Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at, first published .
Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review


  1. Ito K, Uehara S, Yuasa A, Kim C, Kitamura S, Ushizawa K, Tanabe S, Otaka Y. Electromyography-controlled gamified exercise system for the distal upper extremity: a usability assessment in subacute post-stroke patients. Disability and Rehabilitation: Assistive Technology 2023;18(6):883 View
  2. Beristain-Colorado M, Ambros-Antemate J, Vargas-Treviño M, Gutiérrez-Gutiérrez J, Moreno-Rodriguez A, Hernández-Cruz P, Gallegos-Velasco I, Torres-Rosas R. Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal. JMIR Serious Games 2021;9(2):e25854 View
  3. Garske C, Dyson M, Dupan S, Morgan G, Nazarpour K. Serious Games Are Not Serious Enough for Myoelectric Prosthetics. JMIR Serious Games 2021;9(4):e28079 View
  4. Fotopoulos D, Ladakis I, Kilintzis V, Chytas A, Koutsiana E, Loizidis T, Chouvarda I. Gamifying rehabilitation: MILORD platform as an upper limb motion rehabilitation service. Frontiers in Computer Science 2022;4 View
  5. Wang P, Wang Y, Chen Y, Hsu P, Yang Y. An Augmented Reality (AR) App Enhances the Pulmonary Function and Potency/Feasibility of Perioperative Rehabilitation in Patients Undergoing Orthopedic Surgery. International Journal of Environmental Research and Public Health 2022;20(1):648 View
  6. Carro R, Costales F, Ortigosa A. Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices. Children 2022;9(3):423 View
  7. Edwards D, Williams J, Carrier J, Davies J. Technologies used to facilitate remote rehabilitation of adults with deconditioning, musculoskeletal conditions, stroke, or traumatic brain injury: an umbrella review. JBI Evidence Synthesis 2022;20(8):1927 View
  8. Saeedi S, Bouraghi H, Seifpanahi M, Ghazisaeedi M, Schmid M. Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges. Journal of Healthcare Engineering 2022;2022:1 View
  9. Wang Y, Wang Z, Liu G, Wang Z, Wang Q, Yan Y, Wang J, Zhu Y, Gao W, Kan X, Zhang Z, Jia L, Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis. Frontiers in Public Health 2022;10 View
  10. Mitsopoulos K, Fiska V, Tagaras K, Papias A, Antoniou P, Nizamis K, Kasimis K, Sarra P, Mylopoulou D, Savvidis T, Praftsiotis A, Arvanitidis A, Lyssas G, Chasapis K, Moraitopoulos A, Astaras A, Bamidis P, Athanasiou A. NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform. Sensors 2023;23(6):3281 View
  11. Moulaei K, Bahaadinbeigy K, Haghdoostd A, Nezhad M, Gheysari M, Sheikhtaheri A. An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review. Health Science Reports 2023;6(5) View
  12. Moulaei K, Bahaadinbeigy K, Haghdoostd A, Nezhad M, Sheikhtaheri A. Overview of the role of robots in upper limb disabilities rehabilitation: a scoping review. Archives of Public Health 2023;81(1) View
  13. Schwarzkopf S, Distler M, Welsch T, Krause-Jüttler G, Weitz J, Kolbinger F. Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study. JMIR Serious Games 2023;11:e44708 View
  14. Cunha B, Ferreira R, Sousa A. Home-Based Rehabilitation of the Shoulder Using Auxiliary Systems and Artificial Intelligence: An Overview. Sensors 2023;23(16):7100 View
  15. Pinos Cisneros T, Brons A, Kröse B, Schouten B, Ludden G. Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review. JMIR Serious Games 2023;11:e44904 View
  16. Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
  17. Villada Castillo J, Montoya Vega M, Muñoz Cardona J, Lopez D, Quiñones L, Henao Gallo O, Lopez J. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. JMIR Serious Games 2024;12:e48900 View

Books/Policy Documents

  1. Michnik A, Sobiech M, Wołoszyn J, Urzeniczok M, Sobotnicki A, Kowolik R, Cygoń K. Innovations in Biomedical Engineering. View
  2. Marques A, Caldas H, Barbosa M, Soares L, Ribeiro M, Simões-Silva V. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View