Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17017, first published .
Video Game–Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study

Video Game–Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study

Video Game–Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study

Journals

  1. Toledo-Peral C, Vega-Martínez G, Mercado-Gutiérrez J, Rodríguez-Reyes G, Vera-Hernández A, Leija-Salas L, Gutiérrez-Martínez J. Virtual/Augmented Reality for Rehabilitation Applications Using Electromyography as Control/Biofeedback: Systematic Literature Review. Electronics 2022;11(14):2271 View
  2. Garske C, Dyson M, Dupan S, Morgan G, Nazarpour K. Serious Games Are Not Serious Enough for Myoelectric Prosthetics. JMIR Serious Games 2021;9(4):e28079 View
  3. Carro R, Costales F, Ortigosa A. Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices. Children 2022;9(3):423 View
  4. Shim W, Kim H, Lim G, Lee S, Kim H, Hwang J, Lee E, Cho J, Jeong H, Pak C, Suh H, Hong J, Kwon S. Implementation of the XR Rehabilitation Simulation System for the Utilization of Rehabilitation with Robotic Prosthetic Leg. Applied Sciences 2022;12(24):12659 View
  5. Pogarasteanu M, Moga M, Barbilian A, Avram G, Dascalu M, Franti E, Gheorghiu N, Moldovan C, Rusu E, Adam R, Orban C. The Role of Fascial Tissue Layer in Electric Signal Transmission from the Forearm Musculature to the Cutaneous Layer as a Possibility for Increased Signal Strength in Myoelectric Forearm Exoprosthesis Development. Bioengineering 2023;10(3):319 View
  6. Hao J, Chen Z, Remis A, He Z. Virtual Reality–Based Rehabilitation to Restore Motor Function in People With Amputation. American Journal of Physical Medicine & Rehabilitation 2023;102(5):468 View
  7. Moulaei K, Bahaadinbeigy K, Haghdoostd A, Nezhad M, Gheysari M, Sheikhtaheri A. An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review. Health Science Reports 2023;6(5) View
  8. Prochaska E, Ammenwerth E. A Digital Box and Block Test for Hand Dexterity Measurement: Instrument Validation Study. JMIR Rehabilitation and Assistive Technologies 2023;10:e50474 View
  9. KARTAL M. Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities. International Journal of Disabilities Sports and Health Sciences 2023:464 View
  10. Liu X, Zhang D, Miao K, Guo Y, Jiang X, Zhang X, Jia F, Tang H, Dai C. A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees. Bioengineering 2023;10(11):1301 View
  11. Chuadthong J, Lekskulchai R, Hiller C, Ajjimaporn A. A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial. JMIR Serious Games 2023;11:e51073 View
  12. Li W, Shi P, Li S, Yu H. Current status and clinical perspectives of extended reality for myoelectric prostheses: review. Frontiers in Bioengineering and Biotechnology 2024;11 View
  13. Maas B, Van Der Sluis C, Bongers R. Assessing the effectiveness of serious game training designed to assist in upper limb prothesis rehabilitation. Frontiers in Rehabilitation Sciences 2024;5 View
  14. Karavidas L, Skraparli G, Tsiatsos T. A Comparison between Online Quizzes and Serious Games: The Case of Friend Me. Computers 2024;13(3):58 View
  15. Prochaska E, Ammenwerth E. Clinical Utility and Usability of the Digital Box and Block Test: Mixed Methods Study. JMIR Rehabilitation and Assistive Technologies 2024;11:e54939 View