Published on in Vol 8 , No 4 (2020) :Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/19071, first published .
Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

Journals

  1. Ito K, Uehara S, Yuasa A, Kim C, Kitamura S, Ushizawa K, Tanabe S, Otaka Y. Electromyography-controlled gamified exercise system for the distal upper extremity: a usability assessment in subacute post-stroke patients. Disability and Rehabilitation: Assistive Technology 2021:1 View
  2. Beristain-Colorado M, Ambros-Antemate J, Vargas-Treviño M, Gutiérrez-Gutiérrez J, Moreno-Rodriguez A, Hernández-Cruz P, Gallegos-Velasco I, Torres-Rosas R. Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal. JMIR Serious Games 2021;9(2):e25854 View
  3. Garske C, Dyson M, Dupan S, Morgan G, Nazarpour K. Serious Games Are Not Serious Enough for Myoelectric Prosthetics. JMIR Serious Games 2021;9(4):e28079 View
  4. Fotopoulos D, Ladakis I, Kilintzis V, Chytas A, Koutsiana E, Loizidis T, Chouvarda I. Gamifying rehabilitation: MILORD platform as an upper limb motion rehabilitation service. Frontiers in Computer Science 2022;4 View
  5. Wang P, Wang Y, Chen Y, Hsu P, Yang Y. An Augmented Reality (AR) App Enhances the Pulmonary Function and Potency/Feasibility of Perioperative Rehabilitation in Patients Undergoing Orthopedic Surgery. International Journal of Environmental Research and Public Health 2022;20(1):648 View
  6. Carro R, Costales F, Ortigosa A. Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices. Children 2022;9(3):423 View
  7. Edwards D, Williams J, Carrier J, Davies J. Technologies used to facilitate remote rehabilitation of adults with deconditioning, musculoskeletal conditions, stroke, or traumatic brain injury: an umbrella review. JBI Evidence Synthesis 2022;20(8):1927 View
  8. Saeedi S, Bouraghi H, Seifpanahi M, Ghazisaeedi M, Schmid M. Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges. Journal of Healthcare Engineering 2022;2022:1 View
  9. Wang Y, Wang Z, Liu G, Wang Z, Wang Q, Yan Y, Wang J, Zhu Y, Gao W, Kan X, Zhang Z, Jia L, Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis. Frontiers in Public Health 2022;10 View
  10. Mitsopoulos K, Fiska V, Tagaras K, Papias A, Antoniou P, Nizamis K, Kasimis K, Sarra P, Mylopoulou D, Savvidis T, Praftsiotis A, Arvanitidis A, Lyssas G, Chasapis K, Moraitopoulos A, Astaras A, Bamidis P, Athanasiou A. NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform. Sensors 2023;23(6):3281 View
  11. Moulaei K, Bahaadinbeigy K, Haghdoostd A, Nezhad M, Gheysari M, Sheikhtaheri A. An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review. Health Science Reports 2023;6(5) View
  12. Moulaei K, Bahaadinbeigy K, Haghdoostd A, Nezhad M, Sheikhtaheri A. Overview of the role of robots in upper limb disabilities rehabilitation: a scoping review. Archives of Public Health 2023;81(1) View

Books/Policy Documents

  1. Michnik A, Sobiech M, Wołoszyn J, Urzeniczok M, Sobotnicki A, Kowolik R, Cygoń K. Innovations in Biomedical Engineering. View
  2. Marques A, Caldas H, Barbosa M, Soares L, Ribeiro M, Simões-Silva V. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View