Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/16458, first published
.

Journals
- Yang Y, Hu H, Koenigstorfer J. Effects of Gamified Smartphone Applications on Physical Activity: A Systematic Review and Meta-Analysis. American Journal of Preventive Medicine 2022;62(4):602 View
- Doonan N, Oliveira L, Ravenelle C. Expanding the magic circle: Immersive storytelling that trains environmental perception. Convergence: The International Journal of Research into New Media Technologies 2025;31(1):169 View
- Kai L, Tan W, Saari E. Dimensions of Interactive Pervasive Game Design: Systematic Review. JMIR Serious Games 2023;11:e42878 View
- Chan G, Banire B, Anukem S, Imran M, Meena S, Nwagu C, Oyebode O, Alslaity A, Arya A, Orji R. Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research. International Journal of Human–Computer Interaction 2025;41(10):5894 View
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Conference Proceedings
- Pindeh N, Kamaruddin A, Norowi N, Rahmat R. 2022 8th International HCI and UX Conference in Indonesia (CHIuXiD). Exploring Design Guidelines of Mobile Exergame for Older Adults View