nisar H, Shah A, Gupta A, Kocheril A. Virtual, Augmented and Mixed Reality. View